📄 znewf02.c
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//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
}
for(i=3;i<=5;i++)
{
if(temp!=scenes[2]/6) return;
Circle(0,0,i,150,10);
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
}
for(i=6;i<=8;i++)
{
if(temp!=scenes[2]/6) return;
Circle(0,0,i,150,5);
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
}
}
//---------------------------------------------------------------------//=
void ZoomCircle2()
{
char i;
uchar temp=scenes[2]/6;
for(i=8;i>=6;i--)
{
if(temp!=scenes[2]/6) return;
Circle(0,0,i,150,5);
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
}
for(i=5;i>=3;i--)
{
if(temp!=scenes[2]/6) return;
Circle(0,0,i,150,10);
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
}
for(i=2;i>=0;i--)
{
if(temp!=scenes[2]/6) return;
Circle(0,0,i,150,20);
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
}
}
//---------------------------------------------------------------------//=
void ZoomCircle3()
{
ZoomCircle1();
ZoomCircle2();
}
//---------------------------------------------------------------------//=
char code RectArray[]={5,-7,7,7,-7,7,7,-7,-7,0,0};
void Rect(int x,int y,int Radius,int DelayTime,char Cont)
{
char i;
LaserOn(0);
WalkeToXY(x-Radius,y+Radius,DelayTime);LaserOn(1);
for(i=0;i<Cont;i++)
{
WalkeToXY(x+Radius,y+Radius,DelayTime);
WalkeToXY(x+Radius,y-Radius,DelayTime);
WalkeToXY(x-Radius,y-Radius,DelayTime);
WalkeToXY(x-Radius,y+Radius,DelayTime);
}
}
//---------------------------------------------------------------------//=
void JumpRect()
{
char i,j;
char temp=scenes[2]/6;
j=2*RectArray[0];
for(i=1;i<=j;i=i+2)
{
if(temp!=scenes[2]/6) return;
Rect(RectArray[i],RectArray[i+1],5,200,5);
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
}
}
//---------------------------------------------------------------------//=
void ZoomRect1()
{
char i;
uchar temp=scenes[2]/6;
for(i=0;i<=2;i++)
{
if(temp!=scenes[2]/6) return;
Rect(0,0,i,200,20);
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
}
for(i=3;i<=5;i++)
{
if(temp!=scenes[2]/6) return;
Rect(0,0,i,200,10);
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
}
for(i=6;i<=8;i++)
{
if(temp!=scenes[2]/6) return;
Rect(0,0,i,200,5);
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
}
}
//---------------------------------------------------------------------//=
void ZoomRect2()
{
char i;
uchar temp=scenes[2]/6;
for(i=8;i>=6;i--)
{
if(temp!=scenes[2]/6) return;
Rect(0,0,i,200,5);
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
}
for(i=5;i>=3;i--)
{
if(temp!=scenes[2]/6) return;
Rect(0,0,i,200,10);
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
}
for(i=2;i>=0;i--)
{
if(temp!=scenes[2]/6) return;
Rect(0,0,i,200,20);
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
}
}
//--------------------------------------------------------------------//
void ZoomRect3()
{
ZoomRect1();
ZoomRect2();
}
//---------------------------------------------------------------------//=
//---------------------------------------------------------------------//=
char code DotArray[]={10,0,0,-7,7,7,-7,7,7,-7,-7,-5,0,5,0,0,5,0,-5,0,0};
void MuchDot()
{
char i,j;
uchar temp=scenes[2]/6;
j= 2*DotArray[0];
for(i=1;i<=j;i=i+2)
{
if(temp!=scenes[2]/6) return;
LaserOn(0);Delay(100);
WalkeToXY(DotArray[i],DotArray[i+1],200);Delay(500);
/* =WalkeToXY(DotArray[i],DotArray[i+1],200); Delay(500); */
LaserOn(1);Delay(100);
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
if(OffOrOn) {LaserOn(0);return;}
//--------------------------------//
}
}
void JumpDot()
{
char i,j;
uchar temp=scenes[2]/6;
j= 2*DotArray[0];
for(i=1;i<=j;i=i+2)
{
if(temp!=scenes[2]/6) return;
LaserOn(0);Delay(100);
WalkeToXY(DotArray[i],DotArray[i+1],1000);Delay(1000);
LaserOn(1);Delay(1000); /* Delay(1000); */
//--------------------------------//
if(PlayMode==0) {LaserOn(0);return;}
if(DMX_Flag==10) {LaserOn(0);return;}
if(OffOrOn) {LaserOn(0);return;}
//--------------------------------//
}
}
void cirMultiColor()
{
uchar i;
char tmpPlayMode = PlayMode;
EX1 = 0;
cirMultiColorFlag = 1;
scenes[3] = 0;
scenes[4] = 0;
scenes[5] = 0;
scenes[6] = 0;
scenes[7] = 0; /* =CB=F5=B7=C5 */
scenes[8] = 180;
ColorMode=scenes[8]/40;
scenes[9] = 0; /* =B8=B4=CE=BB */
scenes[10] = 0;
scenes[11] = 0;
scenes[12] = 0;
scenes[13] = 0;
for ( i = 0; i < 12; i++ )
{
if (tmpPlayMode != PlayMode)
{
break;
}
Show(pDate[4],0,0,0,0,0,0,0);
Show(pDate[4],0,0,0,0,0,0,0);
Show(pDate[4],0,0,0,0,0,0,0);
}
scenes[8] = 0;
scenes[10] = 181;
cartoonFlag = 1;
cartoonTimes = 0;
for ( i = 0; i < 1; i++ )
{
if (tmpPlayMode != PlayMode)
{
break;
}
Show2Pictrue(pDate[4]);
}
scenes[4] = 70; /* =C1=C1=B5=E3=CF=D4=CA=BE */
scenes[8] = 180;
scenes[10] = 0; /* Y=D6=E1=D0=FD=D7=AA=C7=E50 */
for ( i = 0; i < 30; i++ )
{
if (tmpPlayMode != PlayMode)
{
break;
}
Show(pDate[2],0,0,0,0,0,0,0);
}
scenes[4] = 0; /* =D5=FD=B3=A3=CF=D4=CA=BE */
scenes[8] = 0;
scenes[12] = 181; /* Z=D6=E1=D0=FD=D7=AA */
cartoonTimes = -23;
for ( i = 0; i < 1; i++ )
{
if (tmpPlayMode != PlayMode)
{
break;
}
Show2Pictrue(pDate[2]);
}
cartoonFlag = 0;
scenes[4] = 70; /* =C1=C1=B5=E3=CF=D4=CA=BE */
scenes[8] = 180;
scenes[7] = 0;
scenes[10] = 0;
for ( i = 0; i < 5; i++ )
{
if (tmpPlayMode != PlayMode)
{
break;
}
Show(pDate[1],0,0,0,0,0,0,0);
Show(pDate[1],0,0,0,0,0,0,0);
Show(pDate[1],0,0,0,0,0,0,0);
}
cartoonFlag = 1;
scenes[4] = 0; /* =D5=FD=B3=A3=CF=D4=CA=BE */
scenes[8] = 120;
scenes[12] = 218; /* Z=D6=E1=D0=FD=D7=AA */
cartoonTimes = -20;
for ( i = 0; i < 1; i++ )
{
if (tmpPlayMode != PlayMode)
{
break;
}
Show2Pictrue(pDate[1]);
}
scenes[4] = 70; /* =C1=C1=B5=E3=CF=D4=CA=BE */
scenes[8] = 180;
scenes[7] = 0;
scenes[10] = 0;
for ( i = 0; i < 5; i++ )
{
if (tmpPlayMode != PlayMode)
{
break;
}
Show(pDate[1],0,0,0,0,0,0,0);
Show(pDate[1],0,0,0,0,0,0,0);
Show(pDate[1],0,0,0,0,0,0,0);
}
cartoonFlag = 0;
EX1 = 1; /* =D4=CA=D0=ED=C9=F9=BF=D8=D6=D0=B6=CF */
cirMultiColorFlag = 0;
TimeCount=0;
}
void VoiceMode()
{
uchar i=0;
cirMultiColor();
scenes[8]=250;
if(WorkMode==0)
{
PlayMode = scenes[1]/70;
}
while(Reset==0&&PlayMode==1)
{
SetSportMode(AutoList[i].s_sport1);
SetSportMode2(AutoList[i].s_sport2);
scenes[4]=70*AutoList[i].s_DisplayMode;
Color = ColorMode = AutoList[i].s_Color;
gVoiceRhythmNum = AutoList[i].s_VoiceRhythmNum;
Show2Pictrue(pDate[AutoList[i].s_graph]);
i=(i+1)%88;
}
}
/*---------------------------------------------=D7=D4=B6=AF=C4=A3=CA=BD--=
---------------------------------------------------------*/
void AutoMode()
{
uchar i=0;
cirMultiColor();
scenes[8]=250;
if(WorkMode==0)
{
PlayMode = scenes[1]/70;
}
while(Reset==0&&PlayMode==2)
{
SetSportMode(AutoList[i].s_sport1);
SetSportMode2(AutoList[i].s_sport2);
scenes[4] = 70*AutoList[i].s_DisplayMode;
Color = ColorMode = AutoList[i].s_Color;
TimeCount = AutoList[i].s_TimeCount;
Show2Pictrue(pDate[AutoList[i].s_graph]);
i=(i+1)%88;
}
}
/*--------------------------------------------=CA=D6=B6=AF=C4=A3=CA=BD---=
---------------------------------------------------------*/
void HandleMode()
{
while(Reset==0&&PlayMode==3)
{
if(scenes[2]/2<=16)
{SetSportMode(0);Show2Pictrue(pDate[scenes[2]/2]);}
else if(scenes[2]/2<=96)
{
SetSportMode(HandleList[scenes[2]/2-17].s_sport1);
SetSportMode2(HandleList[scenes[2]/2-17].s_sport2);
scenes[4]=70*HandleList[scenes[2]/2-17].s_DisplayMode;
Show2Pictrue(pDate[HandleList[scenes[2]/2-17].s_graph]);
}
else
{
switch((scenes[2]-192)/6)
{
case 0: JumpCircle();break;
case 1: ZoomCircle1();break;
case 2: ZoomCircle2();break;
case 3: ZoomCircle3();break;
case 4: JumpRect();break;
case 5: ZoomRect1();break;
case 6: ZoomRect2();break;
case 7: ZoomRect3();break;
case 8: MuchDot();break;
case 9: JumpDot();break;
default:JumpDot();break;
}
}
}
}
main ()
{
STAR:
init();
ConfirmDot();
GetAddress();
Color = 0;
WalkeToXY(1,1,300);
WalkeToXY(0,0,300);
while(Address3==0&&Address10==0) LaserOn(1);
//PlayMode=3;
while(1)
{
switch(PlayMode)
{
case 0: LaserOn(0); break;
case 1: VoiceMode();break;
case 2: AutoMode();break;
case 3: HandleMode();break;
default:AutoMode();
}
if(Reset==10) {Reset=0;AllowReset=10;goto STAR;}
}
}
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