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📄 share.conf

📁 天津 改进后的 RCSSROBOCUP 代码
💻 CONF
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# This conf file is mostly for things which are shared between the coach and players,#  largely revolving around the planning set playsteam_name: ATTCMUnited2000# pfr: I ran some training to get the following valuesmin_kick_speed: 1.56avg_kick_speed: 2.2max_kick_speed: 2.52min_cycles_to_kick: 1#this next value was really 7.74, but I'm rounding up to an intavg_cycles_to_kick: 8max_cycles_to_kick: 12#these affect our upper bound calculations for playersmax_consec_turns: 2#the minimum number of dashes per turn that we considermin_time_turn_when_going: 4# This is what we require of the DT in order for a pass to be goodSPP_min_pass_conf: -1.0# This is what we require of the heuristic from Peter for a pass to be goodSPP_min_pass_prob: 0#if another teammate can reach a setplay pass first, is that an abort?SPP_pass_watch_for_others: on#extra buffer on max_cycles_to_kick to wait for a player to kick it# after receiving the ballSPP_cycles_to_kick_buffer: 3#this is used to determine when kicks happen# default: 1.5 (probably want this to be smaller)SPP_kickable_buffer: .5SPP_off_dash_pow: 55SPP_def_dash_pow: 100SPP_dist_to_end_for_ck: 25#how far the ball must move for players to think the gk set play started  SPP_gk_start_buffer: 5.0#how sends are handled# 0 means send to planned point# 1 means send to best current target (uses ClearTargetOffensiveToCorner)# 2 means to end the play before the send is doneSPP_send_mode: 0# time to wait for the coach to say somethingSPP_max_coach_wait: 50SPP_coach_wait_buffer: 10# time which coach must wait before saying planSPP_delay: 2SPP_max_delay: 20	#this is how much extra time the players are willing to wait for a planSPP_player_coach_wait_buffer: 5# how long the kicker is willing to wait for players to setup (after coach talked)SPP_max_player_setup: 150#whether or not the players replace the numbers in the plans via formation positionsSPP_players_replace_nums: on# pfr: I calculated a bunch of values based on the the kick speeds above:# send (assume ball goes to 0 vel): 50 / 62.5 / 75# send (assume ball goes to .3 vel): 42.6596 / 55.3178 / 67.6798# pass (assume ball goes to 1.0=CP_pass_target vel): 26.0198 / 38.059 / 51.0858# for now, I'll use average values SPP_min_pass_dist: 5SPP_max_pass_dist: 38SPP_max_send_dist: 55#stuff for hillclimbing#how much of time to spend on best pathSPP_frac_to_focus_best: .5SPP_hillclimb_num_paths: 20SPP_hillclimb_max_len: 6#I don't think we actually use the min length hereSPP_hillclimb_min_len: 3    #Note that in player/ContModules.C, you can define USE_BPI for the players to use # ball path interception when they can          

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