📄 mygameinterface.java
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package com.j2medev.chapter5;
import javax.microedition.lcdui.*;
//#define ENGLISH
public interface MyGameInterface extends GameInterface {
/** Mobile Key 1 (手机数字键1)*/
public static final byte KEY_1 = 49;
/** Mobile Key 2 (手机数字键2)*/
public static final byte KEY_2 = 50;
/** Mobile Key 3 (手机数字键3)*/
public static final byte KEY_3 = 51;
/** Mobile Key 4 (手机数字键4)*/
public static final byte KEY_4 = 52;
/** Mobile Key 5 (手机数字键5)*/
public static final byte KEY_5 = 53;
/** Mobile Key 6 (手机数字键6)*/
public static final byte KEY_6 = 54;
/** Mobile Key 7 (手机数字键7)*/
public static final byte KEY_7 = 55;
/** Mobile Key 8 (手机数字键8)*/
public static final byte KEY_8 = 56;
/** Mobile Key 9 (手机数字键9)*/
public static final byte KEY_9 = 57;
/** Mobile Key 0 (手机数字键0)*/
public static final byte KEY_0 = 48;
/** Mobile Key * (手机数字键*)*/
public static final byte KEY_STAR = 42;
/** Mobile Key # (手机数字键#)*/
public static final byte KEY_DIEZ = 35;
/*游戏状态GameState*/
public static final byte STATE_NULL = 0; // 初始画面
public static final byte STATE_LOGO1 = 1; // Logo画面1
public static final byte STATE_LOGO2 = 2; // Logo画面2
public static final byte STATE_COVER = 3; // 封面画面
public static final byte STATE_LOADING = 4; // 读取画面
public static final byte STATE_MAINMENU = 5; // 主菜单画面
public static final byte STATE_GAMEMENU = 6; // 开始菜单画面
public static final byte STATE_OPTIONSMENU = 7; // 开始菜单画面
public static final byte STATE_SOUNDOPTIONS = 8; // 开始菜单画面
public static final byte STATE_HELP = 9; // 帮助画面
public static final byte STATE_CREDITS = 10; // 关于画面
public static final byte STATE_PAUSE = 11; // 暂停菜单
public static final byte STATE_GAME_SAVING = 12; // 快捷菜单保存
public static final byte STATE_DEMO = 13; // 片头动画
public static final byte STATE_INIT = 14; // 初始化
public static final byte STATE_GAMEREADY = 15; // 准备
public static final byte STATE_GAME = 16; // 开始
public static final byte STATE_END = 17; // 结束
/*角色相关*/
//1:角色种类
public static final byte ROLE_BOY = 0; // 男孩
public static final byte ROLE_GIRL = 1; // 女孩
public static final byte ROLE_NINJA = 2; // 忍者
//2:角色姿势
public static final byte ROLEPOSE_NORMAL = 0; // 正常
public static final byte ROLEPOSE_JUMP = 1; // 跳起
public static final byte ROLEPOSE_DOWN = 2; // 下蹲
//3:角色工具
public static final byte ROLETOOL_NONE = 0; // 无
public static final byte ROLETOOL_BAT = 1; // 棒
public static final byte ROLETOOL_BOTTLE = 2; // 瓶
public static final byte ROLETOOL_MOTOHAT = 3; // 帽
public static final byte ROLETOOL_BATHIT = 4; // 棒打人
public static final byte ROLETOOL_BOTTLEHIT = 5; // 瓶打人
//4:角色状态
public static final byte ROLESTATUS_WELL = 0; // 健康
public static final byte ROLESTATUS_INJURE = 1; // 受伤
/*地平线纵坐标常量*/
public static final int HORIZON = 176;
/*定义奖品常量*/
public static final byte BONUS_SHOE = 20;
public static final byte BONUS_MONEY = 1;
public static final byte BONUS_GLOVE = 2;
public static final byte BONUS_KEY = 3;
public static final byte BONUS_BALLOON = 4;
public static final byte BONUS_BANANA = 5;
/*定义障碍常量*/
public static final byte FRAISE_DB = 6;
public static final byte FRAISE_KXT = 7;
public static final byte FRAISE_LG = 8;
public static final byte FRAISE_LJT = 9;
public static final byte FRAISE_LT = 10;
public static final byte FRAISE_XZ = 11;
public static final byte FRAISE_XSD = 12;
public static final byte FRAISE_GGP = 13;
/*定义工具常量*/
public static final byte TOOL_BAT = 14;
public static final byte TOOL_BOTTLE = 15;
public static final byte TOOL_MOTOHAT = 16;
/*定义敌人常量*/
public static final byte ENEMY_PIG = 17;
public static final byte ENEMY_PANDA = 18;
public static final byte ENEMY_FROG = 19;
public static final byte ENEMY_PIG_DEAD = 20;
public static final byte ENEMY_PANDA_DEAD = 21;
public static final byte ENEMY_FROG_DEAD = 22;
//LOADING图片
public static final String IMAGE_LOADING = RES_PATH + "loading.png"; //loading图片
//头像图片(3个)
public static final String IMAGE_BOY_HEAD = RES_PATH + "boy.png"; //男孩头像
public static final String IMAGE_GIRL_HEAD = RES_PATH + "girl.png"; //女孩头像
public static final String IMAGE_NINJA_HEAD = RES_PATH + "ninja.png"; //忍者头像
//奖品图片(6个)
public static final String IMAGE_BONUS1 = RES_PATH + "bonus_shoe.png"; //波鞋图片
public static final String IMAGE_BONUS2 = RES_PATH + "bonus_money.png"; //金币图片
public static final String IMAGE_BONUS3 = RES_PATH + "bonus_glove.png"; //棒球手套图片
public static final String IMAGE_BONUS4 = RES_PATH + "bonus_key.png"; //钥匙图片
public static final String IMAGE_BONUS5 = RES_PATH + "bonus_balloon.png"; //气球图片
public static final String IMAGE_BONUS6 = RES_PATH + "bonus_banana.png"; //香蕉图片
//障碍物图片(8个)
public static final String IMAGE_FRAISE1 = RES_PATH + "fraise_db.png"; //大便图片
public static final String IMAGE_FRAISE2 = RES_PATH + "fraise_kxt.png"; //口香糖图片
public static final String IMAGE_FRAISE3 = RES_PATH + "fraise_lg.png"; //栏杆图片
public static final String IMAGE_FRAISE4 = RES_PATH + "fraise_ljt.png"; //垃圾桶图片
public static final String IMAGE_FRAISE5 = RES_PATH + "fraise_lt.png"; //轮胎图片
public static final String IMAGE_FRAISE6 = RES_PATH + "fraise_xz.png"; //箱子图片
public static final String IMAGE_FRAISE7 = RES_PATH + "fraise_xsd.png"; //下水道井盖图片
public static final String IMAGE_FRAISE8 = RES_PATH + "fraise_ggp.png"; //广告牌图片
//道具图片(3个)
public static final String IMAGE_TOOL1 = RES_PATH + "tool_bat.png"; // 球棒图片
public static final String IMAGE_TOOL2 = RES_PATH + "tool_bottle.png"; // 啤酒瓶图片
public static final String IMAGE_TOOL3 = RES_PATH + "tool_motohat.png"; // 摩托帽图片
//敌人图片(3个)
public static final String IMAGE_ENEMY1 = RES_PATH + "enemy_pig.png"; // 猪头图片
public static final String IMAGE_ENEMY2 = RES_PATH + "enemy_panda.png"; // 熊猫图片
public static final String IMAGE_ENEMY3 = RES_PATH + "enemy_frog.png"; // 蛤蟆图片
public static final String IMAGE_ENEMY1_DEAD = RES_PATH +
"enemy_pig_dead.png"; // 猪头受伤图片
public static final String IMAGE_ENEMY2_DEAD = RES_PATH +
"enemy_panda_dead.png"; // 熊猫受伤图片
public static final String IMAGE_ENEMY3_DEAD = RES_PATH +
"enemy_frog_dead.png"; // 蛤蟆受伤图片
//其他图片(2个)
public static final String IMAGE_NUMBER = RES_PATH + "number.png"; //数字图片
public static final String IMAGE_SKATEBOARD = RES_PATH + "skateboard.png"; //滑板图片
//背景图片(6个)
public static final String IMAGE_LAND1 = RES_PATH + "land_1.png";
public static final String IMAGE_LAND2 = RES_PATH + "land_2.png";
public static final String IMAGE_LAND3 = RES_PATH + "land_3.png";
public static final String IMAGE_LAND4 = RES_PATH + "land_4.png";
public static final String IMAGE_LAND5 = RES_PATH + "land_5.png";
public static final String IMAGE_LAND6 = RES_PATH + "land_6.png";
public static final String IMAGE_BUILDING1 = RES_PATH + "building_1.png";
public static final String IMAGE_BUILDING2 = RES_PATH + "building_2.png";
public static final String IMAGE_BUILDING3 = RES_PATH + "building_3.png";
public static final String IMAGE_BUILDING4 = RES_PATH + "building_4.png";
public static final String IMAGE_BUILDING5 = RES_PATH + "building_5.png";
public static final String IMAGE_BUILDING6 = RES_PATH + "building_6.png";
public static final String IMAGE_SKY1 = RES_PATH + "sky_1.png";
public static final String IMAGE_SKY2 = RES_PATH + "sky_2.png";
public static final String IMAGE_SKY3 = RES_PATH + "sky_3.png";
public static final String IMAGE_SKY4 = RES_PATH + "sky_4.png";
public static final String IMAGE_SKY5 = RES_PATH + "sky_5.png";
public static final String IMAGE_SKY6 = RES_PATH + "sky_6.png";
public static final String IMAGE_CLOUD = RES_PATH + "cloud.png";
//前景图片(6个)
public static final String IMAGE_FOREGROUND1 = RES_PATH + "fg1.png"; //前景1图片
public static final String IMAGE_FOREGROUND2 = RES_PATH + "fg2.png"; //前景2图片
public static final String IMAGE_FOREGROUND3 = RES_PATH + "fg3.png"; //前景3图片
public static final String IMAGE_FOREGROUND4 = RES_PATH + "fg4.png"; //前景4图片
public static final String IMAGE_FOREGROUND5 = RES_PATH + "fg5.png"; //前景5图片
public static final String IMAGE_FOREGROUND6 = RES_PATH + "fg6.png"; //前景6图片
//装饰图片(6套12个)
public static final String IMAGE_DECORATION1_1 = RES_PATH + "dec1_1.png";
public static final String IMAGE_DECORATION1_2 = RES_PATH + "dec1_2.png";
public static final String IMAGE_DECORATION2_1 = RES_PATH + "dec2_1.png";
public static final String IMAGE_DECORATION2_2 = RES_PATH + "dec2_2.png";
public static final String IMAGE_DECORATION3_1 = RES_PATH + "dec3_1.png";
public static final String IMAGE_DECORATION3_2 = RES_PATH + "dec3_2.png";
public static final String IMAGE_DECORATION4_1 = RES_PATH + "dec4_1.png";
public static final String IMAGE_DECORATION4_2 = RES_PATH + "dec4_2.png";
public static final String IMAGE_DECORATION5_1 = RES_PATH + "dec5_1.png";
public static final String IMAGE_DECORATION5_2 = RES_PATH + "dec5_2.png";
public static final String IMAGE_DECORATION6_1 = RES_PATH + "dec6_1.png";
public static final String IMAGE_DECORATION6_2 = RES_PATH + "dec6_2.png";
//系统图片(4个)
public static final String IMAGE_LOGO1 = RES_PATH + "logo1.png"; //游戏启动图片1
public static final String IMAGE_LOGO2 = RES_PATH + "logo2.png"; //游戏启动图片2
public static final String IMAGE_COVER = RES_PATH + "cover.png"; //封面图片
public static final String IMAGE_MENU = RES_PATH + "menu.png"; //菜单图片
public static final String IMAGE_SELECTOR = RES_PATH + "menuIcon.png";
public static final String IMAGE_HELPSCROLL = RES_PATH + "helpscroll.png"; // 菜单翻页
public static final String IMAGE_ABOUT = RES_PATH + "creditscreen.png"; // 关于
public static final String IMAGE_DEMO = RES_PATH + "demo.png";
public static final String IMAGE_READY = RES_PATH + "ready.png";
public static final String IMAGE_MENUFRAME = RES_PATH + "menuFrame.png";
public static final String IMAGE_PLAYER = RES_PATH + "player.png";
/*记录每一局过局条件(即过关应该得到的分数)*/
public static final int[][] EVERYBONUS = { {
800, 1000, 1500}
, {
1000, 1300, 1800}
, {
1200, 1500, 2000}
, {
1500, 1800, 2300}
, {
1800, 2000, 2600}
, {
2000, 2300, 3000}
};
/*地图宽度的系数*/
public static final byte COEFF_MAP = 16;
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