📄 bonus.java
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package com.j2medev.chapter5;
import javax.microedition.lcdui.*;
public class Bonus implements MyGameInterface {
private byte bonusType = BONUS_SHOE;
private Image imgBonus;
private int bonusX = 0, bonusY = 0;
private int tmpBonusX = 0;
private byte isCatched = 0;
/**
* 构造函数
*/
public Bonus(Image imgBonus, byte bonusType, int bonusX, int bonusY) {
this.imgBonus = imgBonus;
this.bonusType = bonusType;
this.tmpBonusX = bonusX * 16;
this.bonusX = this.tmpBonusX;
this.bonusY = bonusY * 16;
}
/**
* 得到X值
* @return int
*/
public int getBonusX() {
return bonusX;
}
public int getTmpBonusX() {
return tmpBonusX;
}
/**
* 设置X值
* @param bonusX int
*/
public void setBonusX(int bonusX) {
this.bonusX = bonusX;
}
public void setTmpBonusX(int tmpBonusX) {
this.tmpBonusX = tmpBonusX;
}
/**
* 得到Y值
* @return int
*/
public int getBonusY() {
return bonusY;
}
/**
* 设置Y值
* @param bonusY int
*/
public void setBonusY(int bonusY) {
this.bonusY = bonusY;
}
/**
* 得到宽度
* @return int
*/
public int getBonusWidth() {
return imgBonus.getWidth();
}
/**
* 得到高度
* @return int
*/
public int getBonusHeight() {
return imgBonus.getHeight();
}
/**
* 得到奖品的类型
* @return int
*/
public byte getBonusType() {
return bonusType;
}
/**
* 得到是否被拿到的状态
* @return boolean
*/
public byte getIsCatched() {
return isCatched;
}
public void setIsCatched(byte isCatched) {
this.isCatched = isCatched;
}
/**
* paint函数
* @param g Graphics
* @param offsetX int
*/
int i;
public void paint(Graphics g, int offsetX) {
if (i == 0) {
i = 1;
} else {
i = 0;
}
g.drawImage(imgBonus, tmpBonusX + offsetX, bonusY + i,
Graphics.TOP | Graphics.LEFT);
bonusX = tmpBonusX + offsetX;
}
}
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