📄 game_display.c
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/************************
* mp3_display.c
************************/
#include <string.h>
#include "api.h"
#include "lcd.h"
#include "common.h"
#include "display.h"
#include "file_brower.h"
//#include "mp3_main.h"
//#include "lrc_parse.h"
//#include "txt_display.h"
//#include "txt_utile.h"
#include "res.h"
#include "res_show.h"
#include "ap_common.h"
#include "ui_main.h"
#include "prefer.h"
#include "gameblock.h"
void ui_show_data3(char *buf, UINT8 x, UINT8 y)
{
while(1)
{
if(*buf!=0)bResShowPic(MBIT0+*buf-0x30, x, y);
else
break;
buf++;
x+=5;
}
}
void vshow_score(INT8U *num)
{
ui_show_data3(num,97,24);
}
void vshow_speed()
{
UINT8 buf1[6];
my_sprintf(buf1, "%02d",(UINT16)(tUserPreference.game_speed));
ui_show_data3(buf1,102,54);
}
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