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📄 game_display.c

📁 智原mp3 SDK 开发包 与巨力 有mp3 wma ogg decoder
💻 C
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#include <string.h>
#include "api.h"
#include "lcd.h"
#include "common.h"
#include "ap_common.h"
#include "mine.h"
#include "res.h"
#include "res_show.h"
#include "ui_main.h"

xdata GAME_mine mine; 
INT8 color_ran=0;

void mine_show_area(char x, char y, char num)
{
    	switch(num) 
    	{
    		case MINE_MINE:
        		bResShowPic(M_MINE,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    		case MINE_SMINE:
        		bResShowPic(M_UNSU,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    		case MINE_UNSURE:
        		bResShowPic(M_UNSU,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y );
        		break;
    		case MINE_FULL:
        		bResShowPic(FULL,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    		case MINE_CURSOR:
        		bResShowPic(M_CUR,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    		case MINE_0:
        		bResShowPic(M_NULL,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    		case MINE_1:
        		bResShowPic(M_1,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    		case MINE_2:
        		bResShowPic(M_2,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    		case MINE_3:
        		bResShowPic(M_3,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    		case MINE_4:
        		bResShowPic(M_4,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    		case MINE_5:
        		bResShowPic(M_5,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    		case MINE_6:
        		bResShowPic(M_6,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    		case MINE_7:
        		bResShowPic(M_7,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    		case MINE_8:
        		bResShowPic(M_8,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    		default:
        		bResShowPic(FULL,MINE_AREA_x + MINE_AREA_SIZE * x, MINE_AREA_y  + MINE_AREA_SIZE * y);
        		break;
    	}
}


void mine_show_cursor()
{
    	if(mine.mine_cursor)
    	{
        	bResShowPic(M_CUR,MINE_AREA_x + MINE_AREA_SIZE * mine.mine_x, MINE_AREA_y  + MINE_AREA_SIZE * mine.mine_y);    
        	mine.mine_cursor = FALSE;
   	}
    	else
    	{
        	mine_show_area(mine.mine_x, mine.mine_y,mine.area[mine.mine_y][mine.mine_x].play_info);
        	mine.mine_cursor = TRUE;
    	}
}




void mine_show_allarea()
{
    	char x,y;

    	for (y = 0; y < MINE_HANG; y++)
        	for (x = 0; x < MINE_LIE; x++)
        	{   
            		mine_show_area(x, y, mine.area[y][x].init_info);
        	}
}


void mine_show_all_mine()
{
    	char x,y;
    
    	for(y = 0; y < MINE_HANG; y++)
        	for(x = 0; x < MINE_LIE; x++)
        	{    
            		if(mine.area[y][x].play_info != MINE_SMINE && mine.area[y][x].init_info == MINE_MINE)
                		mine_show_area(x, y, mine.area[y][x].init_info);
            		if (mine.area[y][x].play_info == MINE_SMINE && mine.area[y][x].init_info != MINE_MINE)
                		mine_show_area(x, y,MINE_ERROR);
        	}
}

void mine_show_box(void)
{
    	bResShowPic(MINE_AREA_x - 2, MINE_AREA_y - 2, M_NULL);
}


void mine_get_xy()
{
    	mine.mine_x = mine.mine_cur % MINE_LIE;
    	mine.mine_y = mine.mine_cur / MINE_LIE;
}

void mine_get_cur()
{
    	mine.mine_cur = mine.mine_y * MINE_LIE + mine.mine_x;
}

void ui_show_data_game(UINT8 *buf, UINT8 x, UINT8 y)
{        	
	while(1)
	{
		if(*buf!=0)bResShowPic(NO_0+(*buf-0x30), x, y);
		else
			break;
		buf++;
		x+=9;
	}
}

void mine_show_mine()
{
    	UINT8 buf1[6];
	my_sprintf(buf1, "%02d",num_set);
   	ui_show_data_game(buf1,102,142);
}

void mine_show_time()
{
    	UINT8 buf[6];
	my_sprintf(buf,"%03d",mine.mine_time/4);
	ui_show_data_game(buf,8,142);
}

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