📄 game_display.lst
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C51 COMPILER V7.50 GAME_DISPLAY 08/18/2008 14:05:21 PAGE 1
C51 COMPILER V7.50, COMPILATION OF MODULE GAME_DISPLAY
OBJECT MODULE PLACED IN ..\output\output_bin\output_game\game_display.obj
COMPILER INVOKED BY: C:\Keil\C51\BIN\C51.EXE ..\..\code\ap_game\src\game_display.c LARGE OPTIMIZE(9,SIZE) BROWSE INCDIR(
-..\..\..\bsp\include;..\..\code\ap_game\src\include;..\..\code\global;..\..\code\include) DEFINE(CONFIG_ASIC,dynamic_loa
-d) DEBUG OBJECTEXTEND PRINT(..\output\output_bin\output_game\game_display.lst) OBJECT(..\output\output_bin\output_game\g
-ame_display.obj)
line level source
1 /************************
2 * mp3_display.c
3 ************************/
4
5 #include <string.h>
6 #include "api.h"
7 #include "lcd.h"
8 #include "common.h"
9 #include "display.h"
10 #include "file_brower.h"
11 //#include "mp3_main.h"
12 //#include "lrc_parse.h"
13 //#include "txt_display.h"
14 //#include "txt_utile.h"
15 #include "res.h"
16 #include "res_show.h"
17 #include "ap_common.h"
18 #include "ui_main.h"
19 #include "prefer.h"
20 #include "gameblock.h"
21
22 void vshow_score(INT8U *num)
23 {
24 1 ui_show_data1(num,92,13);
25 1 }
26
27 void vshow_speed()
28 {
29 1 my_sprintf(_buf, "%02d",(tUserPreference.game_speed)%10);
30 1 ui_show_data1(&_buf[2],100,44);
31 1 }
32
33
MODULE INFORMATION: STATIC OVERLAYABLE
CODE SIZE = 63 ----
CONSTANT SIZE = 5 ----
XDATA SIZE = ---- ----
PDATA SIZE = ---- ----
DATA SIZE = ---- ----
IDATA SIZE = ---- ----
BIT SIZE = ---- ----
END OF MODULE INFORMATION.
C51 COMPILATION COMPLETE. 0 WARNING(S), 0 ERROR(S)
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