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📄 game_sub_menu.lst

📁 智原mp3 SDK 开发包 与巨力 有mp3 wma ogg decoder
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C51 COMPILER V7.50   GAME_SUB_MENU                                                         08/18/2008 14:05:58 PAGE 1   


C51 COMPILER V7.50, COMPILATION OF MODULE GAME_SUB_MENU
OBJECT MODULE PLACED IN ..\output\output_bin\output_game\game_sub_menu.obj
COMPILER INVOKED BY: C:\Keil\C51\BIN\C51.EXE ..\..\code\ap_game\src\game_sub_menu.c LARGE OPTIMIZE(9,SIZE) BROWSE INCDIR
                    -(..\..\..\bsp\include;..\..\code\ap_game\src\include;..\..\code\global;..\..\code\include) DEFINE(CONFIG_ASIC,dynamic_lo
                    -ad) DEBUG OBJECTEXTEND PRINT(..\output\output_bin\output_game\game_sub_menu.lst) OBJECT(..\output\output_bin\output_game
                    -\game_sub_menu.obj)

line level    source

   1          /*********************************
   2           *    mp3_sub_menu.c
   3           *********************************/
   4          
   5          #include <string.h>
   6          #include "api.h"
   7          #include "lcd.h"
   8          #include "common.h"
   9          #include "ap_common.h"
  10          #include "display.h" 
  11          //#include "movie_utile.h"
  12          //#include "movie_display.h"
  13          #include "ui_menu.h"
  14          #include "ui_pop_up_list.h"
  15          #include "ui_slider.h"
  16          #include "res.h"
  17          #include "prefer.h"
  18          #include "gameblock.h"
  19          
  20          
  21          INT16U code main_text[2] ={GAME1,GAME2};
  22          
  23          static void game_sub_action(UINT8 value)
  24          {
  25   1              switch(value)
  26   1              {
  27   2                      case 0:
  28   2      #ifdef dynamic_load
  29   2                              api_vLoad(Code_USER11,1);
  30   2      #else
                                      Print("Load Function\n");
              #endif                          
  33   2                              break;
  34   2                      case 1:
  35   2      #ifdef dynamic_load
  36   2                              api_vLoad(Code_USER12,1);
  37   2      #else
                                      Print("Load Function\n");
              #endif                          
  40   2                              break;
  41   2              }       
  42   1      }
  43          
  44          
  45          void game_sub_menu(void)
  46          {
  47   1              globle_menu.total  = 2;
  48   1              globle_menu.title  = main_text;
  49   1              globle_menu.active = 0;
  50   1              globle_menu.action = game_sub_action; 
  51   1              gfx_set_bg(COLOR_WHITE);
  52   1      //      playGame = 0; 
C51 COMPILER V7.50   GAME_SUB_MENU                                                         08/18/2008 14:05:58 PAGE 2   

  53   1              screen_map(SCREEN_MENU);
  54   1      }
  55          


MODULE INFORMATION:   STATIC OVERLAYABLE
   CODE SIZE        =     71    ----
   CONSTANT SIZE    =      4    ----
   XDATA SIZE       =   ----    ----
   PDATA SIZE       =   ----    ----
   DATA SIZE        =   ----    ----
   IDATA SIZE       =   ----    ----
   BIT SIZE         =   ----    ----
END OF MODULE INFORMATION.


C51 COMPILATION COMPLETE.  0 WARNING(S),  0 ERROR(S)

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