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📄 math.h

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/****************************************************************************//*  math.h           v6.0.3                                                 *//*  Copyright (c) 1997-2006  Texas Instruments Incorporated                 *//****************************************************************************/ /* This source automatically generated on Wed Aug  2 15:55:35 CDT 2000 */ #ifndef __math__#define __math__#ifndef EDOM#define EDOM   1#endif#ifndef ERANGE#define ERANGE 2#endif#include <float.h>#define HUGE_VAL  DBL_MAX#define HUGE_VALL LDBL_MAX#include <access.h>__EXTERN double sqrt (double x);__EXTERN double exp  (double x);__EXTERN double log  (double x);__EXTERN double log10(double x);__EXTERN double pow  (double x, double y);__EXTERN double sin  (double x);__EXTERN double cos  (double x);__EXTERN double tan  (double x);__EXTERN double asin (double x);__EXTERN double acos (double x);__EXTERN double atan (double x);__EXTERN double atan2(double y, double x);__EXTERN double sinh (double x);__EXTERN double cosh (double x);__EXTERN double tanh (double x);__INLINE double ceil (double x);__INLINE double floor(double x);__EXTERN double fabs (double x);__EXTERN double ldexp(double x, int n);__EXTERN double frexp(double x, int *exp);__EXTERN double modf (double x, double *ip);__EXTERN double fmod (double x, double y);/* An inline version of fmod that works for limited domain only *//* See comments in implementation below */static __inline double _FMOD(double x, double y);/* these present in many linked images, so we'll tell you about them. */__EXTERN double _round(double x); /* round-to-nearest */__EXTERN double _trunc(double x); /* truncate towards 0 *//* the ANSI-optional *f and *l routines */#include <mathf.h>#include <mathl.h>#include <access.h>#ifdef _TI_ENHANCED_MATH_H#if 0/* ------------------------------------------------- *//* Routines below are an addition to ANSI math.h     *//* Some (noted with "9x" in comment) will become ANSI*//* once C9x is approved.                             *//* ------------------------------------------------- */#endif__EXTERN double rsqrt(double x); /*   == 1/sqrt(x) but *MUCH* faster         */__EXTERN double exp2 (double x); /*9x mathematically equiv to pow(2.0 ,x)    */__EXTERN double exp10(double x); /*   mathematically equiv to pow(10.0,x)    */__EXTERN double log2 (double x); /*9x mathematically equiv to log(x)/log(2.0)*/__EXTERN double powi(double x, int i); /* equiv to pow(x,(double)i) */__EXTERN double cot  (double x);__EXTERN double acot (double x);__EXTERN double acot2(double x, double y);__EXTERN double coth (double x);__EXTERN double asinh(double x); /* 9x */__EXTERN double acosh(double x); /* 9x */__EXTERN double atanh(double x); /* 9x */__EXTERN double acoth(double x);#define round(x) _round(x) // 9x round-to-nearest   #define trunc(x) _trunc(x) // 9x truncate towards 0 #endif#ifdef _INLINE/****************************************************************************//*  Inline versions of floor, ceil, fmod                                    *//****************************************************************************/static __inline double floor(double x) {   double y;    return (modf(x, &y) < 0 ? y - 1 : y);}static __inline double ceil(double x){   double y;    return (modf(x, &y) > 0 ? y + 1 : y);}/*    The implementation below does not work correctly for all cases.   Consider the case of fmod(Big, 3), for any Big > 2**(MANT_DIG+2).   The correct result is one of 0,1, or 2.   But the implementation below will *always* return 0    because the quotient is only an approximation.*/static __inline double _FMOD(double x, double y){   double d = fabs(x);    if (d - fabs(y) == d) return (0);   modf(x/y, &d);     return (x - d * y);}#endif#include <unaccess.h>#endif /* __math__ */

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