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📄 blue.c

📁 ncurses-5.4 需要的就来下把 一定会有用的哦
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/***************************************************************************** *                                                                           * *                         B l u e   M o o n                                 * *                         =================                                 * *                               V2.2                                        * *                   A patience game by T.A.Lister                           * *            Integral screen support by Eric S. Raymond                     * *                                                                           * *****************************************************************************//* * Compile this with the command `cc -O blue.c -lcurses -o blue'.  For best * results, use the ncurses(3) library.  On non-Intel machines, SVr4 curses is * just as good. * * $Id: blue.c,v 1.24 2002/06/29 23:32:18 tom Exp $ */#include <time.h>#include <test.priv.h>#define NOCARD		(-1)#define ACE		0#define KING		12#define SUIT_LENGTH	13#define HEARTS		0#define SPADES		1#define DIAMONDS	2#define CLUBS		3#define NSUITS		4#define GRID_WIDTH	14	/*    13+1  */#define GRID_LENGTH	56	/* 4*(13+1) */#define PACK_SIZE	52#define BASEROW		1#define PROMPTROW	11#define RED_ON_WHITE    1#define BLACK_ON_WHITE  2#define BLUE_ON_WHITE   3static RETSIGTYPE die(int onsig) GCC_NORETURN;static int deck_size = PACK_SIZE;	/* initial deck */static int deck[PACK_SIZE];static int grid[GRID_LENGTH];	/* card layout grid */static int freeptr[4];		/* free card space pointers */static int deal_number = 0;static chtype ranks[SUIT_LENGTH][2] ={    {' ', 'A'},    {' ', '2'},    {' ', '3'},    {' ', '4'},    {' ', '5'},    {' ', '6'},    {' ', '7'},    {' ', '8'},    {' ', '9'},    {'1', '0'},    {' ', 'J'},    {' ', 'Q'},    {' ', 'K'}};/* Please note, that this is a bad example.   Color values should not be or'ed in. This   only works, because the characters used here   are plain and have no color attribute themselves. */#ifdef COLOR_PAIR#define OR_COLORS(value,pair) ((value) | COLOR_PAIR(pair))#else#define OR_COLORS(value,pair) (value)#endif#define PC_COLORS(value,pair) (OR_COLORS(value,pair) | A_ALTCHARSET)static chtype letters[4] ={    OR_COLORS('h', RED_ON_WHITE),	/* hearts */    OR_COLORS('s', BLACK_ON_WHITE),	/* spades */    OR_COLORS('d', RED_ON_WHITE),	/* diamonds */    OR_COLORS('c', BLACK_ON_WHITE),	/* clubs */};#if defined(__i386__)static chtype glyphs[] ={    PC_COLORS('\003', RED_ON_WHITE),	/* hearts */    PC_COLORS('\006', BLACK_ON_WHITE),	/* spades */    PC_COLORS('\004', RED_ON_WHITE),	/* diamonds */    PC_COLORS('\005', BLACK_ON_WHITE),	/* clubs */};#endif /* __i386__ */static chtype *suits = letters;	/* this may change to glyphs below */static RETSIGTYPEdie(int onsig){    (void) signal(onsig, SIG_IGN);    endwin();    ExitProgram(EXIT_SUCCESS);}static voidinit_vars(void){    int i;    deck_size = PACK_SIZE;    for (i = 0; i < PACK_SIZE; i++)	deck[i] = i;    for (i = 0; i < 4; i++)	freeptr[i] = i * GRID_WIDTH;}static voidshuffle(int size){    int i, j, numswaps, swapnum, temp;    numswaps = size * 10;	/* an arbitrary figure */    for (swapnum = 0; swapnum < numswaps; swapnum++) {	i = rand() % size;	j = rand() % size;	temp = deck[i];	deck[i] = deck[j];	deck[j] = temp;    }}static voiddeal_cards(void){    int ptr, card = 0, value, csuit, crank, suit, aces[4];    for (suit = HEARTS; suit <= CLUBS; suit++) {	ptr = freeptr[suit];	grid[ptr++] = NOCARD;	/* 1st card space is blank */	while ((ptr % GRID_WIDTH) != 0) {	    value = deck[card++];	    crank = value % SUIT_LENGTH;	    csuit = value / SUIT_LENGTH;	    if (crank == ACE)		aces[csuit] = ptr;	    grid[ptr++] = value;	}    }    if (deal_number == 1)	/* shift the aces down to the 1st column */	for (suit = HEARTS; suit <= CLUBS; suit++) {	    grid[suit * GRID_WIDTH] = suit * SUIT_LENGTH;	    grid[aces[suit]] = NOCARD;	    freeptr[suit] = aces[suit];	}}static voidprintcard(int value){    (void) addch(' ');    if (value == NOCARD)	(void) addstr("   ");    else {	addch(ranks[value % SUIT_LENGTH][0] | COLOR_PAIR(BLUE_ON_WHITE));	addch(ranks[value % SUIT_LENGTH][1] | COLOR_PAIR(BLUE_ON_WHITE));	addch(suits[value / SUIT_LENGTH]);    }    (void) addch(' ');}static voiddisplay_cards(int deal){    int row, card;    clear();    (void) printw(		     "Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",		     deal);    for (row = HEARTS; row <= CLUBS; row++) {	move(BASEROW + row + row + 2, 1);	for (card = 0; card < GRID_WIDTH; card++)	    printcard(grid[row * GRID_WIDTH + card]);    }    move(PROMPTROW + 2, 0);    refresh();#define P(x)	(void)printw("%s\n", x)    P("   This 52-card solitaire starts with  the entire deck shuffled and dealt");    P("out in four rows.  The aces are then moved to the left end of the layout,");    P("making 4 initial free spaces.  You may move to a space only the card that");    P("matches the left neighbor in suit, and is one greater in rank.  Kings are");    P("high, so no cards may be placed to their right (they create dead spaces).");    P("  When no moves can be made,  cards still out of sequence are  reshuffled");    P("and dealt face up after the ends of the partial sequences, leaving a card");    P("space after each sequence, so that each row looks like a partial sequence");    P("followed by a space, followed by enough cards to make a row of 14.       ");    P("  A moment's reflection will show that this game cannot take more than 13");    P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor.     ");#undef P    refresh();}static intfind(int card){    int i;    if ((card < 0) || (card >= PACK_SIZE))	return (NOCARD);    for (i = 0; i < GRID_LENGTH; i++)	if (grid[i] == card)	    return i;    return (NOCARD);}static voidmovecard(int src, int dst){    grid[dst] = grid[src];    grid[src] = NOCARD;    move(BASEROW + (dst / GRID_WIDTH) * 2 + 2, (dst % GRID_WIDTH) * 5 + 1);    printcard(grid[dst]);    move(BASEROW + (src / GRID_WIDTH) * 2 + 2, (src % GRID_WIDTH) * 5 + 1);    printcard(grid[src]);    refresh();}static voidplay_game(void){    int dead = 0, i, j;    char c;    int selection[4], card;    while (dead < 4) {	dead = 0;	for (i = 0; i < 4; i++) {	    card = grid[freeptr[i] - 1];	    if (((card % SUIT_LENGTH) == KING)		||		(card == NOCARD))		selection[i] = NOCARD;	    else		selection[i] = find(card + 1);	    if (selection[i] == NOCARD)		dead++;	};	if (dead < 4) {	    char live[NSUITS + 1], *lp = live;	    for (i = 0; i < 4; i++) {		if (selection[i] != NOCARD) {		    move(BASEROW + (selection[i] / GRID_WIDTH) * 2 + 3,			 (selection[i] % GRID_WIDTH) * 5);		    (void) printw("   %c ", *lp++ = 'a' + i);		}	    };	    *lp = '\0';	    if (strlen(live) == 1) {		move(PROMPTROW, 0);		(void) printw(				 "Making forced moves...                                 ");		refresh();		(void) sleep(1);		c = live[0];	    } else {		char buf[BUFSIZ];		(void) sprintf(buf,			       "Type [%s] to move, r to redraw, q or INTR to quit: ",			       live);		do {		    move(PROMPTROW, 0);		    (void) addstr(buf);		    move(PROMPTROW, (int) strlen(buf));		    clrtoeol();		    (void) addch(' ');		} while		    (((c = getch()) < 'a' || c > 'd') && (c != 'r') && (c != 'q'));	    }	    for (j = 0; j < 4; j++)		if (selection[j] != NOCARD) {		    move(BASEROW + (selection[j] / GRID_WIDTH) * 2 + 3,			 (selection[j] % GRID_WIDTH) * 5);		    (void) printw("     ");		}	    if (c == 'r')		display_cards(deal_number);	    else if (c == 'q')		die(SIGINT);	    else {		i = c - 'a';		if (selection[i] == NOCARD)		    beep();		else {		    movecard(selection[i], freeptr[i]);		    freeptr[i] = selection[i];		}	    }	}    }    move(PROMPTROW, 0);    standout();    (void) printw("Finished deal %d - type any character to continue...", deal_number);    standend();    (void) getch();}static intcollect_discards(void){    int row, col, cardno = 0, finish, gridno;    for (row = HEARTS; row <= CLUBS; row++) {	finish = 0;	for (col = 1; col < GRID_WIDTH; col++) {	    gridno = row * GRID_WIDTH + col;	    if ((grid[gridno] != (grid[gridno - 1] + 1)) && (finish == 0)) {		finish = 1;		freeptr[row] = gridno;	    };	    if ((finish != 0) && (grid[gridno] != NOCARD))		deck[cardno++] = grid[gridno];	}    }    return cardno;}static voidgame_finished(int deal){    clear();    (void) printw("You finished the game in %d deals. This is ", deal);    standout();    if (deal < 2)	(void) addstr("excellent");    else if (deal < 4)	(void) addstr("good");    else if (deal < 8)	(void) addstr("average");    else	(void) addstr("poor");    standend();    (void) addstr(".         ");    refresh();}intmain(int argc, char *argv[]){    (void) signal(SIGINT, die);    setlocale(LC_ALL, "");    initscr();    /*     * We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing.     */    start_color();    init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE);    init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE);    init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE);#ifndef COLOR_PAIR    letters[0] = OR_COLORS('h', RED_ON_WHITE);	/* hearts */    letters[1] = OR_COLORS('s', BLACK_ON_WHITE);	/* spades */    letters[2] = OR_COLORS('d', RED_ON_WHITE);	/* diamonds */    letters[3] = OR_COLORS('c', BLACK_ON_WHITE);	/* clubs */#if defined(__i386__) && defined(A_ALTCHARSET)    glyphs[0] = PC_COLORS('\003', RED_ON_WHITE);	/* hearts */    glyphs[1] = PC_COLORS('\006', BLACK_ON_WHITE);	/* spades */    glyphs[2] = PC_COLORS('\004', RED_ON_WHITE);	/* diamonds */    glyphs[3] = PC_COLORS('\005', BLACK_ON_WHITE);	/* clubs */#endif#endif#if defined(__i386__) && defined(A_ALTCHARSET)    if (tigetstr("smpch"))	suits = glyphs;#endif /* __i386__ && A_ALTCHARSET */    cbreak();    if (argc == 2)	srand((unsigned) atoi(argv[1]));    else	srand((unsigned) time((time_t *) 0));    init_vars();    do {	deal_number++;	shuffle(deck_size);	deal_cards();	display_cards(deal_number);	play_game();    }    while	((deck_size = collect_discards()) != 0);    game_finished(deal_number);    die(SIGINT);    /*NOTREACHED */}/* blue.c ends here */

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