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📄 delaunaydoc.h

📁 该源代码能够实现任意三角形的剖分
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// DelaunayDoc.h : interface of the CDelaunayDoc class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_DELAUNAYDOC_H__8BFDEC2D_B5F7_11D3_AB59_080039014899__INCLUDED_)
#define AFX_DELAUNAYDOC_H__8BFDEC2D_B5F7_11D3_AB59_080039014899__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//***********************************//
#include <afxtempl.h>
#include "pointpos.h"
#include "triangle.h"
#include "border.h"
#include<gl\gl.h>
#include<gl\glu.h>
#include<gl\glaux.h>
//**************************//

/******************************/
enum DO_WHAT
{ 
	DO_ADD,
    DO_INTERPOLATION,
	DO_DRAW2,
	DO_DRAW3,
	DO_HCT,
	DO_LINE,
	DO_FILL,
	DO_WANG,
};
/******************************/
class CDelaunayDoc : public CDocument
{
protected: // create from serialization only
	CDelaunayDoc();
	DECLARE_DYNCREATE(CDelaunayDoc)
// Attributes
public:
// Operations
public:
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDelaunayDoc)
	public:
	virtual BOOL OnNewDocument();
	virtual void Serialize(CArchive& ar);
	virtual void DeleteContents();
	//}}AFX_VIRTUAL
// Implementation
	//******************************//
public:
	void Wang();
	int Belong(double x, double y,CTriangle* tri);
	CTriangle* Belong(double x,double y);
	double Power(double a, int e);
	int Factorial(int n);
	double S(POI p1, POI p2, POI p3);
	double Bezier(double x, double y,int m_p1,int m_p2,CTriangle* tri);
	void DrawTri(int m_p1,int m_p2,CTriangle* tri);
	double F(CTriangle *temp, int i, int j);
	double D(CTriangle *temp, int i, int j);//沿边方向导:i to j
	CPointPos* GetChuiZu(double x,double y,CPointPos* p2,CPointPos* p3);
	double GetMold(CPointPos* p);
	void BaryCenter(CTriangle* temp);
	void Get_Fx_Fy_N(int p);
	double DotProduction(double x1,double y1,double z1,double x2,double y2,double z2);//内积
	POI Unitization(POI p);
	POI VectorProduct(double x1,double y1,double z1,double x2,double y2,double z2);//外积
	double GetDistance(CPointPos* p1,CPointPos* p2);
	POI GetTriNormal(CTriangle *temp);
	void FindRelativeTri(int p);
	bool DelEdgeOrNot(int p1,int p2,int p);
	int TheOtherPoint(int p1,int p2,CTriangle* temp);
	CPointPos* CDelaunayDoc::IntersectionPoint(CPointPos *point1, CPointPos *point2,CPointPos *point3, CPointPos *point4);
	void EditCon(int r,int l ,int p);
	void DelTriMarked();
	int GetInitEdges(double x,double y,int p);
	int TwoEdgeSuperposition(CBorder *b1, CBorder *b2);
	double S(int p1,int p2,int p3);
	double S(CPointPos *p1,CPointPos *p2,CPointPos *p3);
	void AddTriangle(int p);
	//int m_clen;//凸包边界的节点个数,it be replaced by 'm_con.GetSize()' now
	//int m_plen;//当前节点个数,it be replaced by 'm_point.GetSize()' now
	void Center(CTriangle* temp);
	DO_WHAT m_DoWhat;
	CTypedPtrArray<CObArray,CPointPos*> m_point;//存节点
    //CTypedPtrArray<CObArray,CPointPos*> m_n;//存节点的法向量
	CTypedPtrList<CObList,CTriangle*> m_tri;//存三角链
	void AddPoint(double x,double y);
	CArray<POSITION,POSITION&> m_index;//指向三角形链的节点的指针数组,对将要删除的三角形做标志
	CTypedPtrArray<CObArray,CBorder*> m_edge;//记录插入多边形的边
	CWordArray m_con;//存放凸包边界上所有节点的坐标数组下标(of m_point),逆时针
	//******************************//
	virtual ~CDelaunayDoc();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CDelaunayDoc)
	afx_msg void OnButtonAdd();
	afx_msg void OnUpdateButtonAdd(CCmdUI* pCmdUI);
	afx_msg void OnButtonBB();
	afx_msg void OnUpdateButtonBB(CCmdUI* pCmdUI);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DELAUNAYDOC_H__8BFDEC2D_B5F7_11D3_AB59_080039014899__INCLUDED_)

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