📄 picture.h
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////////////////////////////////////////////////////////////////
// If this code works, it was written by Paul DiLascia.
// If not, I don't know who wrote it.
// Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000 too.
// Set tabsize = 3 in your editor.
//
#pragma once
//////////////////
// Picture object based on GDI+ Image class
//
class CPicture {
public:
CPicture();
~CPicture();
// Load frm various sosurces
BOOL Load(UINT nIDRes);
BOOL Load(LPCTSTR pszPathName);
// BOOL Load(CFile& file);
// BOOL Load(CArchive& ar);
BOOL Load(IStream* pstm);
// render to device context
BOOL Render(CDC* pDC, CRect rc=CRect(0,0,0,0)) const;
CSize GetImageSize(CDC* pDC=NULL) const;
operator BOOL() {
return m_pImage!=NULL;
}
Image* GetImage() {
return m_pImage;
}
void Rotate(RotateFlipType rft);
void Free();
BOOL m_bUseEmbeddedColorManagement; // set this before loading
Image* m_pImage; // GDI+ Image object
HGLOBAL m_hMem; // used for resource image
};
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