📄 jvarrow.pas
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{-----------------------------------------------------------------------------
The contents of this file are subject to the Mozilla Public License
Version 1.1 (the "License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/MPL-1.1.html
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either expressed or implied. See the License for
the specific language governing rights and limitations under the License.
The Original Code is: JvArrow.pas, released November 1999.
The Initial Developer of the Original Code is Russell Fox.
Portions created by Anthony Steele are Copyright (C) 1999-2001 Russell Fox.
All Rights Reserved.
Contributor(s):
Last Modified: 2003-06-11
You may retrieve the latest version of this file at the Project JEDI's JVCL home page,
located at http://jvcl.sourceforge.net
Known Issues:
-----------------------------------------------------------------------------}
{$I JVCL.INC}
unit JvArrow;
interface
uses
Messages, Windows, Classes, Controls, Graphics,
JvComponent;
type
TArrowType = (atDownRight, atDownLeft, atUpRight, atUpLeft,
atRightDown, atLeftDown, atRightUp, atLeftUp,
atTopLeftBottomRight, atBottomRightTopLeft,
atTopRightBottomLeft, atBottomLeftTopRight,
atLeftRight, atRightLeft, atUpDown, atDownUp
);
TCustomArrow = class(TJvGraphicControl)
private
FPen: TPen;
FBrush: TBrush;
FShape: TArrowType;
FArrowSize: Integer;
FArrowWidth: Integer;
procedure SetBrush(Value: TBrush);
procedure SetPen(Value: TPen);
procedure SetArrow(Value: TArrowType);
procedure DrawArrow(FromX, FromY, ToX, ToY, Size, Width: Integer);
procedure SetArrowSize(const piValue: Integer);
procedure SetArrowWidth(const piValue: Integer);
protected
procedure Paint; override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
property ArrowSize: Integer read FArrowSize write SetArrowSize default 5;
property ArrowWidth: Integer read FArrowWidth write SetArrowWidth default 5;
property Brush: TBrush read FBrush write SetBrush;
property Pen: TPen read FPen write SetPen;
property Shape: TArrowType read FShape write SetArrow default atDownRight;
procedure StyleChanged(Sender: TObject);
end;
TJvArrow = class(TCustomArrow)
published
property Align;
property Anchors;
property Brush;
property DragCursor;
property DragKind;
property DragMode;
property Enabled;
property Constraints;
property ParentShowHint;
property Pen;
property Shape;
property ShowHint;
property Visible;
property OnContextPopup;
property OnDragDrop;
property OnDragOver;
property OnEndDock;
property OnEndDrag;
property OnMouseDown;
property OnMouseMove;
property OnMouseUp;
property OnStartDock;
property OnStartDrag;
property ArrowSize;
property ArrowWidth;
end;
implementation
constructor TCustomArrow.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
ControlStyle := ControlStyle + [csReplicatable];
Width := 65;
Height := 65;
ArrowSize := 5;
ArrowWidth := 5;
FPen := TPen.Create;
FPen.OnChange := StyleChanged;
FBrush := TBrush.Create;
FBrush.OnChange := StyleChanged;
FShape := atDownRight;
end;
destructor TCustomArrow.Destroy;
begin
FPen.Free;
FBrush.Free;
inherited Destroy;
end;
procedure TCustomArrow.Paint;
var
X, Y, W, H: Integer;
ArrowPoints: array [1..3] of TPoint;
liSign: Integer;
Arrow_FromX: Integer;
Arrow_FromY: Integer;
Arrow_ToX: Integer;
Arrow_ToY: Integer;
GUI_PAD: Integer;
begin
if ArrowWidth > ArrowSize then
GUI_PAD := ArrowWidth + 2
else
GUI_PAD := ArrowSize + 2;
with Canvas do
begin
Pen := FPen;
Brush := FBrush;
X := Pen.Width div 2;
Y := X;
W := Width - Pen.Width + 1;
H := Height - Pen.Width + 1;
if Pen.Width = 0 then
begin
Dec(W);
Dec(H);
end;
case Shape of
atRightDown:
begin
ArrowPoints[1].x := X + GUI_PAD;
ArrowPoints[1].y := Y + GUI_PAD;
ArrowPoints[2].x := (X + (W - GUI_PAD));
ArrowPoints[2].y := Y + GUI_PAD;
ArrowPoints[3].x := ArrowPoints[2].x;
ArrowPoints[3].y := (Y + (H - GUI_PAD));
end;
atDownLeft:
begin
ArrowPoints[1].x := (X + (W - GUI_PAD));
ArrowPoints[1].y := Y + GUI_PAD;
ArrowPoints[2].x := ArrowPoints[1].x;
ArrowPoints[2].y := (Y + (H - GUI_PAD));
ArrowPoints[3].x := X + GUI_PAD;
ArrowPoints[3].y := (Y + (H - GUI_PAD));
end;
atLeftDown:
begin
ArrowPoints[1].x := (X + (W - GUI_PAD));
ArrowPoints[1].y := Y + GUI_PAD;
ArrowPoints[2].x := X + GUI_PAD;
ArrowPoints[2].y := ArrowPoints[1].y;
ArrowPoints[3].x := ArrowPoints[2].x;
ArrowPoints[3].y := (Y + (H - GUI_PAD));
end;
atUpLeft:
begin
ArrowPoints[1].x := (X + (W - GUI_PAD));
ArrowPoints[1].y := (Y + (H - GUI_PAD));
ArrowPoints[2].x := ArrowPoints[1].x;
ArrowPoints[2].y := Y + GUI_PAD;
ArrowPoints[3].x := X + GUI_PAD;
ArrowPoints[3].y := Y + GUI_PAD;
end;
atLeftUp:
begin
ArrowPoints[1].x := (X + (W - GUI_PAD));
ArrowPoints[1].y := (Y + (H - GUI_PAD));
ArrowPoints[2].x := X + GUI_PAD;
ArrowPoints[2].y := ArrowPoints[1].y;
ArrowPoints[3].x := ArrowPoints[2].x;
ArrowPoints[3].y := Y + GUI_PAD;
end;
atUpRight:
begin
ArrowPoints[1].x := X + GUI_PAD;
ArrowPoints[1].y := (Y + (H - GUI_PAD));
ArrowPoints[2].x := ArrowPoints[1].x;
ArrowPoints[2].y := Y + GUI_PAD;
ArrowPoints[3].x := (X + (W - GUI_PAD));
ArrowPoints[3].y := Y + GUI_PAD;
end;
atRightUp:
begin
ArrowPoints[1].x := X + GUI_PAD;
ArrowPoints[1].y := (Y + (H - GUI_PAD));
ArrowPoints[2].x := (X + (W - GUI_PAD));
ArrowPoints[2].y := ArrowPoints[1].y;
ArrowPoints[3].x := ArrowPoints[2].x;
ArrowPoints[3].y := Y + GUI_PAD;
end;
atTopLeftBottomRight:
begin
ArrowPoints[1].x := X + GUI_PAD;
ArrowPoints[1].y := Y + GUI_PAD;
ArrowPoints[2].x := (X + (W - GUI_PAD));
ArrowPoints[2].y := (Y + (H - GUI_PAD));
ArrowPoints[3].x := ArrowPoints[2].x;
ArrowPoints[3].y := ArrowPoints[2].y;
end;
atBottomRightTopLeft:
begin
ArrowPoints[2].x := X + GUI_PAD;
ArrowPoints[2].y := Y + GUI_PAD;
ArrowPoints[1].x := (X + (W - GUI_PAD));
ArrowPoints[1].y := (Y + (H - GUI_PAD));
ArrowPoints[3].x := ArrowPoints[2].x;
ArrowPoints[3].y := ArrowPoints[2].y;
end;
atTopRightBottomLeft:
begin
ArrowPoints[1].x := (X + (W - GUI_PAD));
ArrowPoints[1].y := Y + GUI_PAD;
ArrowPoints[2].x := X + GUI_PAD;
ArrowPoints[2].y := (Y + (H - GUI_PAD));
ArrowPoints[3].x := ArrowPoints[2].x;
ArrowPoints[3].y := ArrowPoints[2].y;
end;
atBottomLeftTopRight:
begin
ArrowPoints[2].x := (X + (W - GUI_PAD));
ArrowPoints[2].y := Y + GUI_PAD;
ArrowPoints[1].x := X + GUI_PAD;
ArrowPoints[1].y := (Y + (H - GUI_PAD));
ArrowPoints[3].x := ArrowPoints[2].x;
ArrowPoints[3].y := ArrowPoints[2].y;
end;
atLeftRight:
begin
ArrowPoints[1].x := X + GUI_PAD;
ArrowPoints[1].y := Y + GUI_PAD;
ArrowPoints[2].x := (X + (W - GUI_PAD));
ArrowPoints[2].y := Y + GUI_PAD;
ArrowPoints[3].x := ArrowPoints[2].x;
ArrowPoints[3].y := ArrowPoints[2].y;
end;
atRightLeft:
begin
ArrowPoints[1].x := (X + (W - GUI_PAD));
ArrowPoints[1].y := Y + GUI_PAD;
ArrowPoints[2].x := X + GUI_PAD;
ArrowPoints[2].y := ArrowPoints[1].y;
ArrowPoints[3].x := ArrowPoints[2].x;
ArrowPoints[3].y := ArrowPoints[2].y;
end;
atUpDown:
begin
ArrowPoints[1].x := X + GUI_PAD;
ArrowPoints[1].y := Y + GUI_PAD;
ArrowPoints[2].x := X + GUI_PAD;
ArrowPoints[2].y := Y + GUI_PAD;
ArrowPoints[3].x := ArrowPoints[2].x;
ArrowPoints[3].y := (Y + (H - GUI_PAD));
end;
atDownUp:
begin
ArrowPoints[1].x := X + GUI_PAD;
ArrowPoints[1].y :=(Y + (H - GUI_PAD));
ArrowPoints[2].x := X + GUI_PAD;
ArrowPoints[2].y := (Y + (H - GUI_PAD));
ArrowPoints[3].x := ArrowPoints[2].x;
ArrowPoints[3].y := Y + GUI_PAD;
end;
else
ArrowPoints[1].x := X + GUI_PAD;
ArrowPoints[1].y := Y + GUI_PAD;
ArrowPoints[2].x := ArrowPoints[1].x;
ArrowPoints[2].y := (Y + (H - GUI_PAD));
ArrowPoints[3].x := (X + (W - GUI_PAD));
ArrowPoints[3].y := (Y + (H - GUI_PAD));
end;
{draw lines}
Canvas.PolyLine(ArrowPoints);
{------------------------ARROWS----------------------------}
if Shape in [atDownLeft, atDownRight, atUpLeft, atUpRight] then
begin
{left or right}
if Shape in [atUpLeft, atDownLeft] then
liSign := -1
else
liSign := +1;
Arrow_FromX := ArrowPoints[3].x;
Arrow_FromY := ArrowPoints[3].y;
Arrow_ToX := ArrowPoints[3].x + (ArrowSize * liSign);
Arrow_ToY := ArrowPoints[3].y;
end
else
if Shape in [atTopLeftBottomRight, atBottomLeftTopRight] then
begin
// Arrow_FromX := 0;
// Arrow_FromY := 0;
// Arrow_ToY := ArrowPoints[3].y + ArrowSize;
Arrow_ToX := ArrowPoints[3].x + ArrowSize;
{down or up}
if Shape in [atBottomLeftTopRight] then
Arrow_ToY := ArrowPoints[3].y - ArrowSize
else
Arrow_ToY := ArrowPoints[3].y + ArrowSize;
Arrow_FromX := ArrowPoints[3].x;
Arrow_FromY := ArrowPoints[3].y;
end
else if Shape in [atBottomRightTopLeft, atTopRightBottomLeft] then
begin
// Arrow_FromX := 0;
// Arrow_FromY := 0;
Arrow_ToX := ArrowPoints[3].X - ArrowSize;
{down or up}
if Shape in [atBottomRightTopLeft] then
Arrow_ToY := ArrowPoints[3].y - ArrowSize
else
Arrow_ToY := ArrowPoints[3].y + ArrowSize;
Arrow_FromX := ArrowPoints[3].x;
Arrow_FromY := ArrowPoints[3].y;
end
else if Shape in [atLeftRight, atRightLeft] then
begin
{left or right}
if Shape in [atRightLeft] then
liSign := -1
else
liSign := +1;
Arrow_FromX := ArrowPoints[3].x;
Arrow_FromY := ArrowPoints[3].y;
Arrow_ToX := ArrowPoints[3].x + (ArrowSize * liSign);
Arrow_ToY := ArrowPoints[3].y;
end
else
begin
{down or up}
if Shape in [atLeftUp, atRightUp, atDownUp] then
liSign := -1
else
liSign := +1;
Arrow_FromX := ArrowPoints[3].x;
Arrow_FromY := ArrowPoints[3].y;
Arrow_ToX := ArrowPoints[3].x;
Arrow_ToY := ArrowPoints[3].y + (ArrowSize * liSign);
end;
DrawArrow(Arrow_FromX, Arrow_FromY, Arrow_ToX, Arrow_ToY, ArrowSize, ArrowWidth);
end;
end;
procedure TCustomArrow.StyleChanged(Sender: TObject);
begin
Invalidate;
end;
procedure TCustomArrow.SetBrush(Value: TBrush);
begin
FBrush.Assign(Value);
end;
procedure TCustomArrow.SetPen(Value: TPen);
begin
FPen.Assign(Value);
end;
procedure TCustomArrow.SetArrow(Value: TArrowType);
begin
if FShape <> Value then
begin
FShape := Value;
Invalidate;
end;
end;
{ *** DrawArrow Procedure ***
Written By Scott M. Straley (straley@fast.net) -- March 15, 1995}
procedure TCustomArrow.DrawArrow(FromX, FromY, ToX, ToY, Size, Width: Integer);
var
Line1, Line2, ShortLine1, ShortLine2, ArrowX,
ArrowY, Point1X, Point1Y, Point2X, Point2Y: Integer;
Angle: Real;
begin
{determining angle of X2 of line based on:
X1
|\
| \ hypotneus
L1 | \
| \
-----X2
L2 }
Line1 := (FromY - ToY);
Line2 := (FromX - ToX);
{We need this code to prevent DivByZero errors}
if Line2 <> 0 then
begin
Angle := ArcTan(Line1 / Line2);
end
else
begin
if Line1 > 0 then
Angle := -1.5707
else
Angle := 1.5707;
end;
{now determine where the back of the arrow is}
if ToX > FromX then
begin
ShortLine1 := Round(Size * Sin(Angle));
ShortLine2 := Round(Size * Cos(Angle));
ArrowX := ToX - ShortLine2;
ArrowY := ToY - ShortLine1;
end
else
begin
ShortLine1 := Round(Size * Sin(Angle));
ShortLine2 := Round(Size * Cos(Angle));
ArrowX := ToX + ShortLine2;
ArrowY := ToY + ShortLine1;
end;
{now determine points perpendictular to the
arrow line}
Point1X := ArrowX - Round(Width * (Sin(Angle)));
Point1Y := ArrowY + Round(Width * (Cos(Angle)));
Point2X := ArrowX + Round(Width * (Sin(Angle)));
Point2Y := ArrowY - Round(Width * (Cos(Angle)));
Canvas.MoveTo(FromX, FromY);
Canvas.LineTo(ToX, ToY);
// 11/18/99 Michael Beck
// need to adjust for "FromX=ToX" as the current Polygon is drawing Arrowhead in the other direction
if FromX = ToX then
Canvas.Polygon([Point(Point2X, ToY - (Point2Y - ToY)),
Point(Point1X, ToY - (Point2Y - ToY)), Point(ToX, ToY)])
else
//end of Beck's correction
Canvas.Polygon([Point(Point2X, Point2Y), Point(Point1X, Point1Y), Point(ToX, ToY)]);
end;
procedure TCustomArrow.SetArrowSize(const piValue: Integer);
begin
FArrowSize := piValue;
Invalidate;
end;
procedure TCustomArrow.SetArrowWidth(const piValue: Integer);
begin
FArrowWidth := piValue;
Invalidate;
end;
end.
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