📄 jvqarrowbutton.pas
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FNumGlyphs := Value;
GlyphChanged(Glyph);
end;
end;
function TButtonGlyph.CreateButtonGlyph(State: TButtonState): Integer;
var
TmpImage, DDB, MonoBmp: TBitmap;
IWidth, IHeight: Integer;
IRect, ORect: TRect;
I: TButtonState;
DestDC: HDC;
begin
if (State = bsDown) and (NumGlyphs < 3) then
State := bsUp;
Result := FIndexs[State];
if Result <> -1 then
Exit;
if (FOriginal.Width = 0) or (FOriginal.Height = 0) then
Exit;
IWidth := FOriginal.Width div FNumGlyphs;
IHeight := FOriginal.Height;
if FGlyphList = nil then
begin
if GlyphCache = nil then
GlyphCache := TGlyphCache.Create;
FGlyphList := GlyphCache.GetList(IWidth, IHeight);
end;
TmpImage := TBitmap.Create;
try
TmpImage.Width := IWidth;
TmpImage.Height := IHeight;
IRect := Rect(0, 0, IWidth, IHeight);
TmpImage.Canvas.Brush.Color := clBtnFace;
I := State;
if Ord(I) >= NumGlyphs then
I := bsUp;
ORect := Rect(Ord(I) * IWidth, 0, (Ord(I) + 1) * IWidth, IHeight);
case State of
bsUp, bsDown, bsExclusive:
begin
TmpImage.Canvas.CopyRect(IRect, FOriginal.Canvas, ORect);
if FOriginal.TransparentMode = tmFixed then
FIndexs[State] := FGlyphList.AddMasked(TmpImage, FTransparentColor)
else
FIndexs[State] := FGlyphList.AddMasked(TmpImage, clDefault);
end;
bsDisabled:
begin
MonoBmp := nil;
DDB := nil;
try
MonoBmp := TBitmap.Create;
DDB := TBitmap.Create;
DDB.Assign(FOriginal);
if NumGlyphs > 1 then
with TmpImage.Canvas do
begin { Change white & gray to clBtnHighlight and clBtnShadow }
CopyRect(IRect, DDB.Canvas, ORect);
MonoBmp.Monochrome := True;
MonoBmp.Width := IWidth;
MonoBmp.Height := IHeight;
{ Convert white to clBtnHighlight }
DDB.Canvas.Brush.Color := clWhite;
MonoBmp.Canvas.CopyRect(IRect, DDB.Canvas, ORect);
Brush.Color := clBtnHighlight;
DestDC := Handle;
SetTextColor(DestDC, clBlack);
SetBkColor(DestDC, clWhite);
BitBlt(DestDC, 0, 0, IWidth, IHeight,
MonoBmp.Canvas.Handle, 0, 0, ROP_DSPDxax);
{ Convert gray to clBtnShadow }
DDB.Canvas.Brush.Color := clGray;
MonoBmp.Canvas.CopyRect(IRect, DDB.Canvas, ORect);
Brush.Color := clBtnShadow;
DestDC := Handle;
SetTextColor(DestDC, clBlack);
SetBkColor(DestDC, clWhite);
BitBlt(DestDC, 0, 0, IWidth, IHeight,
MonoBmp.Canvas.Handle, 0, 0, ROP_DSPDxax);
{ Convert transparent color to clBtnFace }
DDB.Canvas.Brush.Color := ColorToRGB(FTransparentColor);
MonoBmp.Canvas.CopyRect(IRect, DDB.Canvas, ORect);
Brush.Color := clBtnFace;
DestDC := Handle;
SetTextColor(DestDC, clBlack);
SetBkColor(DestDC, clWhite);
BitBlt(DestDC, 0, 0, IWidth, IHeight,
MonoBmp.Canvas.Handle, 0, 0, ROP_DSPDxax);
end
else
begin
{ Create a disabled version }
with MonoBmp do
begin
Assign(FOriginal);
GrayBitmap(MonoBmp);
Canvas.Brush.Color := clBlack;
Width := IWidth;
if Monochrome then
begin
Canvas.Font.Color := clWhite;
Monochrome := False;
Canvas.Brush.Color := clWhite;
end;
Monochrome := True;
end;
with TmpImage.Canvas do
begin
Brush.Color := clBtnFace;
FillRect(IRect);
Brush.Color := clBtnHighlight;
SetTextColor(Handle, clBlack);
SetBkColor(Handle, clWhite);
BitBlt(Handle, 1, 1, IWidth, IHeight,
MonoBmp.Canvas.Handle, 0, 0, ROP_DSPDxax);
Brush.Color := clBtnShadow;
SetTextColor(Handle, clBlack);
SetBkColor(Handle, clWhite);
BitBlt(Handle, 0, 0, IWidth, IHeight,
MonoBmp.Canvas.Handle, 0, 0, ROP_DSPDxax);
end;
end;
finally
DDB.Free;
MonoBmp.Free;
end;
FIndexs[State] := FGlyphList.AddMasked(TmpImage, clDefault);
end;
end;
finally
TmpImage.Free;
end;
Result := FIndexs[State];
FOriginal.Dormant;
end;
procedure TButtonGlyph.DrawButtonGlyph(Canvas: TCanvas; const GlyphPos: TPoint;
State: TButtonState; Transparent: Boolean);
var
Index: Integer;
begin
if (FOriginal = nil) or (FOriginal.Width = 0) or (FOriginal.Height = 0) then
Exit;
Index := CreateButtonGlyph(State);
with GlyphPos do
// (ahuser) transparent not really supported under CLX
if Transparent or (State = bsExclusive) then
begin
FGlyphList.Draw(Canvas, X, Y, Index, itImage, True);
end
else
FGlyphList.Draw(Canvas, X, Y, Index, itImage, True);
end;
procedure TButtonGlyph.DrawButtonText(Canvas: TCanvas; const Caption: string;
TextBounds: TRect; State: TButtonState);
var
S: string;
begin
S := Caption;
with Canvas do
begin
Brush.Style := bsClear;
if State = bsDisabled then
begin
OffsetRect(TextBounds, 1, 1);
Font.Color := clBtnHighlight;
DrawText(Canvas, S, -1, TextBounds, 0);
OffsetRect(TextBounds, -1, -1);
Font.Color := clBtnShadow;
DrawText(Canvas, S, -1, TextBounds, 0);
end
else
DrawText(Canvas, S, -1, TextBounds, DT_CENTER or DT_VCENTER or DT_SINGLELINE);
end;
end;
procedure TButtonGlyph.CalcButtonLayout(Canvas: TCanvas; const Client: TRect;
const Offset: TPoint; const Caption: string; Layout: TButtonLayout; Margin,
Spacing: Integer; var GlyphPos: TPoint; var TextBounds: TRect);
var
TextPos: TPoint;
ClientSize, GlyphSize, TextSize: TPoint;
TotalSize: TPoint;
S: string;
begin
{ calculate the item sizes }
ClientSize := Point(Client.Right - Client.Left, Client.Bottom -
Client.Top);
if FOriginal <> nil then
GlyphSize := Point(FOriginal.Width div FNumGlyphs, FOriginal.Height)
else
GlyphSize := Point(0, 0);
if Length(Caption) > 0 then
begin
TextBounds := Rect(0, 0, Client.Right - Client.Left, 0);
S := Caption;
DrawText(Canvas, S, -1, TextBounds, DT_CALCRECT);
TextSize := Point(TextBounds.Right - TextBounds.Left, TextBounds.Bottom -
TextBounds.Top);
end
else
begin
TextBounds := Rect(0, 0, 0, 0);
TextSize := Point(0, 0);
end;
{ If the layout has the glyph on the right or the left, then both the
text and the glyph are centered vertically. If the glyph is on the top
or the bottom, then both the text and the glyph are centered horizontally.}
if Layout in [blGlyphLeft, blGlyphRight] then
begin
GlyphPos.Y := (ClientSize.Y - GlyphSize.Y + 1) div 2;
TextPos.Y := (ClientSize.Y - TextSize.Y + 1) div 2;
end
else
begin
GlyphPos.X := (ClientSize.X - GlyphSize.X + 1) div 2;
TextPos.X := (ClientSize.X - TextSize.X + 1) div 2;
end;
{ if there is no text or no bitmap, then Spacing is irrelevant }
if (TextSize.X = 0) or (GlyphSize.X = 0) then
Spacing := 0;
{ adjust Margin and Spacing }
if Margin = -1 then
begin
if Spacing = -1 then
begin
TotalSize := Point(GlyphSize.X + TextSize.X, GlyphSize.Y + TextSize.Y);
if Layout in [blGlyphLeft, blGlyphRight] then
Margin := (ClientSize.X - TotalSize.X) div 3
else
Margin := (ClientSize.Y - TotalSize.Y) div 3;
Spacing := Margin;
end
else
begin
TotalSize := Point(GlyphSize.X + Spacing + TextSize.X, GlyphSize.Y +
Spacing + TextSize.Y);
if Layout in [blGlyphLeft, blGlyphRight] then
Margin := (ClientSize.X - TotalSize.X + 1) div 2
else
Margin := (ClientSize.Y - TotalSize.Y + 1) div 2;
end;
end
else
begin
if Spacing = -1 then
begin
TotalSize := Point(ClientSize.X - (Margin + GlyphSize.X), ClientSize.Y -
(Margin + GlyphSize.Y));
if Layout in [blGlyphLeft, blGlyphRight] then
Spacing := (TotalSize.X - TextSize.X) div 2
else
Spacing := (TotalSize.Y - TextSize.Y) div 2;
end;
end;
case Layout of
blGlyphLeft:
begin
GlyphPos.X := Margin;
TextPos.X := GlyphPos.X + GlyphSize.X + Spacing;
end;
blGlyphRight:
begin
GlyphPos.X := ClientSize.X - Margin - GlyphSize.X;
TextPos.X := GlyphPos.X - Spacing - TextSize.X;
end;
blGlyphTop:
begin
GlyphPos.Y := Margin;
TextPos.Y := GlyphPos.Y + GlyphSize.Y + Spacing;
end;
blGlyphBottom:
begin
GlyphPos.Y := ClientSize.Y - Margin - GlyphSize.Y;
TextPos.Y := GlyphPos.Y - Spacing - TextSize.Y;
end;
end;
{ fixup the result variables }
with GlyphPos do
begin
Inc(X, Client.Left + Offset.X);
Inc(Y, Client.Top + Offset.Y);
end;
OffsetRect(TextBounds, TextPos.X + Client.Left + Offset.X,
TextPos.Y + Client.Top + Offset.X);
end;
function TButtonGlyph.Draw(Canvas: TCanvas; const Client: TRect;
const Offset: TPoint; const Caption: string; Layout: TButtonLayout;
Margin, Spacing: Integer; State: TButtonState; Transparent: Boolean): TRect;
var
GlyphPos: TPoint;
begin
CalcButtonLayout(Canvas, Client, Offset, Caption, Layout, Margin, Spacing,
GlyphPos, Result);
DrawButtonGlyph(Canvas, GlyphPos, State, Transparent);
DrawButtonText(Canvas, Caption, Result, State);
end;
//=== { TJvArrowButton } =====================================================
constructor TJvArrowButton.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
SetBounds(0, 0, 42, 25);
ControlStyle := [csCaptureMouse, csOpaque, csDoubleClicks];
FGlyph := TButtonGlyph.Create;
TButtonGlyph(FGlyph).OnChange := GlyphChanged;
FFillFont := TFont.Create;
FFillFont.Assign(Font);
FAllowAllUp := False;
FArrowWidth := 13;
FGroupIndex := 0;
ParentFont := True;
FDown := False;
FFlat := False;
FLayout := blGlyphLeft;
FMargin := -1;
FSpacing := 4;
FPressBoth := True;
Inc(ButtonCount);
end;
destructor TJvArrowButton.Destroy;
begin
TButtonGlyph(FGlyph).Free;
FFillFont.Free;
Dec(ButtonCount);
if ButtonCount = 0 then
FreeAndNil(Pattern);
inherited Destroy;
end;
procedure TJvArrowButton.Paint;
const
DownStyles: array [Boolean] of Integer = (BDR_RAISEDINNER, BDR_SUNKENOUTER);
FillStyles: array [Boolean] of Integer = (BF_MIDDLE, 0);
var
PaintRect: TRect;
DrawFlags: Integer;
Offset: TPoint;
DivX, DivY: Integer;
Push: Boolean;
begin
if not Enabled then
FState := bsDisabled
else
if FState = bsDisabled then
begin
if Down and (GroupIndex <> 0) then
FState := bsExclusive
else
FState := bsUp;
end;
if FMouseInControl then
Canvas.Font := FillFont
else
Canvas.Font := Self.Font;
PaintRect := Rect(0, 0, Width - ArrowWidth, Height);
if FArrowClick and not Down then
FState := bsUp;
if not Flat then
begin
DrawFlags := DFCS_BUTTONPUSH or DFCS_ADJUSTRECT;
if (FState in [bsDown, bsExclusive]) then
DrawFlags := DrawFlags or DFCS_PUSHED;
if IsMouseOver(Self) then
DrawFlags := DrawFlags or DFCS_HOT;
DrawThemedFrameControl(Self, Canvas.Handle, PaintRect, DFC_BUTTON, DrawFlags);
end
else
begin
if (FState in [bsDown, bsExclusive]) or
(FMouseInControl and (FState <> bsDisabled)) or
(csDesigning in ComponentState) then
DrawEdge(Canvas.Handle, PaintRect, DownStyles[FState in [bsDown, bsExclusive]],
FillStyles[Flat] or BF_RECT);
InflateRect(PaintRect, -1, -1);
end;
if FState in [bsDown, bsExclusive] then
begin
if (FState = bsExclusive) and (not Flat or not FMouseInControl) then
begin
if Pattern = nil then
CreateBrushPattern;
Canvas.Brush.Bitmap := Pattern;
Canvas.FillRect(PaintRect);
end;
Offset.X := 1;
Offset.Y := 1;
end
else
begin
Offset.X := 0;
Offset.Y := 0;
end;
{ draw image: }
TButtonGlyph(FGlyph).Draw(Canvas, PaintRect, Offset, Caption, Layout, Margin,
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