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📄 jvqanimatedimage.pas

📁 East make Tray Icon in delphi
💻 PAS
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begin
  inherited Loaded;
  ResetImageBounds;
  UpdateInactive;
end;



procedure TJvAnimatedImage.ImageChanged(Sender: TObject);
begin
  Lock;
  try
    FTransparentColor := FGlyph.TransparentColor and not PaletteMask;
  finally
    Unlock;
  end;
  DefineBitmapSize;
  PictureChanged;
end;

procedure TJvAnimatedImage.UpdateInactive;
begin
  if (not Active) and (FInactiveGlyph >= 0) and
    (FInactiveGlyph < FNumGlyphs) and (FGlyphNum <> FInactiveGlyph) then
  begin
    Lock;
    try
      FGlyphNum := FInactiveGlyph;
    finally
      Unlock;
    end;
  end;
end;

function TJvAnimatedImage.TransparentStored: Boolean;
begin
  Result := (FGlyph.Empty and (FTransparentColor <> clNone)) or
    ((FGlyph.TransparentColor and not PaletteMask) <> FTransparentColor);
end;



procedure TJvAnimatedImage.SetTransparentColor(Value: TColor);
begin
  if Value <> TransparentColor then
  begin
    Lock;
    try
      FTransparentColor := Value;
    finally
      Unlock;
    end;
    PictureChanged;
  end;
end;

procedure TJvAnimatedImage.SetOrientation(Value: TGlyphOrientation);
begin
  if FOrientation <> Value then
  begin
    Lock;
    try
      FOrientation := Value;
    finally
      Unlock;
    end;
    ImageChanged(FGlyph);
  end;
end;

procedure TJvAnimatedImage.SetGlyph(Value: TBitmap);
begin
  Lock;
  try
    FGlyph.Assign(Value);
  finally
    Unlock;
  end;
end;

procedure TJvAnimatedImage.SetStretch(Value: Boolean);
begin
  if Value <> FStretch then
  begin
    Lock;
    try
      FStretch := Value;
    finally
      Unlock;
    end;
    PictureChanged;
    if Active then
      Repaint;
  end;
end;

procedure TJvAnimatedImage.SetCenter(Value: Boolean);
begin
  if Value <> FCenter then
  begin
    Lock;
    try
      FCenter := Value;
    finally
      Unlock;
    end;
    PictureChanged;
    if Active then
      Repaint;
  end;
end;

procedure TJvAnimatedImage.SetGlyphNum(Value: Integer);
begin
  if Value <> FGlyphNum then
  begin
    if (Value < FNumGlyphs) and (Value >= 0) then
    begin
      Lock;
      try
        FGlyphNum := Value;
      finally
        Unlock;
      end;
      UpdateInactive;
      FrameChanged;
      PictureChanged;
    end;
  end;
end;

procedure TJvAnimatedImage.SetInactiveGlyph(Value: Integer);
begin
  if Value < 0 then
    Value := -1;
  if Value <> FInactiveGlyph then
  begin
    if (Value < FNumGlyphs) or (csLoading in ComponentState) then
    begin
      Lock;
      try
        FInactiveGlyph := Value;
        UpdateInactive;
      finally
        Unlock;
      end;
      FrameChanged;
      PictureChanged;
    end;
  end;
end;

procedure TJvAnimatedImage.SetNumGlyphs(Value: Integer);
begin
  Lock;
  try
    FNumGlyphs := Value;
    if FInactiveGlyph >= FNumGlyphs then
    begin
      FInactiveGlyph := -1;
      FGlyphNum := 0;
    end
    else
      UpdateInactive;
    ResetImageBounds;
  finally
    Unlock;
  end;
  FrameChanged;
  PictureChanged;
end;

procedure TJvAnimatedImage.DefineBitmapSize;
begin
  Lock;
  try
    FNumGlyphs := 1;
    FGlyphNum := 0;
    FImageWidth := 0;
    FImageHeight := 0;
    if (FOrientation = goHorizontal) and (FGlyph.Height > 0) and
      (FGlyph.Width mod FGlyph.Height = 0) then
      FNumGlyphs := FGlyph.Width div FGlyph.Height
    else
    if (FOrientation = goVertical) and (FGlyph.Width > 0) and
      (FGlyph.Height mod FGlyph.Width = 0) then
      FNumGlyphs := FGlyph.Height div FGlyph.Width;
    ResetImageBounds;
  finally
    Unlock;
  end;
end;

procedure TJvAnimatedImage.ResetImageBounds;
begin
  if FNumGlyphs < 1 then
    FNumGlyphs := 1;
  if FOrientation = goHorizontal then
  begin
    FImageHeight := FGlyph.Height;
    FImageWidth := FGlyph.Width div FNumGlyphs;
  end
  else
  {if Orientation = goVertical then}
  begin
    FImageWidth := FGlyph.Width;
    FImageHeight := FGlyph.Height div FNumGlyphs;
  end;
end;

procedure TJvAnimatedImage.AdjustSize;
begin 
end;

procedure TJvAnimatedImage.DoPaintImage;
var
  BmpIndex: Integer;
  SrcRect, DstRect: TRect; 
  Bmp: TBitmap; 
begin
  if (not Active) and (FInactiveGlyph >= 0) and
    (FInactiveGlyph < FNumGlyphs) then
    BmpIndex := FInactiveGlyph
  else
    BmpIndex := FGlyphNum;
  { copy image from parent and back-level controls } 
  if (FImageWidth > 0) and (FImageHeight > 0) then
  begin
    if Orientation = goHorizontal then
      SrcRect := Bounds(BmpIndex * FImageWidth, 0, FImageWidth, FImageHeight)
    else
    {if Orientation = goVertical then}
      SrcRect := Bounds(0, BmpIndex * FImageHeight, FImageWidth, FImageHeight);
    if Stretch then
      DstRect := ClientRect
    else
    if Center then
      DstRect := Bounds((ClientWidth - FImageWidth) div 2,
        (ClientHeight - FImageHeight) div 2, FImageWidth, FImageHeight)
    else
      DstRect := Rect(0, 0, FImageWidth, FImageHeight);  
    Bmp := TBitmap.Create;
    try
      Bmp.Width := SrcRect.Right - SrcRect.Left;
      Bmp.Height := SrcRect.Bottom - SrcRect.Top;
      Bmp.TransparentColor := FTransparentColor;
      Bmp.Canvas.StretchDraw(Rect(0, 0, Bmp.Width, Bmp.Height), FGlyph);
      Canvas.StretchDraw(DstRect, Bmp);
    finally
      Bmp.Free;
    end; 
  end;
end;

procedure TJvAnimatedImage.BufferedPaint;
begin
  PaintImage;
  if  FGlyph.Empty then
    PaintDesignRect;
end;

procedure TJvAnimatedImage.TimerExpired(Sender: TObject);
begin
  if csPaintCopy in ControlState then
    Exit;
  if Visible and (FNumGlyphs > 1) and (Parent <> nil) and
    Parent.HandleAllocated then
  begin
    Lock;
    try
      if FGlyphNum < FNumGlyphs - 1 then
        Inc(FGlyphNum)
      else
        FGlyphNum := 0;
      if (FGlyphNum = FInactiveGlyph) and (FNumGlyphs > 1) then
        if FGlyphNum < FNumGlyphs - 1 then
          Inc(FGlyphNum)
        else
          FGlyphNum := 0;
      Canvas.Lock;
      try
        FTimerRepaint := True;
        if AsyncDrawing and Assigned(FOnFrameChanged) then
          FTimer.Synchronize(FrameChanged)
        else
          FrameChanged;
        DoPaintControl;
      finally
        FTimerRepaint := False;
        Canvas.Unlock;
      end;
    finally
      Unlock;
    end;
  end;
end;

procedure TJvAnimatedImage.FrameChanged;
begin
  if Assigned(FOnFrameChanged) then
    FOnFrameChanged(Self);
end;

procedure TJvAnimatedImage.Stop;
begin
  if not (csReading in ComponentState) then
    if Assigned(FOnStop) then
      FOnStop(Self);
end;

procedure TJvAnimatedImage.Start;
begin
  if not (csReading in ComponentState) then
    if Assigned(FOnStart) then
      FOnStart(Self);
end;



procedure TJvAnimatedImage.SetInterval(Value: Cardinal);
begin
  FTimer.Interval := Value;
end;

function TJvAnimatedImage.GetInterval: Cardinal;
begin
  Result := FTimer.Interval;
end;

procedure TJvAnimatedImage.SetActive(Value: Boolean);
begin
  if FActive <> Value then
  begin
    if Value then
    begin
      FTimer.OnTimer := TimerExpired;
      FTimer.Enabled := True;
      FActive := FTimer.Enabled;
      Start;
    end
    else
    begin
      FTimer.Enabled := False;
      FTimer.OnTimer := nil;
      FActive := False;
      UpdateInactive;
      FrameChanged;
      Stop;
      PictureChanged;
    end;
  end;
end;

procedure TJvAnimatedImage.SetAsyncDrawing(Value: Boolean);
begin
  if FAsyncDrawing <> Value then
  begin
    Lock;
    try
      {if Value then
        HookBitmap;}
      if Assigned(FTimer) then
        FTimer.SyncEvent := not Value;
      FAsyncDrawing := Value;
    finally
      Unlock;
    end;
  end;
end;



{$IFDEF UNITVERSIONING}
const
  UnitVersioning: TUnitVersionInfo = (
    RCSfile: '$RCSfile: JvQAnimatedImage.pas,v $';
    Revision: '$Revision: 1.21 $';
    Date: '$Date: 2004/11/07 22:53:53 $';
    LogPath: 'JVCL\run'
  );

initialization
  RegisterUnitVersion(HInstance, UnitVersioning);

finalization
  UnregisterUnitVersion(HInstance);
{$ENDIF UNITVERSIONING}

end.

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