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📄 gamesplash.java

📁 J2ME的游戏原代码!希望能帮助有需要帮助的师兄弟们!
💻 JAVA
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/* * GameSplash.java * * Created on den 8 augusti 2003, 11:21 */package DXBenchmarker;/* * GameSplash.java * * Created on den 8 augusti 2003, 08:48 */import javax.microedition.lcdui.*;import javax.microedition.midlet.MIDlet;import java.io.IOException;public class GameSplash extends Canvas implements Runnable{  private static final int COLOR_WHITE = 0xFFFFFFFF;  private static final int COLOR_BLACK = 0x00000000;  private static final int COLOR_YELLOW = 0x00FFFF00;    private Display display;  private Displayable previousDisplay;    private Image splashImage;    private boolean run;    public GameSplash(Display display, Displayable previousDisplay)  {    this.display = display;    this.previousDisplay = previousDisplay;        try    {      splashImage = Image.createImage("/biorythmsplash.png");    }    catch (IOException ioe)    {      System.out.println("Can't load splash image. " + ioe);    }     repaint();        run = true;  }    public void run()  {    long startStamp =  System.currentTimeMillis();    long endStamp = System.currentTimeMillis();    while (run)     {      if (endStamp - startStamp < 5000)      {        endStamp = System.currentTimeMillis();      }      else      {        run = false;      }            Thread.currentThread().yield();    }        terminateSplash();  }    protected void paint(Graphics g)  {    g.setColor(COLOR_BLACK);    g.fillRect(0, 0, getWidth(), getHeight());    if (getHeight() > splashImage.getHeight() && getWidth() > splashImage.getWidth())    {      g.drawImage(splashImage, (getWidth() - splashImage.getWidth()) / 2, (getHeight() - splashImage.getHeight()) / 2, g.TOP | g.LEFT);    }    else if (getHeight() > splashImage.getHeight())    {      g.drawImage(splashImage, 0, (getWidth() - splashImage.getWidth()) / 2, g.TOP | g.LEFT);    }    else if (getWidth() > splashImage.getWidth())    {      g.drawImage(splashImage, (getHeight() - splashImage.getHeight()) / 2, 0, g.TOP | g.LEFT);    }    else    {      g.drawImage(splashImage, 0, 0, g.TOP | g.LEFT);    }    System.out.println("W: " + getWidth() + " H: " + getHeight() + " IW: " + splashImage.getWidth() + " IH: " + splashImage.getHeight());  }    public void terminateSplash()  {    display.setCurrent(previousDisplay);  }    protected void keyPressed(int keyCode)  {    if (keyCode > -1 || getGameAction(keyCode) > -1)    {      run = false;    }  }}

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