📄 globals.java
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// spawn timer duration
32,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_TOGGLE_TOP, // cube turning style
CUBE_BROWN, CUBE_ORANGE, // left/right
CUBE_BLUE, // start
CUBE_LIGHT_YELLOW, // mid
},
{ // ROUND 4
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_TOGGLE_TOP,
CUBE_TURQOISE, CUBE_STEEL, // left/right
CUBE_YELLOW,
// insert inter color here if needed
CUBE_LIGHT_BLUE
}
},
{
// Level 4
//0 1 2 3 4 5 6 7 8 9...
{ // ROUND 1
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 0, 0, 1,
// spawn timer duration
36,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_TOGGLE_TOP,
CUBE_BROWN, CUBE_ORANGE,
CUBE_GREEN,
CUBE_LIGHT_YELLOW,
// insert inter color here if needed
CUBE_BLUE
},
{ // ROUND 2
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 0, 0, 1,
// spawn timer duration
32,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_TOGGLE_TOP,
CUBE_BLACK, CUBE_BLACK,
CUBE_BLUE,
CUBE_PINK,
CUBE_LIME
},
{ // ROUND 3
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 0, 0, 1,
// spawn timer duration
32,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_TOGGLE_TOP,
CUBE_TURQOISE, CUBE_STEEL, // left/right
CUBE_YELLOW,
CUBE_PINK,
CUBE_LIGHT_BLUE
},
{ // ROUND 4
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 0, 0,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
0, 1, 1, 1,
// spawn timer duration
32,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_TOGGLE_TOP,
CUBE_LIGHT_GRAY,
CUBE_DARK_BLUE,
CUBE_PURPLE,
CUBE_LIGHT_BLUE,
CUBE_LIME
}
},
{// Level 5
//0 1 2 3 4 5 6 7 8 9...
{ // ROUND 1
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 0, 0, 1,
// spawn timer duration
36,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_TURQOISE, CUBE_STEEL,
CUBE_PINK,
CUBE_YELLOW,
CUBE_LIGHT_BLUE
},
{ // ROUND 2
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 0, 0, 1,
// spawn timer duration
32,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_BROWN, CUBE_ORANGE,
CUBE_GREEN,
CUBE_BLUE,
CUBE_YELLOW
},
{ // ROUND 3
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
32,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_LIGHT_GRAY, CUBE_DARK_GRAY,
CUBE_GRAY,
CUBE_LIGHT_BLUE,
CUBE_WHITE
},
{ // ROUND 4
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_TURQOISE, CUBE_DARK_BLUE,
CUBE_LIME,
CUBE_LIGHT_BLUE,
CUBE_PURPLE
}
},
{
// Level 6+
//0 1 2 3 4 5 6 7 8 9...
{ // ROUND 1
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_BROWN, CUBE_ORANGE,
CUBE_GREEN,
CUBE_LIGHT_BLUE,
CUBE_LIGHT_YELLOW
},
{ // ROUND 2
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_TURQOISE, CUBE_DARK_BLUE,
CUBE_LIGHT_BLUE,
CUBE_PURPLE,
CUBE_LIME
},
{ // ROUND 3
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_TURQOISE, CUBE_STEEL,
CUBE_PINK,
CUBE_YELLOW,
CUBE_LIGHT_BLUE
},
{ // ROUND 4
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_BLACK, CUBE_BLACK,
CUBE_PINK,
CUBE_BLUE,
CUBE_YELLOW
}
},
{
// Level 7
//0 1 2 3 4 5 6 7 8 9...
{ // ROUND 1
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_YELLOW, CUBE_RED,
CUBE_DARK_BLUE,
CUBE_LIGHT_BLUE,
CUBE_PURPLE
},
{ // ROUND 2
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_LIGHT_GRAY, CUBE_DARK_GRAY,
CUBE_WHITE,
CUBE_GRAY,
CUBE_LIGHT_BLUE
},
{ // ROUND 3
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_BROWN, CUBE_ORANGE,
CUBE_GREEN,
CUBE_BLUE,
CUBE_LIGHT_YELLOW
},
{ // ROUND 4
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_TURQOISE, CUBE_STEEL,
CUBE_YELLOW,
CUBE_BLUE,
CUBE_PINK
}
},
{
// Level 8
//0 1 2 3 4 5 6 7 8 9...
{ // ROUND 1
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_BROWN, CUBE_ORANGE,
CUBE_BLUE,
CUBE_YELLOW,
CUBE_GREEN
},
{ // ROUND 2
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_BLACK, CUBE_BLACK,
CUBE_PINK,
CUBE_BLUE,
CUBE_YELLOW
},
{ // ROUND 3
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_TURQOISE, CUBE_STEEL,
CUBE_YELLOW,
CUBE_LIGHT_BLUE,
CUBE_PINK
},
{ // ROUND 4
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_GRAY, CUBE_DARK_BLUE,
CUBE_LIME,
CUBE_LIGHT_BLUE,
CUBE_PURPLE
}
},
{
// Level 9
//0 1 2 3 4 5 6 7 8 9...
{ // ROUND 1
// enemy arguments
// 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
0, 1, 0, 1, 1,
// 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
1, 1, 1, 1,
// spawn timer duration
28,
// monster speed (frames it delay before moving)
5,
// cube arguments ----------------------------------------
LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
CUBE_TURQOISE, CUBE_STEEL,
CUBE_LIGHT_BLUE,
CUBE_PINK,
CUBE_YELLOW
},
{ // ROUND 2
// enemy arguments
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