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📄 globals.java

📁 J2ME的游戏原代码!希望能帮助有需要帮助的师兄弟们!
💻 JAVA
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                // spawn timer duration
                32,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_TOGGLE_TOP, // cube turning style
                CUBE_BROWN, CUBE_ORANGE,  // left/right
                CUBE_BLUE, // start
        CUBE_LIGHT_YELLOW, // mid
            },

            { // ROUND 4
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_TOGGLE_TOP,
                CUBE_TURQOISE, CUBE_STEEL,  // left/right
        CUBE_YELLOW,
                // insert inter color here if needed
                CUBE_LIGHT_BLUE
            }



        },
        {
            // Level 4
            //0  1  2  3  4  5  6  7  8  9...
            { // ROUND 1
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 0, 0, 1,

                // spawn timer duration
                36,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_TOGGLE_TOP,
        CUBE_BROWN, CUBE_ORANGE,
        CUBE_GREEN,
        CUBE_LIGHT_YELLOW,
                // insert inter color here if needed
                CUBE_BLUE
            },

            { // ROUND 2
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 0, 0, 1,

                // spawn timer duration
                32,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_TOGGLE_TOP,
        CUBE_BLACK, CUBE_BLACK,
        CUBE_BLUE,
        CUBE_PINK,
        CUBE_LIME
            },
            { // ROUND 3
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 0, 0, 1,

                // spawn timer duration
                32,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_TOGGLE_TOP,
                CUBE_TURQOISE, CUBE_STEEL,  // left/right
        CUBE_YELLOW,
        CUBE_PINK,
        CUBE_LIGHT_BLUE
            },
            { // ROUND 4
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 0, 0,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                0, 1, 1, 1,

                // spawn timer duration
                32,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_TOGGLE_TOP,
        CUBE_LIGHT_GRAY,
        CUBE_DARK_BLUE,
        CUBE_PURPLE,
        CUBE_LIGHT_BLUE,
        CUBE_LIME
            }

        },
        {// Level 5

        //0  1  2  3  4  5  6  7  8  9...
            { // ROUND 1
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 0, 0, 1,

                // spawn timer duration
                36,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_TURQOISE, CUBE_STEEL,
        CUBE_PINK,
        CUBE_YELLOW,
        CUBE_LIGHT_BLUE

            },

            { // ROUND 2
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 0, 0, 1,

                // spawn timer duration
                32,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_BROWN, CUBE_ORANGE,
        CUBE_GREEN,
        CUBE_BLUE,
        CUBE_YELLOW
            },
            { // ROUND 3
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                32,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_LIGHT_GRAY, CUBE_DARK_GRAY,
        CUBE_GRAY,
        CUBE_LIGHT_BLUE,
        CUBE_WHITE
            },
            { // ROUND 4
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_TURQOISE, CUBE_DARK_BLUE,
        CUBE_LIME,
        CUBE_LIGHT_BLUE,
        CUBE_PURPLE
            }
        },

        {
            // Level 6+
   //0  1  2  3  4  5  6  7  8  9...
            { // ROUND 1
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_BROWN, CUBE_ORANGE,
        CUBE_GREEN,
        CUBE_LIGHT_BLUE,
        CUBE_LIGHT_YELLOW

            },

            { // ROUND 2
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_TURQOISE, CUBE_DARK_BLUE,
        CUBE_LIGHT_BLUE,
        CUBE_PURPLE,
        CUBE_LIME
            },
            { // ROUND 3
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_TURQOISE, CUBE_STEEL,
        CUBE_PINK,
        CUBE_YELLOW,
        CUBE_LIGHT_BLUE
            },
            { // ROUND 4
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_BLACK, CUBE_BLACK,
        CUBE_PINK,
        CUBE_BLUE,
        CUBE_YELLOW
            }

        },

    {
            // Level 7
      //0  1  2  3  4  5  6  7  8  9...
            { // ROUND 1
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_YELLOW, CUBE_RED,
        CUBE_DARK_BLUE,
        CUBE_LIGHT_BLUE,
        CUBE_PURPLE

            },

            { // ROUND 2
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_LIGHT_GRAY, CUBE_DARK_GRAY,
        CUBE_WHITE,
        CUBE_GRAY,
        CUBE_LIGHT_BLUE
            },
            { // ROUND 3
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_BROWN, CUBE_ORANGE,
        CUBE_GREEN,
        CUBE_BLUE,
        CUBE_LIGHT_YELLOW
            },
            { // ROUND 4
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_TURQOISE, CUBE_STEEL,
        CUBE_YELLOW,
        CUBE_BLUE,
        CUBE_PINK
            }

        },

    {
            // Level 8
      //0  1  2  3  4  5  6  7  8  9...
            { // ROUND 1
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_BROWN, CUBE_ORANGE,
        CUBE_BLUE,
        CUBE_YELLOW,
        CUBE_GREEN

            },

            { // ROUND 2
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_BLACK, CUBE_BLACK,
        CUBE_PINK,
        CUBE_BLUE,
        CUBE_YELLOW
            },
            { // ROUND 3
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_TURQOISE, CUBE_STEEL,
        CUBE_YELLOW,
        CUBE_LIGHT_BLUE,
        CUBE_PINK
            },
            { // ROUND 4
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_GRAY, CUBE_DARK_BLUE,
        CUBE_LIME,
        CUBE_LIGHT_BLUE,
        CUBE_PURPLE
            }

        },

    {
            // Level 9
      //0  1  2  3  4  5  6  7  8  9...
            { // ROUND 1
                // enemy arguments
                // 0-N/A, 1-red, 2-N/A, 3-green, 4-slick,
                0, 1, 0, 1, 1,
                // 5-sam, 6-ugg, 7-wrongway, 8-purple/coily
                1, 1, 1, 1,

                // spawn timer duration
                28,
                // monster speed (frames it delay before moving)
                5,

                // cube arguments ----------------------------------------
                LVL_CUBE_TBT_CYCLE_TO_BEGINNING,
        CUBE_TURQOISE, CUBE_STEEL,
        CUBE_LIGHT_BLUE,
        CUBE_PINK,
        CUBE_YELLOW

            },

            { // ROUND 2
                // enemy arguments

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