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📄 sprite.java

📁 J2ME的游戏原代码!希望能帮助有需要帮助的师兄弟们!
💻 JAVA
📖 第 1 页 / 共 3 页
字号:
            41, 63, 0, 1, 8, 4 }
        }
*/
    };

    static private final short[][] g_arr3ClipInfo_RedBall = {
        // Red Ball - flat
        {26,56,8,5},
/*
			{ 27, 56, 1, 0, 6, 5 }, {
            26, 57, 0, 1, 8, 3 }
        },
*/
        // Red Ball - round
        { 41,55,8,6}
/*
			{ 42, 55, 1, 0, 6, 6 }, {
            41, 56, 0, 1, 8, 4 }
        }
*/
    };

    static private final short[][] g_arr3ClipInfo_Disc = {
		// disc 1
        {63,0,10,6},
/*
            { 63, 1, 0, 1, 10, 4 },
            { 64, 0, 1, 0, 8, 6 },
        },
*/
        {73,0,10,6},
/*
            { 73, 1, 0, 1, 10, 4 },
            { 74, 0, 1, 0, 8, 6 },
        },
*/
        {83,0,10,6},
/*
            { 83, 1, 0, 1, 10, 4 },
            { 84, 0, 1, 0, 8, 6 },
        },

*/
		{93,0,10,6}
/*
            { 93, 1, 0, 1, 10, 4},
            { 94, 0, 1, 0, 8, 6},
        }
*/
    };

/* End	Modified		18-03-2003		transparency	*/

/* Start	Addition		18-03-2003		transparency	*/

    static private final short[][] g_arr3ClipInfo_WrongWay = {
		// ur - empty
        { },
		// ul - face up
        {131,0,11,12},
/*
            { 133, 0, 2, 0, 1, 1 },
            { 132, 2, 1, 2, 9, 7 },
            { 132, 1, 1, 1, 5, 1 },
            { 139, 1, 8, 1, 3, 2 },
            { 131, 2, 0, 2, 1, 3 },
            { 135, 8, 4, 8, 7, 3 },
            { 131, 9, 0, 9, 1, 2 },
            { 132, 11, 1, 11, 3, 1 },

        },
*/
        { // dr - empty
        },

		// dl - face down
		{131,12,12,11}
/*
            { 133, 13, 2, 1, 7, 9 },
            { 131, 14, 0, 2, 1, 1 },
            { 133, 12, 2, 0, 3, 1 },
            { 140, 12, 9, 0, 2, 1 },
            { 132, 13, 1, 1, 1, 5 },
            { 142, 13, 11, 1, 1, 3 },
            { 139, 16, 8, 4, 3, 7 },
            { 132, 20, 1, 8, 2, 3 },

        }
*/

    };




    static private final short[][] g_arr3ClipInfo_Coily =
    {
		// Coily Ball 1
		{55,59,11,7},
       /*
       		{ 57, 59, 2, 0, 7, 7 },
            { 56, 60, 1, 1, 9, 5 },
            { 55, 61, 0, 2, 11, 3 }
        },
		*/

		// Coily Ball 2
        { 70, 58, 10,8},
	/*
            { 72, 58, 2, 0, 6, 8 },
            { 71, 59, 1, 1, 8, 6 },
            { 70, 60, 0, 2, 10, 4 }
        },
*/
			// Coily 1 - UR compressed
        {139,67,12,12},

/*
			{ 143, 68, 4, 1, 5, 11 },
            { 148, 68, 9, 1, 2, 9 },
            { 139, 76, 0, 9, 2, 3 },
            { 145, 67, 6, 0, 4, 1 },
            { 150, 69, 11, 2, 1, 2 },
            { 141, 70, 2, 3, 2, 5 },
            { 140, 75, 1, 8, 3, 3 },

        },
*/

			// coily - UR jumping
			{ 127,60,12,19},
/*
            { 132, 61, 5, 1, 6, 5 },
            { 129, 63, 2, 3, 3, 1 },
            { 138, 63, 11, 3, 1, 2 },
            { 128, 67, 1, 7, 10, 4 },
            { 128, 72, 1, 12, 9, 4 },
            { 128, 76, 1, 16, 8, 2 },
            { 134, 60, 7, 0, 3, 1 },
            { 131, 62, 4, 2, 1, 1 },
            { 138, 63, 11, 3, 1, 2 },
            { 128, 64, 1, 4, 4, 1 },
            { 127, 65, 0, 5, 5, 8 },
            { 129, 78, 2, 18, 6, 1 },
        },
*/

            // coily - UL compressed
	        { 163,67,12,12},
/*
            { 164, 68, 1, 1, 2, 9 },
            { 166, 68, 3, 1, 5, 11 },
            { 173, 76, 10, 9, 2, 3 },
            { 165, 67, 2, 0, 4, 1 },
            { 163, 69, 0, 2, 1, 2 },
            { 171, 70, 8, 3, 2, 5 },
            { 171, 75, 8, 8, 3, 3 },
        },
*/

            // coily - UL jumping
        	{151,60,12,19},
/*
            { 152, 61, 1, 1, 6, 5 },
            { 151, 63, 0, 3, 1, 2 },
            { 158, 63, 7, 3, 2, 1 },
            { 152, 67, 1, 7, 10, 4 },
            { 153, 72, 2, 12, 9, 4 },
            { 154, 76, 3, 16, 8, 2 },
            { 153, 60, 2, 0, 3, 1 },
            { 158, 62, 7, 2, 1, 1 },
            { 151, 63, 0, 3, 1, 2 },
            { 158, 64, 7, 4, 4, 1 },
            { 158, 65, 7, 5, 5, 8 },
            { 155, 78, 4, 18, 6, 1 },
        },
*/

            // coily DR compressed
	        { 141,85,11,13},

/*            { 147, 85, 6, 0, 3, 1 },
            { 143, 86, 2, 1, 8, 3 },
            { 142, 89, 1, 4, 9, 7 },
            { 141, 95, 0, 10, 1, 3 },
            { 144, 97, 3, 12, 5, 1 },
            { 142, 96, 1, 11, 8, 1 },
        },
*/

			// coily DR jump
        	{ 128,79,13,19},

/*            { 136, 79, 8, 0, 4, 7 },
            { 133, 80, 5, 1, 3, 3 },
            { 140, 82, 12, 3, 1, 2 },
            { 129, 83, 1, 4, 7, 2 },
            { 128, 86, 0, 7, 11, 4 },
            { 128, 91, 0, 12, 10, 4 },
            { 129, 95, 1, 16, 8, 3 },
            { 131, 82, 3, 3, 2, 1 },
            { 128, 84, 0, 5, 3, 7 },
        },
*/

            // coily DL compressed
	        { 165,85,11,13},
/*
            { 167, 85, 2, 0, 3, 1 },
            { 166, 86, 1, 1, 8, 3 },
            { 166, 89, 1, 4, 9, 7 },
            { 175, 95, 10, 10, 1, 3 },
            { 168, 97, 3, 12, 5, 1 },
            { 167, 96, 2, 11, 8, 1 },
        },
*/

			// coily DL jump
	        { 152,79,13,19}

/*            { 153, 79, 1, 0, 4, 7 },
            { 157, 80, 5, 1, 3, 3 },
            { 152, 82, 0, 3, 1, 2 },
            { 157, 83, 5, 4, 7, 2 },
            { 154, 86, 2, 7, 11, 4 },
            { 155, 91, 3, 12, 10, 4 },
            { 156, 95, 4, 16, 8, 3 },
            { 160, 82, 8, 3, 2, 1 },
            { 162, 84, 10, 5, 3, 7 },
        }
*/
    };



    static private final short[][] gArr3ClipInfo_Qbert = {
		// sprite 1 null at 10,68,10,11
			{ 10, 68,10,11 },

	/*
            { 12, 68, 2, 0, 3, 7 },
            { 11, 69, 1, 1, 1, 5 },
            { 12, 75, 2, 7, 1, 2 },
            { 15, 75, 5, 7, 1, 2 },
            { 18, 68, 8, 0, 1, 3 },
            { 15, 69, 5, 1, 2, 6 },
            { 10, 70, 0, 2, 1, 3 },
            { 14, 76, 4, 8, 1, 1 },
            { 18, 76, 8, 8, 1, 1 },
            { 12, 77, 2, 9, 2, 1 },
            { 15, 77, 5, 9, 3, 1 },
            { 11, 78, 1, 10, 1, 1 },
            { 14, 78, 4, 10, 1, 1 },
            { 17, 68, 7, 0, 1, 4 },
            { 19, 68, 9, 0, 2, 2 },
        },
	*/
		// sprite 0 null at 0,68,10,11
			{ 0,68,10,11},

	/*

            { 2, 69, 2, 1, 3, 7 },
            { 1, 70, 1, 2, 1, 5 },
            { 8, 76, 8, 8, 1, 1 },
            { 2, 77, 2, 9, 2, 1 },
            { 5, 77, 5, 9, 3, 1 },
            { 1, 78, 1, 10, 1, 1 },
            { 4, 78, 4, 10, 1, 1 },
            { 7, 69, 7, 1, 1, 4 },
            { 9, 69, 9, 1, 1, 2 },
            { 0, 71, 0, 3, 1, 3 },
            { 2, 76, 2, 8, 1, 1 },
            { 4, 76, 4, 8, 2, 1 },
            { 8, 69, 8, 1, 1, 3 },
            { 5, 70, 5, 2, 2, 6 },
        },
	*/


		// sprite 2 null at 20,68,10,11
	        { 20,68,10,11},
	/*
            { 25, 68, 5, 0, 3, 7 },
            { 28, 69, 8, 1, 1, 5 },
            { 24, 75, 4, 7, 1, 2 },
            { 27, 75, 7, 7, 1, 2 },
            { 21, 68, 1, 0, 1, 3 },
            { 23, 69, 3, 1, 2, 6 },
            { 29, 70, 9, 2, 1, 3 },
            { 21, 76, 1, 8, 1, 1 },
            { 25, 76, 5, 8, 1, 1 },
            { 22, 77, 2, 9, 3, 1 },
            { 26, 77, 6, 9, 2, 1 },
            { 25, 78, 5, 10, 1, 1 },
            { 28, 78, 8, 10, 1, 1 },
            { 22, 68, 2, 0, 1, 4 },
        },
	*/
			// sprite 3 null at 30,68,10,11
				{30,68,10,11},

	/*
            { 30, 69, 0, 1, 1, 2 },
            { 35, 69, 5, 1, 3, 7 },
            { 38, 70, 8, 2, 1, 5 },
            { 31, 76, 1, 8, 1, 1 },
            { 32, 77, 2, 9, 3, 1 },
            { 36, 77, 6, 9, 2, 1 },
            { 35, 78, 5, 10, 1, 1 },
            { 38, 78, 8, 10, 1, 1 },
            { 32, 69, 2, 1, 1, 4 },
            { 39, 71, 9, 3, 1, 3 },
            { 34, 76, 4, 8, 2, 1 },
            { 37, 76, 7, 8, 1, 1 },
            { 31, 69, 1, 1, 1, 3 },
            { 33, 70, 3, 2, 2, 6 },
        },

	*/

			// sprite 6 null at 60,68,10,11
        	{ 60,68,10,11},
	/*
            { 62, 68, 2, 0, 4, 7 },
            { 61, 69, 1, 1, 1, 6 },
            { 66, 69, 6, 1, 1, 5 },
            { 68, 72, 8, 4, 1, 4 },
            { 62, 75, 2, 7, 1, 2 },
            { 65, 75, 5, 7, 1, 2 },
            { 63, 78, 3, 10, 2, 1 },
            { 67, 78, 7, 10, 2, 1 },
        { 67, 70, 0, 2, 1, 4},
            { 67, 71, 7, 3, 1, 4 },
            { 61, 77, 1, 9, 3, 1 },
            { 65, 77, 5, 9, 3, 1 },
            { 69, 73, 9, 5, 1, 2 },
        },
	*/

			// sprite 7 null at 70,68,10,11
	        { 70,68,10,11},

	/*
            { 72, 69, 2, 1, 4, 7 },
            { 71, 70, 1, 2, 1, 6 },
            { 76, 70, 6, 2, 1, 5 },
            { 78, 73, 8, 5, 1, 4 },
            { 72, 76, 2, 8, 1, 1 },
            { 75, 76, 5, 8, 1, 1 },
            { 73, 78, 3, 10, 2, 1 },
            { 77, 78, 7, 10, 2, 1 },
            { 70, 71, 0, 3, 1, 4 },
            { 77, 72, 7, 4, 1, 4 },
            { 79, 74, 9, 6, 1, 2 },
            { 71, 77, 1, 9, 3, 1 },
            { 75, 77, 5, 9, 3, 1 },
        },

	*/

		// sprite 5 null at 50,68,10,11
        { 50,68,10,11},
	/*
            { 54, 68, 4, 0, 4, 7 },
            { 53, 69, 3, 1, 1, 5 },
            { 58, 69, 8, 1, 1, 6 },
            { 51, 72, 1, 4, 1, 4 },
            { 54, 75, 4, 7, 1, 2 },
            { 57, 75, 7, 7, 1, 2 },
            { 51, 78, 1, 10, 2, 1 },
            { 55, 78, 5, 10, 2, 1 },
            { 59, 70, 9, 2, 1, 4 },
            { 52, 71, 2, 3, 1, 4 },
            { 52, 77, 2, 9, 3, 1 },
            { 56, 77, 6, 9, 3, 1 },
            { 50, 73, 0, 5, 1, 2 },
        },
	*/

		// sprite 4 null at 40,68,10,11
        	{ 40, 68,10,11}

	/*
            { 44, 69, 4, 1, 4, 7 },
            { 43, 70, 3, 2, 1, 5 },
            { 48, 70, 8, 2, 1, 6 },
            { 41, 73, 1, 5, 1, 4 },
            { 44, 76, 4, 8, 1, 1 },
            { 47, 76, 7, 8, 1, 1 },
            { 41, 78, 1, 10, 2, 1 },
            { 45, 78, 5, 10, 2, 1 },
            { 49, 71, 9, 3, 1, 4 },
            { 42, 72, 2, 4, 1, 4 },
            { 40, 74, 0, 6, 1, 2 },
            { 42, 77, 2, 9, 3, 1 },
            { 46, 77, 6, 9, 3, 1 },
	*/
    };

/* End	Addition		18-03-2003		for transparency	*/

}

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