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📄 retroguard.log

📁 J2ME的游戏原代码!希望能帮助有需要帮助的师兄弟们!
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.field_map GameShell$GAPI_HighscoreList_t/AnimationRate for
.field_map GameShell$GAPI_HighscoreList_t/CursorChar int
.field_map GameShell$GAPI_HighscoreList_t/ShowScore new
.field_map GameShell$GAPI_HighscoreList_t/AnimationX try
.field_map GameShell$GAPI_HighscoreList_t/ShowName byte
.field_map GameShell$GAPI_HighscoreList_t/ShowNrOfEntries case
.field_map GameShell$GAPI_HighscoreList_t/AnimationCnt char
.field_map GameShell$GAPI_HighscoreList_t/ShowMenu else
.field_map GameShell$GAPI_HighscoreList_t/CursorPosition goto
.field_map GameShell$GAPI_HighscoreList_t/MenuState long
.field_map GameShell$GAPI_HighscoreList_t/CursorBlink null
.field_map GameShell$GAPI_HighscoreList_t/CursorY void
.field_map GameShell$GAPI_HighscoreList_t/CursorX b
.field_map GameShell$GAPI_HighscoreList_t/CursorLine c
.field_map GameShell$GAPI_HighscoreList_t/this$0 this$0
.field_map GameShell$GAPI_HighscoreList_t/CurrentTopLine d
.field_map GameShell$GAPI_HighscoreList_t/ShowPlace e
.class_map GameShell$GAPI_HighscoreEntry_t b
.field_map GameShell$GAPI_HighscoreEntry_t/this$0 this$0
.field_map GameShell$GAPI_HighscoreEntry_t/Difficult int
.field_map GameShell$GAPI_HighscoreEntry_t/Name new
.field_map GameShell$GAPI_HighscoreEntry_t/HighscoreListHasEntries try
.field_map GameShell$GAPI_HighscoreEntry_t/Score byte
.method_map GameShell$GAPI_HighscoreEntry_t/serialize (Ljava/io/DataOutputStream;)V a
.method_map GameShell$GAPI_HighscoreEntry_t/unSerialize (Ljava/io/DataInputStream;)V a
.class_map GameShell k
.field_map GameShell/GAPI_HSANIM_BACKGR a
.field_map GameShell/GAM_START_RESUME if
.field_map GameShell/GAM_OPP_BLUETOOTH do
.field_map GameShell/GAM_HIGHSCORE_SEND for
.field_map GameShell/GAM_OPP_3_SAME_PHONE int
.field_map GameShell/GAPI_HIGHSCORE_INPUT_CLEAR new
.field_map GameShell/GAMenuDataLast try
.field_map GameShell/PBSMargin byte
.field_map GameShell/GAPicSelectEvent case
.field_map GameShell/GACOLOR_DARK_MAGENTA char
.field_map GameShell/GAM_ALTERNATIVES_MANAGEMENT else
.field_map GameShell/GAPI_HIGHSCORE_UNSET_CHAR goto
.field_map GameShell/alignCenter long
.field_map GameShell/offscreen null
.field_map GameShell/ClearHighScoreList void
.field_map GameShell/GAM_OPP_ALL b
.field_map GameShell/GAM_OPT_BACKGROUND_PIC_NONE c
.field_map GameShell/GAReadByteEvent d
.field_map GameShell/GACOLOR_DARK_BLUE e
.field_map GameShell/KeyFour f
.field_map GameShell/GAM_LEVEL_HARD g
.field_map GameShell/fillColor h
.field_map GameShell/KeyFive i
.field_map GameShell/KeyLeftUp j
.field_map GameShell/GAM_OPT_SOUND k
.field_map GameShell/GATerminateEvent l
.field_map GameShell/GAComPutIPEvent m
.field_map GameShell/GAComBTInquireResponseEvent n
.field_map GameShell/GAM_OPT_CHESSMOVE o
.field_map GameShell/GAM_START_NEW p
.field_map GameShell/GATimerEvent q
.field_map GameShell/GAPI_HIGHSCORE_INPUT_ACCEPT r
.field_map GameShell/GAM_OPT_BACKGROUND_PIC_CENTER_FIT s
.field_map GameShell/GAPI_HIGHSCORE_INPUT_NOT_ACCEPT t
.field_map GameShell/GAPI_HIGHSCORE_USE_NAME u
.field_map GameShell/GACOLOR_RED v
.field_map GameShell/lineColor w
.field_map GameShell/GAStartEvent x
.field_map GameShell/GACOLOR_GRAY y
.field_map GameShell/GAMenuDataBackgroundPic z
.field_map GameShell/GAM_START_ALL A
.field_map GameShell/DoneHighScoreList B
.field_map GameShell/GACOLOR_PURPLE C
.field_map GameShell/randomGenerator D
.field_map GameShell/GAPI_HIGHSCORE_SHOW_ANIM_STEP E
.field_map GameShell/GAM_OPT_FOREGROUND_PIC_FILE F
.field_map GameShell/keyArray G
.field_map GameShell/PBHeight H
.field_map GameShell/timerThread I
.field_map GameShell/GAM_HIGHSCORE_LIST_EMPTY J
.field_map GameShell/GACOLOR_BROWN K
.field_map GameShell/KeyYes L
.field_map GameShell/GAM_OPT_FOREGROUND_PIC_TILE M
.field_map GameShell/GAM_ACCSEARCH_NONE N
.field_map GameShell/GAComOpenEvent O
.field_map GameShell/GACOLOR_DARK_CYAN P
.field_map GameShell/GAM_ACCSEARCH_ALL Q
.field_map GameShell/PBFMargin R
.field_map GameShell/keyPos S
.field_map GameShell/GAPI_HIGHSCORE_INPUT_STEP_BACKWARD2 T
.field_map GameShell/KeyPHF U
.field_map GameShell/GAPI_HIGHSCORE_INPUT_STEP_BACKWARD1 V
.field_map GameShell/GAPI_HIGHSCORE_SHOW_CURSOR_SPEED W
.field_map GameShell/GAM_LEVEL_EASY X
.field_map GameShell/GAM_HIGHSCORE_VIEW Y
.field_map GameShell/KeyOption Z
.field_map GameShell/GAM_HIGHSCORE_CLEAR aa
.field_map GameShell/ViewHighscoreEntry ab
.field_map GameShell/loadProgress ac
.field_map GameShell/GACOLOR_DARK_GREEN6 ad
.field_map GameShell/GATimerAll ae
.field_map GameShell/KeyTwo af
.field_map GameShell/GAM_OPT_FORBIDDEN_RULES ag
.field_map GameShell/GACOLOR_DARK_YELLOW ah
.field_map GameShell/GAPI_HIGHSCORE_NUMBER_OF_ENTRYS ai
.field_map GameShell/DiffWidth aj
.field_map GameShell/KeyClear ak
.field_map GameShell/KeySeven al
.field_map GameShell/GAM_LEVEL_MEDIUM am
.field_map GameShell/GACOLOR_GREEN an
.field_map GameShell/KeyVoiceNote ao
.field_map GameShell/GAPI_HSANIM_FOREGR ap
.field_map GameShell/GAM_LEVEL_VERYHARD aq
.field_map GameShell/PBBMargin ar
.field_map GameShell/GAM_OPP_4_SAME_PHONE as
.field_map GameShell/scoreColor at
.field_map GameShell/GAM_ALTERNATIVES_NONE au
.field_map GameShell/SendHighScoreList av
.field_map GameShell/GAM_BOARD_NUMBER aw
.field_map GameShell/GAComCloseResponseEvent ax
.field_map GameShell/hsForegroundImage ay
.field_map GameShell/KeyVolumeUp az
.field_map GameShell/DISPLAY_WIDTH aA
.field_map GameShell/GAM_ALTERNATIVES_INFO aB
.field_map GameShell/GACOLOR_WHITE aC
.field_map GameShell/KeyNine aD
.field_map GameShell/clearColor aE
.field_map GameShell/GAMES_HIGHSCORE_ICON_ID aF
.field_map GameShell/GACOLOR_YELLOW aG
.field_map GameShell/GACOLOR_DARK_RED aH
.field_map GameShell/KeyDown aI
.field_map GameShell/HSTMargin aJ
.field_map GameShell/GAM_ACCSEARCH_ACCEPT aK
.field_map GameShell/KeyNo aL
.field_map GameShell/GACOLOR_SKYBLUE aM
.field_map GameShell/GAMenuDataPhoneNumber aN
.field_map GameShell/GAMenuDataBirthdate aO
.field_map GameShell/GACOLOR_ORANGE aP
.field_map GameShell/GAM_OPT_BACKGROUND_PIC_FILE aQ
.field_map GameShell/GAM_START_NONE aR
.field_map GameShell/GAComPutResponseEvent aS
.field_map GameShell/GAMenuDataForegroundPic aT
.field_map GameShell/GAM_OPP_CABLE aU
.field_map GameShell/GAComDNSLookupResponseEvent aV
.field_map GameShell/GAM_ACCSEARCH_SEARCH aW
.field_map GameShell/GAM_OPT_PLAYER_SIDE_WHITE aX
.field_map GameShell/HAS_WAP aY
.field_map GameShell/KeyEight aZ
.field_map GameShell/GAM_OPT_BACKGROUND_PIC_TILE a0
.field_map GameShell/GARedrawEvent a1
.field_map GameShell/GAM_LEVEL_NONE a2
.field_map GameShell/GACOLOR_BLUE a3
.field_map GameShell/GAM_LEVEL_VERYEASY a4
.field_map GameShell/GAM_OPP_PHONE a5
.field_map GameShell/GAM_START_SETBIRTHDATE a6
.field_map GameShell/KeyOne a7
.field_map GameShell/GALastEvent a8
.field_map GameShell/GAPI_HIGHSCORE_INPUT_STEP_FORWARD2 a9
.field_map GameShell/GAPI_HIGHSCORE_INPUT_STEP_FORWARD1 ba
.field_map GameShell/GACOLOR_DARK_GRAY bb
.field_map GameShell/midlet bc
.field_map GameShell/InputHighscoreEntry bd
.field_map GameShell/HighscoreIconId be
.field_map GameShell/KeyLeft bf
.field_map GameShell/GACOLOR_PINK bg
.field_map GameShell/GACOLOR_BLACK bh
.field_map GameShell/DISPLAY_HEIGHT bi
.field_map GameShell/KeyJoystickSelect bj
.field_map GameShell/GALostFocusEvent bk
.field_map GameShell/g bl
.field_map GameShell/GAM_OPT_FOREGROUND_PIC_CENTER_FIT bm
.field_map GameShell/GAM_OPT_FOREGROUND_PIC_NONE bn
.field_map GameShell/KeyVolumeDown bo
.field_map GameShell/GAM_OPP_NONE bp
.field_map GameShell/GAM_OPT_BACKGROUND_PIC_CENTER bq
.field_map GameShell/KeyZero br
.field_map GameShell/stopped bs
.field_map GameShell/GAM_OPT_PLAYER_SIDE_BLACK bt
.field_map GameShell/GACOLOR_CYAN bu
.field_map GameShell/GAM_OPP_SMS bv
.field_map GameShell/GATimer3 bw
.field_map GameShell/GAM_OPT_NONE bx
.field_map GameShell/GATimer2 by
.field_map GameShell/GATimer1 bz
.field_map GameShell/GAM_OPP_NETWORK bA
.field_map GameShell/GAMES_HIGHSCORE_ICON_COUNT bB
.field_map GameShell/GAM_START_CLEARRESUME bC
.field_map GameShell/GAGetSMSNrFinnishEvent bD
.field_map GameShell/KeyFlipClose bE
.field_map GameShell/KeyThree bF
.field_map GameShell/GAPI_HIGHSCORE_USE_SCORE bG
.field_map GameShell/GALoadImgEvent bH
.field_map GameShell/GACOLOR_MAGENTA bI
.field_map GameShell/GAGainFocusEvent bJ
.field_map GameShell/GACOLOR_CREAM bK
.field_map GameShell/KeyHash bL
.field_map GameShell/GAM_START_RESUME4 bM
.field_map GameShell/GAM_HIGHSCORE_NONE bN
.field_map GameShell/GAM_START_RESUME3 bO
.field_map GameShell/GAM_START_RESUME2 bP
.field_map GameShell/GAM_START_RESUME1 bQ
.field_map GameShell/TextPack bR
.field_map GameShell/GAM_LEVEL_ALL bS
.field_map GameShell/GAComPutEvent bT
.field_map GameShell/paused bU
.field_map GameShell/GAComOpenResponseEvent bV
.field_map GameShell/GAHighScoreEvent bW
.field_map GameShell/hsBackgroundImage bX
.field_map GameShell/GAComCloseEvent bY
.field_map GameShell/GA_RAND_MAX bZ
.field_map GameShell/GAKeyboardEvent b0
.field_map GameShell/GACOLOR_DARK_GREEN b1
.field_map GameShell/GAResetEvent b2
.field_map GameShell/GAPI_HIGHSCORE_UNINIT_DIFF b3
.field_map GameShell/mso b4
.field_map GameShell/KeyRight b5
.field_map GameShell/GAM_ALTERNATIVES_REMOVEALL b6
.field_map GameShell/GAM_OPT_ALL b7
.field_map GameShell/KeyRightDown b8
.field_map GameShell/GAM_LEVEL_NUMBER b9
.field_map GameShell/GAM_HIGHSCORE_ALL ca
.field_map GameShell/KeyFlipOpen cb
.field_map GameShell/GAM_OPT_VIBRATOR cc
.field_map GameShell/GAM_OPT_FOREGROUND_PIC_CENTER cd
.field_map GameShell/USE_MAC ce
.field_map GameShell/PBTMargin cf
.field_map GameShell/KeyUp cg
.field_map GameShell/GAM_OPP_IRDA ch
.field_map GameShell/KeySix ci
.field_map GameShell/GAMenuSettingsEvent cj
.field_map GameShell/GAM_OPT_LANGUAGE ck
.field_map GameShell/GAM_OPP_SAME_PHONE cl
.field_map GameShell/curEvent cm
.field_map GameShell/ALIGN_TOP_LEFT cn
.field_map GameShell/KeyStar co
.field_map GameShell/SpaceW cp
.method_map GameShell/GACheckForRefresh ()V a
.method_map GameShell/GAGetCurrfontWidth ()I if
.method_map GameShell/run ()V run
.method_map GameShell/loadImages (S)Z a
.method_map GameShell/GAsprintf (Ljava/lang/StringBuffer;Ljava/lang/String;I)I a
.method_map GameShell/Game_GetMenuData (B[S)Ljava/lang/String; a
.method_map GameShell/launchGame ()V do
.method_map GameShell/GALoadNVData (LGameSaveable;)Z a
.method_map GameShell/GASetTimer (BJ)V a
.method_map GameShell/GASetBackgroundColour (I)V a
.method_map GameShell/GAGetCurrColour ()I for
.method_map GameShell/GAHighScoreAddNum (LGameShell$GAPI_HighscoreList_t;LGameShell$GAPI_HighscoreEntry_t;II)Z a
.method_map GameShell/gameMain (LGAEvent;)Z a
.method_map GameShell/GAHighScoreMain (LGAEvent;LGameShell$GAPI_HighscoreList_t;LGameShell$GAPI_HighscoreEntry_t;)Z a
.method_map GameShell/startThread ()V int
.method_map GameShell/handleBackCommand ()V new
.method_map GameShell/GAHighScoreListInit (LGameShell$GAPI_HighscoreList_t;LGameShell$GAPI_HighscoreEntry_t;)V a
.method_map GameShell/GAHighScoreSetScore (LGameShell$GAPI_HighscoreEntry_t;II)V a
.method_map GameShell/GAGetMenuSetting ()LGAMenuSelectObject_t; try
.method_map GameShell/GAGetImageId (Ljava/lang/String;)I a
.method_map GameShell/GAHighScoreCheckMenues (LGameShell$GAPI_HighscoreEntry_t;)I a
.method_map GameShell/keyPressed (I)V keyPressed
.method_map GameShell/GAHighScoreListClear (LGameShell$GAPI_HighscoreList_t;LGameShell$GAPI_HighscoreEntry_t;)V if
.method_map GameShell/GAGetCharHeight (I)I if
.method_map GameShell/GAKillTimer (I)V do
.method_map GameShell/GAGetCurrfontHeight ()I byte
.method_map GameShell/GAInfoBox (IIILjava/lang/String;ILjava/lang/String;ILjava/lang/String;I)V a
.method_map GameShell/GASeed (J)V a
.method_map GameShell/GAMsgBox (Ljava/lang/String;)V if
.method_map GameShell/GAImageProgress (I)V for
.method_map GameShell/GAHighScoreListShow (LGameShell$GAPI_HighscoreList_t;LGameShell$GAPI_HighscoreEntry_t;)V do
.method_map GameShell/GASound (III)V a
.method_map GameShell/RGB (III)I if
.method_map GameShell/GASetFillColour (I)V int
.method_map GameShell/GAHighScoreEntryCheck (LGameShell$GAPI_HighscoreList_t;LGameShell$GAPI_HighscoreEntry_t;)V for
.method_map GameShell/GAPrintTextLabel (IBII)V a
.method_map GameShell/GAGetCurrentDate (Ljava/lang/StringBuffer;)Z a
.method_map GameShell/Game_SetMenuData (BLjava/lang/StringBuffer;S)Z a
.method_map GameShell/setMIDlet (Ljavax/microedition/midlet/MIDlet;)V a
.method_map GameShell/GASoundEffectPlay (Ljava/lang/String;)Z do
.method_map GameShell/GASetCurrColour (I)V new
.method_map GameShell/GAGetCharWidth (I)I try
.method_map GameShell/GASaveNVData (LGameSaveable;)Z if
.method_map GameShell/getHelp ()Ljavax/microedition/lcdui/Alert; case
.method_map GameShell/GARand ()I char
.method_map GameShell/getGameName ()Ljava/lang/String; else
.method_map GameShell/GACharOut (ISS)V a
.method_map GameShell/paint (Ljavax/microedition/lcdui/Graphics;)V paint
.method_map GameShell/handleOkCommand ()V goto
.method_map GameShell/GAHighPerformAnim (LGameShell$GAPI_HighscoreList_t;)V a
.method_map GameShell/keyReleased (I)V keyReleased
.method_map GameShell/GAMsgBox (I)V byte
.method_map GameShell/GAGetFillColour ()I long
.class_map GAMenuSelectObject_t l
.field_map GAMenuSelectObject_t/AllowGenLevels a
.field_map GAMenuSelectObject_t/SelLevelNumber if
.field_map GAMenuSelectObject_t/SelOpponents do
.field_map GAMenuSelectObject_t/SelAccSearch for
.field_map GAMenuSelectObject_t/AllowTwoOnSameLevels int
.field_map GAMenuSelectObject_t/SelOptions new
.field_map GAMenuSelectObject_t/AllowStartMode try
.field_map GAMenuSelectObject_t/birthDate byte
.field_map GAMenuSelectObject_t/AllowOptions case
.field_map GAMenuSelectObject_t/AllowMaxLevelNumber char
.field_map GAMenuSelectObject_t/AllowOpponents else
.field_map GAMenuSelectObject_t/SelLevel goto
.field_map GAMenuSelectObject_t/AllowAccSearch long
.field_map GAMenuSelectObject_t/AllowAlternatives null
.field_map GAMenuSelectObject_t/AllowMinLevelNumber void
.field_map GAMenuSelectObject_t/AllowSingleLevels b
.field_map GAMenuSelectObject_t/AllowComLevels c
.field_map GAMenuSelectObject_t/hsName d
.field_map GAMenuSelectObject_t/SelStartMode e
.field_map GAMenuSelectObject_t/AllowHighScore f
.method_map PulldownMIDlet/createCanvas ()LGameShell; a

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