📄 retroguard.log
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# If this log is to be used for incremental obfuscation / patch generation,
# add any '.class', '.method', '.field' and '.attribute' restrictions here:
#-DO-NOT-EDIT-BELOW-THIS-LINE------------------DO-NOT-EDIT-BELOW-THIS-LINE--
#
# RetroGuard Bytecode Obfuscator, v1.1, a product of Retrologic Systems - www.retrologic.com
#
# Logfile created on Wed Oct 08 18:02:09 CEST 2003
#
# Jar file to be obfuscated: tmp1.jar
# Target Jar file for obfuscated code: tmp2.jar
# RetroGuard Script file used: script.rgs
#
#
# Memory in use after class data structure built: 645416 bytes
# Total memory available : 2031616 bytes
#
#
# Obfuscated name overloading frequency:
# 'a' used 47 times (8%)
# 'if' used 21 times (3%)
# 'do' used 17 times (3%)
# 'for' used 15 times (2%)
# 'new' used 14 times (2%)
# 'int' used 14 times (2%)
# 'byte' used 12 times (2%)
# 'try' used 12 times (2%)
# 'b' used 9 times (1%)
# 'case' used 9 times (1%)
# 'c' used 7 times (1%)
# 'd' used 7 times (1%)
# 'e' used 7 times (1%)
# 'char' used 7 times (1%)
# 'else' used 7 times (1%)
# 'f' used 6 times (1%)
# 'long' used 6 times (1%)
# 'void' used 6 times (1%)
# 'null' used 6 times (1%)
# 'goto' used 6 times (1%)
# Other names (each used in <1% of mappings) used a total of 301 times (64%)
#
#
# Names reserved from obfuscation:
#
.class PulldownMIDlet
#
#
# Obfuscated name mappings (some of these may be unchanged due to polymorphism constraints):
#
.class_map MenuReturner a
.field_map MenuReturner/midlet a
.method_map MenuReturner/run ()V run
.class_map KeyboardState b
.field_map KeyboardState/ShiftDown a
.field_map KeyboardState/ShiftUp if
.field_map KeyboardState/FlipClosed do
.class_map GameSaveable c
.method_map GameSaveable/serialize (Ljava/io/DataOutputStream;)V a
.method_map GameSaveable/unSerialize (Ljava/io/DataInputStream;)V a
.class_map GameMIDlet d
.field_map GameMIDlet/forbiddenMenu a
.field_map GameMIDlet/lock if
.field_map GameMIDlet/tb do
.field_map GameMIDlet/lang for
.field_map GameMIDlet/SINGLE int
.field_map GameMIDlet/COLORWHITE new
.field_map GameMIDlet/soundMenu try
.field_map GameMIDlet/canvas byte
.field_map GameMIDlet/SOUNDON case
.field_map GameMIDlet/LANGUAGE char
.field_map GameMIDlet/SOUNDOFF else
.field_map GameMIDlet/FORBIDDENON goto
.field_map GameMIDlet/SET_BIRTH_DATE long
.field_map GameMIDlet/display null
.field_map GameMIDlet/HARD void
.field_map GameMIDlet/curEvent b
.field_map GameMIDlet/mainMenu c
.field_map GameMIDlet/COLOR d
.field_map GameMIDlet/OK_CMD e
.field_map GameMIDlet/mso f
.field_map GameMIDlet/QUIT g
.field_map GameMIDlet/SOUND h
.field_map GameMIDlet/optionsMenu i
.field_map GameMIDlet/VERY_HARD j
.field_map GameMIDlet/FORBIDDENOFF k
.field_map GameMIDlet/MEDIUM l
.field_map GameMIDlet/EASY m
.field_map GameMIDlet/BACK_CMD n
.field_map GameMIDlet/RESUME o
.field_map GameMIDlet/HSCLEAR_CMD p
.field_map GameMIDlet/HIGHSCORE q
.field_map GameMIDlet/newGameMenu r
.field_map GameMIDlet/HELP s
.field_map GameMIDlet/VERY_EASY t
.field_map GameMIDlet/NEW_GAME u
.field_map GameMIDlet/COLORBLACK v
.field_map GameMIDlet/FORBIDDEN w
.field_map GameMIDlet/OPTIONS x
.field_map GameMIDlet/languageMenu y
.field_map GameMIDlet/TWO_ON_SAME z
.field_map GameMIDlet/colorMenu A
.field_map GameMIDlet/difficultyMenu B
.field_map GameMIDlet/he C
.method_map GameMIDlet/createCanvas ()LGameShell; a
.method_map GameMIDlet/enterHighScore ()V if
.method_map GameMIDlet/GetLang ()S do
.method_map GameMIDlet/unLockCommandAction ()V for
.method_map GameMIDlet/setUpMenus ()V int
.method_map GameMIDlet/destroyApp (Z)V destroyApp
.method_map GameMIDlet/SaveLang (S)Z a
.method_map GameMIDlet/startApp ()V startApp
.method_map GameMIDlet/returnToMenu ()V new
.method_map GameMIDlet/commandAction (Ljavax/microedition/lcdui/Command;Ljavax/microedition/lcdui/Displayable;)V commandAction
.method_map GameMIDlet/doInitMenus ()V try
.method_map GameMIDlet/pauseApp ()V pauseApp
.method_map GameMIDlet/lockCommandAction ()Z byte
.class_map GAEvent e
.field_map GAEvent/ClearHighScore a
.field_map GAEvent/SelectPicResult if
.field_map GAEvent/timerId do
.field_map GAEvent/keyboardState for
.field_map GAEvent/ViewHighScore int
.field_map GAEvent/ClearResume new
.field_map GAEvent/SendHighScore try
.field_map GAEvent/type byte
.field_map GAEvent/key case
.class_map Lang f
.field_map Lang/LANGUAGE_NAME_TXT a
.field_map Lang/nrOfLangs if
.field_map Lang/MENU_GAMES_RENJU_FORBIDDEN_TXT do
.field_map Lang/MENU_GAMES_SAMEGAME_HLP for
.field_map Lang/MENU_GAMES_LEVEL_TXT int
.field_map Lang/nrOfLbls new
.field_map Lang/MENU_GAMES_RENJU_HLP try
.field_map Lang/MENU_GAMES_SINGLE_TXT byte
.field_map Lang/MENU_GAMES_OPTIONS_TXT case
.field_map Lang/MENU_GAMES_RESUME_TXT char
.field_map Lang/MENU_GAMES_VERY_HARD_TXT else
.field_map Lang/labels goto
.field_map Lang/MENU_GAMES_FORBIDDEN_RULES_TXT long
.field_map Lang/MENU_GAMES_HIGHSCORE_CLR_TXT null
.field_map Lang/MENU_GAMES_SOUNDOFF_TXT void
.field_map Lang/MENU_LANGUAGE_TXT b
.field_map Lang/MENU_GAMES_EASY_TXT c
.field_map Lang/GUI_OK_SK d
.field_map Lang/MENU_GAMES_SOUNDON_TXT e
.field_map Lang/MENU_GAMES_HELP_TXT f
.field_map Lang/MENU_GAMES_YOULOSE_TXT g
.field_map Lang/GUI_BACK_SK h
.field_map Lang/MENU_GAMES_SELECTSTARTPOS_TXT i
.field_map Lang/MENU_GAMES_AREYOUSURE_TXT j
.field_map Lang/MENU_GAMES_HIGHSCORE_TXT k
.field_map Lang/MENU_GAMES_BR_SETBDATE_TXT l
.field_map Lang/MENU_GAMES_YOUWIN_TXT m
.field_map Lang/MENU_GAMES_SCORE_TXT n
.field_map Lang/MENU_GAMES_SEND_TXT o
.field_map Lang/MENU_GAMES_TWOONONE_TXT p
.field_map Lang/MENU_GAMES_OTHELLO_BMP_TXT q
.field_map Lang/MENU_GAMES_OTHELLO_OP_TXT r
.field_map Lang/MENU_GAMES_SOUND_TXT s
.field_map Lang/MENU_GAMES_RENJU_SELECT_USER_SIDE_TXT t
.field_map Lang/MENU_GAMES_OTHELLO_YMP_TXT u
.field_map Lang/MENU_GAMES_RENJU_DRAW_TXT v
.field_map Lang/MENU_GAMES_HARD_TXT w
.field_map Lang/MENU_GAMES_OTHELLO_WMP_TXT x
.field_map Lang/MENU_GAMES_VERY_EASY_TXT y
.field_map Lang/MENU_GAMES_NEWGAME_TXT z
.field_map Lang/MENU_GAMES_RENJU_FORBIDDEN_WHITE_WIN_TXT A
.field_map Lang/MENU_GAMES_BLACKWIN_TXT B
.field_map Lang/MENU_GAMES_WHITEWIN_TXT C
.field_map Lang/MENU_GAMES_SELECTCOLOR_TXT D
.field_map Lang/MENU_GAMES_OTHELLO_ID_TXT E
.field_map Lang/MENU_GAMES_MEDIUM_TXT F
.field_map Lang/MENU_GAMES_BIORHYTHM_HLP G
.field_map Lang/MENU_GAMES_OTHELLO_HLP H
.class_map GameSplash g
.field_map GameSplash/canvas a
.field_map GameSplash/run if
.field_map GameSplash/COLOR_BLACK do
.field_map GameSplash/COLOR_YELLOW for
.field_map GameSplash/display int
.field_map GameSplash/COLOR_LIGHT_BLUE new
.field_map GameSplash/splashImage try
.field_map GameSplash/COLOR_WHITE byte
.field_map GameSplash/previousDisplay case
.method_map GameSplash/keyPressed (I)V keyPressed
.method_map GameSplash/paint (Ljavax/microedition/lcdui/Graphics;)V paint
.method_map GameSplash/terminateSplash ()V a
.method_map GameSplash/run ()V run
.method_map GameSplash/getCanvas ()Ljavax/microedition/lcdui/Canvas; if
.class_map PulldownGame$SGSaveGame_t a
.field_map PulldownGame$SGSaveGame_t/this$0 this$0
.field_map PulldownGame$SGSaveGame_t/nItem a
.field_map PulldownGame$SGSaveGame_t/nScore if
.field_map PulldownGame$SGSaveGame_t/HighScoreListEntries do
.field_map PulldownGame$SGSaveGame_t/Flag for
.method_map PulldownGame$SGSaveGame_t/serialize (Ljava/io/DataOutputStream;)V a
.method_map PulldownGame$SGSaveGame_t/unSerialize (Ljava/io/DataInputStream;)V a
.class_map PulldownGame$SGGlobal_t b
.field_map PulldownGame$SGGlobal_t/nPreviousScore a
.field_map PulldownGame$SGGlobal_t/nUndoFlag if
.field_map PulldownGame$SGGlobal_t/nConnectedItem do
.field_map PulldownGame$SGGlobal_t/dCnt for
.field_map PulldownGame$SGGlobal_t/nItemImage int
.field_map PulldownGame$SGGlobal_t/nxCursor new
.field_map PulldownGame$SGGlobal_t/this$0 this$0
.field_map PulldownGame$SGGlobal_t/nItem try
.field_map PulldownGame$SGGlobal_t/nPreviousItem byte
.field_map PulldownGame$SGGlobal_t/nScore case
.field_map PulldownGame$SGGlobal_t/nMenuState char
.field_map PulldownGame$SGGlobal_t/nyCursor else
.class_map PulldownGame h
.field_map PulldownGame/ObjectW cq
.field_map PulldownGame/Image_8bit_16 cr
.field_map PulldownGame/ObjectH cs
.field_map PulldownGame/Cols ct
.field_map PulldownGame/FieldLMargin cu
.field_map PulldownGame/FieldTMargin cv
.field_map PulldownGame/ScoreLMargin cw
.field_map PulldownGame/ScoreRMargin cx
.field_map PulldownGame/ScoreTMargin cy
.field_map PulldownGame/ScoreRow cz
.field_map PulldownGame/SplashTimeOut cA
.field_map PulldownGame/SGSaveData_p cB
.field_map PulldownGame/Image_8bit_771 cC
.field_map PulldownGame/Image_8bit_770 cD
.field_map PulldownGame/SGState cE
.field_map PulldownGame/Image_8bit_1283 cF
.field_map PulldownGame/Image_8bit_1282 cG
.field_map PulldownGame/Image_8bit_1281 cH
.field_map PulldownGame/Image_8bit_1280 cI
.field_map PulldownGame/Image_8bit_259 cJ
.field_map PulldownGame/Image_8bit_515 cK
.field_map PulldownGame/Image_8bit_258 cL
.field_map PulldownGame/Image_8bit_514 cM
.field_map PulldownGame/Image_8bit_257 cN
.field_map PulldownGame/Image_8bit_513 cO
.field_map PulldownGame/Image_8bit_256 cP
.field_map PulldownGame/Image_8bit_4096 cQ
.field_map PulldownGame/ScorePack cR
.field_map PulldownGame/Image_8bit_512 cS
.field_map PulldownGame/Rows cT
.field_map PulldownGame/Image_8bit_1027 cU
.field_map PulldownGame/Image_8bit_1026 cV
.field_map PulldownGame/Image_8bit_1025 cW
.field_map PulldownGame/Image_8bit_769 cX
.field_map PulldownGame/Image_8bit_1024 cY
.field_map PulldownGame/Image_8bit_768 cZ
.field_map PulldownGame/SGHighScoreList_p c0
.field_map PulldownGame/ScLineOffs c1
.field_map PulldownGame/SGGlobal_p c2
.field_map PulldownGame/SG_BITMAP_5 c3
.field_map PulldownGame/SG_BITMAP_4 c4
.field_map PulldownGame/SG_BITMAP_3 c5
.field_map PulldownGame/SG_BITMAP_2 c6
.field_map PulldownGame/SG_BITMAP_1 c7
.method_map PulldownGame/SGInit (LGAEvent;)V if
.method_map PulldownGame/SGCountSameItems ()I null
.method_map PulldownGame/loadImages (S)Z a
.method_map PulldownGame/SGScanSameItem (SS)S a
.method_map PulldownGame/SGItemsDraw ()V void
.method_map PulldownGame/SGRemoveItems ()V b
.method_map PulldownGame/SGTerminate ()V c
.method_map PulldownGame/SGScoreDraw ()V d
.method_map PulldownGame/SGUndo ()V e
.method_map PulldownGame/gameMain (LGAEvent;)Z a
.method_map PulldownGame/SGRedraw ()V f
.method_map PulldownGame/SGGameMain (LGAEvent;)V do
.method_map PulldownGame/GAGetCharHeight (I)I if
.method_map PulldownGame/SGGameSave ()V g
.method_map PulldownGame/SGMenuDraw ()V h
.method_map PulldownGame/SGStateMachine (LGAEvent;)V for
.method_map PulldownGame/SGResumeExist ()Z i
.method_map PulldownGame/SGItemDraw (SSI)V a
.method_map PulldownGame/SGFallDownItems ()V j
.method_map PulldownGame/SGConnectedItemsDraw ()V k
.method_map PulldownGame/SGMenu (LGAEvent;)V int
.method_map PulldownGame/GAGetCharWidth (I)I try
.method_map PulldownGame/SGRedrawField ()V l
.method_map PulldownGame/getHelp ()Ljavax/microedition/lcdui/Alert; case
.method_map PulldownGame/SGPushLeftItems ()V m
.method_map PulldownGame/getGameName ()Ljava/lang/String; else
.method_map PulldownGame/SGDetectConnectedItems (SS)V if
.method_map PulldownGame/GACharOut (ISS)V a
.method_map PulldownGame/SGRedrawSplash ()V n
.method_map PulldownGame/SGCursorDraw ()V o
.method_map PulldownGame/SGGameInit ()V p
.method_map PulldownGame/PulldownGetMenuSetting ()Z q
.method_map PulldownGame/PulldownHighscore (LGAEvent;)Z new
.method_map PulldownGame/SGDetectGameOver ()Z r
.method_map PulldownGame/PulldownInitHighscore ()V s
.method_map PulldownGame/SGGameLoad ()V t
.class_map GameTimerThread i
.field_map GameTimerThread/game a
.field_map GameTimerThread/paintNotScheduled if
.field_map GameTimerThread/periodUpdated do
.field_map GameTimerThread/notQuit for
.field_map GameTimerThread/midlet int
.field_map GameTimerThread/period new
.method_map GameTimerThread/setMIDlet (Ljavax/microedition/midlet/MIDlet;)V a
.method_map GameTimerThread/run ()V run
.class_map HighScoreEntry j
.field_map HighScoreEntry/midlet a
.method_map HighScoreEntry/run ()V run
.class_map GameShell$GAPI_HighscoreList_t a
.field_map GameShell$GAPI_HighscoreList_t/DifficultType a
.field_map GameShell$GAPI_HighscoreList_t/CursorBlinkRate if
.field_map GameShell$GAPI_HighscoreList_t/ShowDifficult do
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