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📄 dialog.js

📁 groupoffice
💻 JS
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// htmlArea v3.0 - Copyright (c) 2003-2004 interactivetools.com, inc.// This copyright notice MUST stay intact for use (see license.txt).//// Portions (c) dynarch.com, 2003-2004//// A free WYSIWYG editor replacement for <textarea> fields.// For full source code and docs, visit http://www.interactivetools.com///// Version 3.0 developed by Mihai Bazon.//   http://dynarch.com/mishoo//// $Id: dialog.js,v 1.6 2004/03/21 08:43:16 mschering Exp $// Though "Dialog" looks like an object, it isn't really an object.  Instead// it's just namespace for protecting global symbols.function Dialog(url, action, init) {	if (typeof init == "undefined") {		init = window;	// pass this window object by default	}	Dialog._geckoOpenModal(url, action, init);};Dialog._parentEvent = function(ev) {	setTimeout( function() { if (Dialog._modal && !Dialog._modal.closed) { Dialog._modal.focus() } }, 50);	if (Dialog._modal && !Dialog._modal.closed) {		HTMLArea._stopEvent(ev);	}};// should be a function, the return handler of the currently opened dialog.Dialog._return = null;// constant, the currently opened dialogDialog._modal = null;// the dialog will read it's args from this variableDialog._arguments = null;Dialog._geckoOpenModal = function(url, action, init) {	var dlg = window.open(url, "hadialog",			      "toolbar=no,menubar=no,personalbar=no,width=10,height=10," +			      "scrollbars=no,resizable=yes,modal=yes,dependable=yes");	Dialog._modal = dlg;	Dialog._arguments = init;	// capture some window's events	function capwin(w) {		HTMLArea._addEvent(w, "click", Dialog._parentEvent);		HTMLArea._addEvent(w, "mousedown", Dialog._parentEvent);		HTMLArea._addEvent(w, "focus", Dialog._parentEvent);	};	// release the captured events	function relwin(w) {		HTMLArea._removeEvent(w, "click", Dialog._parentEvent);		HTMLArea._removeEvent(w, "mousedown", Dialog._parentEvent);		HTMLArea._removeEvent(w, "focus", Dialog._parentEvent);	};	capwin(window);	// capture other frames	for (var i = 0; i < window.frames.length; capwin(window.frames[i++]));	// make up a function to be called when the Dialog ends.	Dialog._return = function (val) {		if (val && action) {			action(val);		}		relwin(window);		// capture other frames		for (var i = 0; i < window.frames.length; relwin(window.frames[i++]));		Dialog._modal = null;	};};

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