📄 sched.c
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/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is the Netscape Portable Runtime library. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1994-2000 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): Silicon Graphics, Inc. * * Portions created by SGI are Copyright (C) 2000-2001 Silicon * Graphics, Inc. All Rights Reserved. * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL"), in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your * version of this file only under the terms of the GPL and not to * allow others to use your version of this file under the MPL, * indicate your decision by deleting the provisions above and * replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient * may use your version of this file under either the MPL or the * GPL. *//* * This file is derived directly from Netscape Communications Corporation, * and consists of extensive modifications made during the year(s) 1999-2000. */#include <stdlib.h>#include <unistd.h>#include <fcntl.h>#include <string.h>#include <time.h>#include <errno.h>#include "common.h"/* Global data */_st_vp_t _st_this_vp; /* This VP */_st_thread_t *_st_this_thread; /* Current thread */int _st_active_count = 0; /* Active thread count */time_t _st_curr_time = 0; /* Current time as returned by time(2) */st_utime_t _st_last_tset; /* Last time it was fetched */int st_poll(struct pollfd *pds, int npds, st_utime_t timeout){ struct pollfd *pd; struct pollfd *epd = pds + npds; _st_pollq_t pq; _st_thread_t *me = _ST_CURRENT_THREAD(); int n; if (me->flags & _ST_FL_INTERRUPT) { me->flags &= ~_ST_FL_INTERRUPT; errno = EINTR; return -1; } if ((*_st_eventsys->pollset_add)(pds, npds) < 0) return -1; pq.pds = pds; pq.npds = npds; pq.thread = me; pq.on_ioq = 1; _ST_ADD_IOQ(pq); if (timeout != ST_UTIME_NO_TIMEOUT) _ST_ADD_SLEEPQ(me, timeout); me->state = _ST_ST_IO_WAIT; _ST_SWITCH_CONTEXT(me); n = 0; if (pq.on_ioq) { /* If we timed out, the pollq might still be on the ioq. Remove it */ _ST_DEL_IOQ(pq); (*_st_eventsys->pollset_del)(pds, npds); } else { /* Count the number of ready descriptors */ for (pd = pds; pd < epd; pd++) { if (pd->revents) n++; } } if (me->flags & _ST_FL_INTERRUPT) { me->flags &= ~_ST_FL_INTERRUPT; errno = EINTR; return -1; } return n;}void _st_vp_schedule(void){ _st_thread_t *thread; if (_ST_RUNQ.next != &_ST_RUNQ) { /* Pull thread off of the run queue */ thread = _ST_THREAD_PTR(_ST_RUNQ.next); _ST_DEL_RUNQ(thread); } else { /* If there are no threads to run, switch to the idle thread */ thread = _st_this_vp.idle_thread; } ST_ASSERT(thread->state == _ST_ST_RUNNABLE); /* Resume the thread */ thread->state = _ST_ST_RUNNING; _ST_RESTORE_CONTEXT(thread);}/* * Initialize this Virtual Processor */int st_init(void){ _st_thread_t *thread; if (_st_active_count) { /* Already initialized */ return 0; } /* We can ignore return value here */ st_set_eventsys(ST_EVENTSYS_DEFAULT); if (_st_io_init() < 0) return -1; memset(&_st_this_vp, 0, sizeof(_st_vp_t)); ST_INIT_CLIST(&_ST_RUNQ); ST_INIT_CLIST(&_ST_IOQ); ST_INIT_CLIST(&_ST_ZOMBIEQ);#ifdef DEBUG ST_INIT_CLIST(&_ST_THREADQ);#endif if ((*_st_eventsys->init)() < 0) return -1; _st_this_vp.pagesize = getpagesize(); _st_this_vp.last_clock = st_utime(); /* * Create idle thread */ _st_this_vp.idle_thread = st_thread_create(_st_idle_thread_start, NULL, 0, 0); if (!_st_this_vp.idle_thread) return -1; _st_this_vp.idle_thread->flags = _ST_FL_IDLE_THREAD; _st_active_count--; _ST_DEL_RUNQ(_st_this_vp.idle_thread); /* * Initialize primordial thread */ thread = (_st_thread_t *) calloc(1, sizeof(_st_thread_t) + (ST_KEYS_MAX * sizeof(void *))); if (!thread) return -1; thread->private_data = (void **) (thread + 1); thread->state = _ST_ST_RUNNING; thread->flags = _ST_FL_PRIMORDIAL; _ST_SET_CURRENT_THREAD(thread); _st_active_count++;#ifdef DEBUG _ST_ADD_THREADQ(thread);#endif return 0;}#ifdef ST_SWITCH_CBst_switch_cb_t st_set_switch_in_cb(st_switch_cb_t cb){ st_switch_cb_t ocb = _st_this_vp.switch_in_cb; _st_this_vp.switch_in_cb = cb; return ocb;}st_switch_cb_t st_set_switch_out_cb(st_switch_cb_t cb){ st_switch_cb_t ocb = _st_this_vp.switch_out_cb; _st_this_vp.switch_out_cb = cb; return ocb;}#endif/* * Start function for the idle thread *//* ARGSUSED */void *_st_idle_thread_start(void *arg){ _st_thread_t *me = _ST_CURRENT_THREAD(); while (_st_active_count > 0) { /* Idle vp till I/O is ready or the smallest timeout expired */ _ST_VP_IDLE(); /* Check sleep queue for expired threads */ _st_vp_check_clock(); me->state = _ST_ST_RUNNABLE; _ST_SWITCH_CONTEXT(me); } /* No more threads */ exit(0); /* NOTREACHED */ return NULL;}void st_thread_exit(void *retval){ _st_thread_t *thread = _ST_CURRENT_THREAD(); thread->retval = retval; _st_thread_cleanup(thread); _st_active_count--; if (thread->term) { /* Put thread on the zombie queue */ thread->state = _ST_ST_ZOMBIE; _ST_ADD_ZOMBIEQ(thread); /* Notify on our termination condition variable */ st_cond_signal(thread->term); /* Switch context and come back later */ _ST_SWITCH_CONTEXT(thread); /* Continue the cleanup */ st_cond_destroy(thread->term); thread->term = NULL; }#ifdef DEBUG _ST_DEL_THREADQ(thread);#endif if (!(thread->flags & _ST_FL_PRIMORDIAL)) _st_stack_free(thread->stack); /* Find another thread to run */ _ST_SWITCH_CONTEXT(thread); /* Not going to land here */}int st_thread_join(_st_thread_t *thread, void **retvalp){ _st_cond_t *term = thread->term; /* Can't join a non-joinable thread */ if (term == NULL) { errno = EINVAL; return -1; } if (_ST_CURRENT_THREAD() == thread) { errno = EDEADLK; return -1; } /* Multiple threads can't wait on the same joinable thread */ if (term->wait_q.next != &term->wait_q) { errno = EINVAL; return -1; } while (thread->state != _ST_ST_ZOMBIE) { if (st_cond_timedwait(term, ST_UTIME_NO_TIMEOUT) != 0) return -1; } if (retvalp) *retvalp = thread->retval; /* * Remove target thread from the zombie queue and make it runnable. * When it gets scheduled later, it will do the clean up. */ thread->state = _ST_ST_RUNNABLE; _ST_DEL_ZOMBIEQ(thread); _ST_ADD_RUNQ(thread); return 0;}void _st_thread_main(void){ _st_thread_t *thread = _ST_CURRENT_THREAD(); /* * Cap the stack by zeroing out the saved return address register * value. This allows some debugging/profiling tools to know when * to stop unwinding the stack. It's a no-op on most platforms. */ MD_CAP_STACK(&thread); /* Run thread main */ thread->retval = (*thread->start)(thread->arg); /* All done, time to go away */ st_thread_exit(thread->retval);}/* * Insert "thread" into the timeout heap, in the position * specified by thread->heap_index. See docs/timeout_heap.txt * for details about the timeout heap.
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