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📄 iecanvas.js

📁 WEBGAME源码,有架设说明,只是非常简单
💻 JS
字号:
if (!window.all)  // if IE{   document.attachEvent("onreadystatechange", // document load    function ()     {                if (document.readyState == "complete")       {              var el  =  document.getElementById("canvas");        var outerHTML = el.outerHTML;        var newEl = document.createElement(outerHTML);        el.parentNode.replaceChild(newEl, el);        el = newEl;        el.getContext = function () {          if (this.cont) return this.cont;          return this.cont = new PMD_2D(this);        };        el.style.width = el.attributes.width.nodeValue + "px";        el.style.height = el.attributes.height.nodeValue + "px";      }     }  );//*****************************************************************************************************  function convert_style(str) {    var m = Array();    m = str.match(/.*\((\d*),(\d*),(\d*),(\d*)\)/);    for(var i = 1; i<=3; i++ )      m[i] = (m[i]*1).toString(16).length < 2 ? '0' + (m[i]*1).toString(16) : (m[i]*1).toString(16);    return ['#' + m[1] + m[2] + m[3], 1];  }//------------------------------------------------------------------------------    function PMD_2D(th) {    this.element_ = th;    this.pmd_arr = Array();    this.strokeStyle;    this.fillStyle;    this.lineWidth;        this.closePath = function() {      this.pmd_arr.push({type: "close"});    }        this.clearRect = function() {      this.element_.innerHTML = "";      this.pmd_arr = [];    }        this.beginPath = function() {      this.pmd_arr = [];    }    this.moveTo = function(aX, aY) {      this.pmd_arr.push({type: "moveTo", x: aX, y: aY});    }    this.lineTo = function(aX, aY) {      this.pmd_arr.push({type: "lineTo", x: aX, y: aY});    }    this.arc = function(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) {      if (!aClockwise) {        var t = aStartAngle;        aStartAngle = aEndAngle;        aEndAngle = t;      }      var xStart = aX + (Math.cos(aStartAngle) * aRadius);      var yStart = aY + (Math.sin(aStartAngle) * aRadius);      var xEnd = aX + (Math.cos(aEndAngle) * aRadius);      var yEnd = aY + (Math.sin(aEndAngle) * aRadius);      this.pmd_arr.push({type: "arc", x: aX, y: aY,                             radius: aRadius, xStart: xStart, yStart: yStart, xEnd: xEnd, yEnd: yEnd});    }    this.rect = function(aX, aY, aW, aH) {      this.moveTo(aX, aY);      this.lineTo(aX + aW, aY);      this.lineTo(aX + aW, aY + aH);      this.lineTo(aX, aY + aH);      this.closePath();    }    this.fillRect = function(aX, aY, aW, aH) {      this.beginPath();      this.moveTo(aX, aY);      this.lineTo(aX + aW, aY);      this.lineTo(aX + aW, aY + aH);      this.lineTo(aX, aY + aH);      this.closePath();      this.stroke(true);    }    this.stroke = function(aFill) {      var Str = Array();      var a = convert_style(aFill ? this.fillStyle : this.strokeStyle);      var color = a[0];      Str.push('<v:shape',               ' fillcolor="', color, '"',               ' filled="', Boolean(aFill), '"',               ' style="position:absolute;width:10;height:10;"',               ' coordorigin="0 0" coordsize="10 10"',               ' stroked="', !aFill, '"',               ' strokeweight="', this.lineWidth, '"',               ' strokecolor="', color, '"',               ' path="');      for (var i = 0; i < this.pmd_arr.length; i++) {        var p = this.pmd_arr[i];                if (p.type == "moveTo") {          Str.push(" m ");          Str.push(Math.floor(p.x), ",",Math.floor(p.y));        } else if (p.type == "lineTo") {          Str.push(" l ");          Str.push(Math.floor(p.x), ",",Math.floor(p.y));        } else if (p.type == "close") {          Str.push(" x ");        } else if (p.type == "arc") {          Str.push(" ar ");          Str.push(Math.floor(p.x - p.radius), ",",                   Math.floor(p.y - p.radius), " ",                   Math.floor(p.x + p.radius), ",",                   Math.floor(p.y + p.radius), " ",                   Math.floor(p.xStart), ",", Math.floor(p.yStart), " ",                   Math.floor(p.xEnd), ",", Math.floor(p.yEnd));        }      }          Str.push(' ">');      Str.push("</v:shape>");          this.element_.insertAdjacentHTML("beforeEnd", Str.join(""));      this.pmd_arr = Array();    }  };}

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