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📄 load_save_file_data.h

📁 利用c++语言写的三维FDTD
💻 H
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#include <stdio.h>

//functions to save data

int save_1D(double *Tomb, long n_x_a, long n_x_b, long n_t, char *ut_nev);
int save_1D_long(long *Tomb, long n_x_a, long n_x_b, long n_t, char *ut_nev);

int save_1D_binary(double *Tomb, long  nx, long  n_t, char *ut_nev);

int save_2D(double **Tomb, long n_x_a, long n_x_b, long n_y_a, long n_y_b, 
			long n_t, char *ut_nev);

int save_2D_binary(double **Tomb, long  nx, long  ny, long  n_t, char *ut_nev);

int save_2D_long(long **Tomb, long n_x_a, long n_x_b, long n_y_a, long n_y_b, 
				 long n_t, char *ut_nev);

int save_3D_binary(double ***Tomb, long nx, long ny, long nz, long n_t, char *ut_nev);

//functions to read data from ascii files 
//double elements
int load_2D(double **Tomb, long  nx, long  ny, char * ut_nev);
//long  elements
int load_2D_long(long **Tomb, long  nx, long  ny, char * ut_nev);

//read data from binary files
int load_1D_binary(double *Tomb, long nx, char *ut_nev);
int load_2D_binary(double **Tomb, long nx, long ny, char *ut_nev);
int load_3D_binary(double ***Tomb, long nx, long ny, long nz, char *ut_nev);

//read data from ascii file
int load_1D_double(double *Tomb, long nx, char * ut_nev);
int load_1D_long(long *Tomb, long nx, char *ut_nev);

//read a 3D matrix with long  elements
int load_3D_Geom_long(long ***Tomb, long nx, long ny, long nz, char *ut_nev);


//Save xy plane from 3D data structure
int save_3D_xy(double ***Tomb, long n_x_a, long n_x_b, long n_y_a, long n_y_b, 
			   long nz, long n_t, char *ut_nev);
//Save xz plane from 3D data structure
int save_3D_xz(double ***Tomb, long n_x_a, long n_x_b, long ny, long n_z_a, 
			   long n_z_b, long n_t, char *ut_nev);
//Save yz plane from 3D data structure
int save_3D_yz(double ***Tomb, long nx, long n_y_a, long n_y_b, long n_z_a, 
			   long n_z_b, long n_t, char *ut_nev);

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