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# Microsoft Developer Studio Project File - Name="MiniWin" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=MiniWin - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MiniWin.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MiniWin.mak" CFG="MiniWin - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MiniWin - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "MiniWin - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "MiniWin - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "DVBSI" /I "Portable" /I ".\\" /I "utils" /I "MinWin" /I "font" /I "image" /I "epg" /I "browser" /I "games" /I "wabavm" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "SMALLMEM" /D "DVB" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib mpr.lib /nologo /subsystem:windows /machine:I386 /out:"Release/STBEmulator.exe"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "MiniWin - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /W4 /Gm /GX /ZI /Od /I "Portable" /I ".\\" /I "utils" /I "MinWin" /I "fonts" /I "image" /I "epg" /I "browser" /I "games" /I "wabavm" /D "_DEBUG" /D "DEBUGCMDLINE.WITH_THREAD" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "SMALLMEM" /D "DVB" /FR /FD /GZ /Zm256 /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 wsock32.lib winmm.lib mpr.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/STBEmulator.exe" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "MiniWin - Win32 Release"
# Name "MiniWin - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\minWin\DVBSysInit.c
# End Source File
# Begin Source File
SOURCE=.\MiniWin.cpp
# ADD CPP /Yu"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\MiniWin.rc
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\minWin\blockheap.h
# End Source File
# Begin Source File
SOURCE=.\minWin\galsurface.h
# End Source File
# Begin Source File
SOURCE=.\minWin\imagelist.h
# End Source File
# Begin Source File
SOURCE=.\MiniWin.h
# End Source File
# Begin Source File
SOURCE=.\minWin\osdbitmap.h
# End Source File
# Begin Source File
SOURCE=.\minWin\osdcommctrl.h
# End Source File
# Begin Source File
SOURCE=.\minWin\osdcontrol.h
# End Source File
# Begin Source File
SOURCE=.\minWin\OSDDesktop.h
# End Source File
# Begin Source File
SOURCE=.\minWin\osdgenerator.h
# End Source File
# Begin Source File
SOURCE=.\minWin\osdInternal.h
# End Source File
# Begin Source File
SOURCE=.\minWin\osdmessage.h
# End Source File
# Begin Source File
SOURCE=.\minWin\osdwinbase.h
# End Source File
# Begin Source File
SOURCE=.\minWin\OSDWindef.h
# End Source File
# Begin Source File
SOURCE=.\minWin\OSDWindows.h
# End Source File
# Begin Source File
SOURCE=.\minWin\osdwingdi.h
# End Source File
# Begin Source File
SOURCE=.\minWin\osdwinnls.h
# End Source File
# Begin Source File
SOURCE=.\minWin\osdwinnt.h
# End Source File
# Begin Source File
SOURCE=.\minWin\osdwinuser.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\minWin\WinMgr.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\bitmap1.bmp
# End Source File
# Begin Source File
SOURCE=.\MiniWin.ico
# End Source File
# Begin Source File
SOURCE=.\small.ico
# End Source File
# End Group
# Begin Group "utils"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\utils\dvbhelpers.c
# End Source File
# Begin Source File
SOURCE=.\utils\dvbtext.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\utils\dvbtext.h
# End Source File
# Begin Source File
SOURCE=.\utils\dvbutils.h
# End Source File
# Begin Source File
SOURCE=.\utils\EpgPF.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\utils\epgWnd.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\utils\Favorite.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\utils\keyboard.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\utils\keyboard.h
# End Source File
# Begin Source File
SOURCE=.\utils\mainMenu.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\utils\nvodWnd.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\utils\osdteletext.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\utils\osdteletext.h
# End Source File
# Begin Source File
SOURCE=.\utils\SatelliteEditor.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\utils\SearchChannel.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\utils\systemSetting.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\utils\systemSetting.h
# End Source File
# Begin Source File
SOURCE=.\utils\Timers.c
# End Source File
# End Group
# Begin Group "games"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\games\ElsGame.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\games\fiveChess.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\games\Game.h
# End Source File
# Begin Source File
SOURCE=.\games\games.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\games\games.h
!IF "$(CFG)" == "MiniWin - Win32 Release"
# PROP Intermediate_Dir "games\Release"
!ELSEIF "$(CFG)" == "MiniWin - Win32 Debug"
# PROP Intermediate_Dir "games\Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\games\snake.c
!IF "$(CFG)" == "MiniWin - Win32 Release"
# PROP Intermediate_Dir "games\Release"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "MiniWin - Win32 Debug"
# PROP Intermediate_Dir "games\Debug"
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# Begin Source File
SOURCE=.\Portable.lib
# End Source File
# Begin Source File
SOURCE=.\Epg.lib
# End Source File
# Begin Source File
SOURCE=.\STBFS.lib
# End Source File
# Begin Source File
SOURCE=.\font.lib
# End Source File
# Begin Source File
SOURCE=.\Browser.lib
# End Source File
# Begin Source File
SOURCE=.\win.lib
# End Source File
# Begin Source File
SOURCE=.\images.lib
# End Source File
# End Target
# End Project
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