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📄 bigunsigned.cc

📁 用C++ 包装了大整数这个类
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				carryOut = (temp < blk[k]);				if (carryIn) {					temp++;					carryOut |= (temp == 0);				}				blk[k] = temp;				carryIn = carryOut;			}			// No more extra iteration to deal with `bHigh'.			// Roll-over a carry as necessary.			for (; carryIn; k++) {				blk[k]++;				carryIn = (blk[k] == 0);			}		}	}	// Zap possible leading zero	if (blk[len - 1] == 0)		len--;}/* * DIVISION WITH REMAINDER * This monstrous function mods *this by the given divisor b while storing the * quotient in the given object q; at the end, *this contains the remainder. * The seemingly bizarre pattern of inputs and outputs was chosen so that the * function copies as little as possible (since it is implemented by repeated * subtraction of multiples of b from *this). *  * "modWithQuotient" might be a better name for this function, but I would * rather not change the name now. */void BigUnsigned::divideWithRemainder(const BigUnsigned &b, BigUnsigned &q) {	/* Defending against aliased calls is more complex than usual because we	 * are writing to both *this and q.	 * 	 * It would be silly to try to write quotient and remainder to the	 * same variable.  Rule that out right away. */	if (this == &q)		throw "BigUnsigned::divideWithRemainder: Cannot write quotient and remainder into the same variable";	/* Now *this and q are separate, so the only concern is that b might be	 * aliased to one of them.  If so, use a temporary copy of b. */	if (this == &b || &q == &b) {		BigUnsigned tmpB(b);		divideWithRemainder(tmpB, q);		return;	}	/*	 * Knuth's definition of mod (which this function uses) is somewhat	 * different from the C++ definition of % in case of division by 0.	 *	 * We let a / 0 == 0 (it doesn't matter much) and a % 0 == a, no	 * exceptions thrown.  This allows us to preserve both Knuth's demand	 * that a mod 0 == a and the useful property that	 * (a / b) * b + (a % b) == a.	 */	if (b.len == 0) {		q.len = 0;		return;	}	/*	 * If *this.len < b.len, then *this < b, and we can be sure that b doesn't go into	 * *this at all.  The quotient is 0 and *this is already the remainder (so leave it alone).	 */	if (len < b.len) {		q.len = 0;		return;	}	// At this point we know (*this).len >= b.len > 0.  (Whew!)	/*	 * Overall method:	 *	 * For each appropriate i and i2, decreasing:	 *    Subtract (b << (i blocks and i2 bits)) from *this, storing the	 *      result in subtractBuf.	 *    If the subtraction succeeds with a nonnegative result:	 *        Turn on bit i2 of block i of the quotient q.	 *        Copy subtractBuf back into *this.	 *    Otherwise bit i2 of block i remains off, and *this is unchanged.	 * 	 * Eventually q will contain the entire quotient, and *this will	 * be left with the remainder.	 *	 * subtractBuf[x] corresponds to blk[x], not blk[x+i], since 2005.01.11.	 * But on a single iteration, we don't touch the i lowest blocks of blk	 * (and don't use those of subtractBuf) because these blocks are	 * unaffected by the subtraction: we are subtracting	 * (b << (i blocks and i2 bits)), which ends in at least `i' zero	 * blocks. */	// Variables for the calculation	Index i, j, k;	unsigned int i2;	Blk temp;	bool borrowIn, borrowOut;	/*	 * Make sure we have an extra zero block just past the value.	 *	 * When we attempt a subtraction, we might shift `b' so	 * its first block begins a few bits left of the dividend,	 * and then we'll try to compare these extra bits with	 * a nonexistent block to the left of the dividend.  The	 * extra zero block ensures sensible behavior; we need	 * an extra block in `subtractBuf' for exactly the same reason.	 */	Index origLen = len; // Save real length.	/* To avoid an out-of-bounds access in case of reallocation, allocate	 * first and then increment the logical length. */	allocateAndCopy(len + 1);	len++;	blk[origLen] = 0; // Zero the added block.	// subtractBuf holds part of the result of a subtraction; see above.	Blk *subtractBuf = new Blk[len];	// Set preliminary length for quotient and make room	q.len = origLen - b.len + 1;	q.allocate(q.len);	// Zero out the quotient	for (i = 0; i < q.len; i++)		q.blk[i] = 0;	// For each possible left-shift of b in blocks...	i = q.len;	while (i > 0) {		i--;		// For each possible left-shift of b in bits...		// (Remember, N is the number of bits in a Blk.)		q.blk[i] = 0;		i2 = N;		while (i2 > 0) {			i2--;			/*			 * Subtract b, shifted left i blocks and i2 bits, from *this,			 * and store the answer in subtractBuf.  In the for loop, `k == i + j'.			 *			 * Compare this to the middle section of `multiply'.  They			 * are in many ways analogous.  See especially the discussion			 * of `getShiftedBlock'.			 */			for (j = 0, k = i, borrowIn = false; j <= b.len; j++, k++) {				temp = blk[k] - getShiftedBlock(b, j, i2);				borrowOut = (temp > blk[k]);				if (borrowIn) {					borrowOut |= (temp == 0);					temp--;				}				// Since 2005.01.11, indices of `subtractBuf' directly match those of `blk', so use `k'.				subtractBuf[k] = temp; 				borrowIn = borrowOut;			}			// No more extra iteration to deal with `bHigh'.			// Roll-over a borrow as necessary.			for (; k < origLen && borrowIn; k++) {				borrowIn = (blk[k] == 0);				subtractBuf[k] = blk[k] - 1;			}			/*			 * If the subtraction was performed successfully (!borrowIn),			 * set bit i2 in block i of the quotient.			 *			 * Then, copy the portion of subtractBuf filled by the subtraction			 * back to *this.  This portion starts with block i and ends--			 * where?  Not necessarily at block `i + b.len'!  Well, we			 * increased k every time we saved a block into subtractBuf, so			 * the region of subtractBuf we copy is just [i, k).			 */			if (!borrowIn) {				q.blk[i] |= (Blk(1) << i2);				while (k > i) {					k--;					blk[k] = subtractBuf[k];				}			} 		}	}	// Zap possible leading zero in quotient	if (q.blk[q.len - 1] == 0)		q.len--;	// Zap any/all leading zeros in remainder	zapLeadingZeros();	// Deallocate subtractBuf.	// (Thanks to Brad Spencer for noticing my accidental omission of this!)	delete [] subtractBuf;}/* BITWISE OPERATORS * These are straightforward blockwise operations except that they differ in * the output length and the necessity of zapLeadingZeros. */void BigUnsigned::bitAnd(const BigUnsigned &a, const BigUnsigned &b) {	DTRT_ALIASED(this == &a || this == &b, bitAnd(a, b));	// The bitwise & can't be longer than either operand.	len = (a.len >= b.len) ? b.len : a.len;	allocate(len);	Index i;	for (i = 0; i < len; i++)		blk[i] = a.blk[i] & b.blk[i];	zapLeadingZeros();}void BigUnsigned::bitOr(const BigUnsigned &a, const BigUnsigned &b) {	DTRT_ALIASED(this == &a || this == &b, bitOr(a, b));	Index i;	const BigUnsigned *a2, *b2;	if (a.len >= b.len) {		a2 = &a;		b2 = &b;	} else {		a2 = &b;		b2 = &a;	}	allocate(a2->len);	for (i = 0; i < b2->len; i++)		blk[i] = a2->blk[i] | b2->blk[i];	for (; i < a2->len; i++)		blk[i] = a2->blk[i];	len = a2->len;	// Doesn't need zapLeadingZeros.}void BigUnsigned::bitXor(const BigUnsigned &a, const BigUnsigned &b) {	DTRT_ALIASED(this == &a || this == &b, bitXor(a, b));	Index i;	const BigUnsigned *a2, *b2;	if (a.len >= b.len) {		a2 = &a;		b2 = &b;	} else {		a2 = &b;		b2 = &a;	}	allocate(a2->len);	for (i = 0; i < b2->len; i++)		blk[i] = a2->blk[i] ^ b2->blk[i];	for (; i < a2->len; i++)		blk[i] = a2->blk[i];	len = a2->len;	zapLeadingZeros();}void BigUnsigned::bitShiftLeft(const BigUnsigned &a, int b) {	DTRT_ALIASED(this == &a, bitShiftLeft(a, b));	if (b < 0) {		if (b << 1 == 0)			throw "BigUnsigned::bitShiftLeft: "				"Pathological shift amount not implemented";		else {			bitShiftRight(a, -b);			return;		}	}	Index shiftBlocks = b / N;	unsigned int shiftBits = b % N;	// + 1: room for high bits nudged left into another block	len = a.len + shiftBlocks + 1;	allocate(len);	Index i, j;	for (i = 0; i < shiftBlocks; i++)		blk[i] = 0;	for (j = 0, i = shiftBlocks; j <= a.len; j++, i++)		blk[i] = getShiftedBlock(a, j, shiftBits);	// Zap possible leading zero	if (blk[len - 1] == 0)		len--;}void BigUnsigned::bitShiftRight(const BigUnsigned &a, int b) {	DTRT_ALIASED(this == &a, bitShiftRight(a, b));	if (b < 0) {		if (b << 1 == 0)			throw "BigUnsigned::bitShiftRight: "				"Pathological shift amount not implemented";		else {			bitShiftLeft(a, -b);			return;		}	}	// This calculation is wacky, but expressing the shift as a left bit shift	// within each block lets us use getShiftedBlock.	Index rightShiftBlocks = (b + N - 1) / N;	unsigned int leftShiftBits = N * rightShiftBlocks - b;	// Now (N * rightShiftBlocks - leftShiftBits) == b	// and 0 <= leftShiftBits < N.	if (rightShiftBlocks >= a.len + 1) {		// All of a is guaranteed to be shifted off, even considering the left		// bit shift.		len = 0;		return;	}	// Now we're allocating a positive amount.	// + 1: room for high bits nudged left into another block	len = a.len + 1 - rightShiftBlocks;	allocate(len);	Index i, j;	for (j = rightShiftBlocks, i = 0; j <= a.len; j++, i++)		blk[i] = getShiftedBlock(a, j, leftShiftBits);	// Zap possible leading zero	if (blk[len - 1] == 0)		len--;}// INCREMENT/DECREMENT OPERATORS// Prefix incrementvoid BigUnsigned::operator ++() {	Index i;	bool carry = true;	for (i = 0; i < len && carry; i++) {		blk[i]++;		carry = (blk[i] == 0);	}	if (carry) {		// Allocate and then increase length, as in divideWithRemainder		allocateAndCopy(len + 1);		len++;		blk[i] = 1;	}}// Postfix increment: same as prefixvoid BigUnsigned::operator ++(int) {	operator ++();}// Prefix decrementvoid BigUnsigned::operator --() {	if (len == 0)		throw "BigUnsigned::operator --(): Cannot decrement an unsigned zero";	Index i;	bool borrow = true;	for (i = 0; borrow; i++) {		borrow = (blk[i] == 0);		blk[i]--;	}	// Zap possible leading zero (there can only be one)	if (blk[len - 1] == 0)		len--;}// Postfix decrement: same as prefixvoid BigUnsigned::operator --(int) {	operator --();}

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