📄 playfairdlg.cpp
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// playfairDlg.cpp : implementation file
//
#include "stdafx.h"
#include "playfair.h"
#include "playfairDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//声明playfair加密/解密用到的函数和变量
extern void plainExpand(CString plain,CString & pExpand);
extern CString keyMtx[5][5];
extern void keyMtxGen(CString key);
extern void playfairEnc(CString pExpand,CString & cipher);
extern void playfairDec(CString cipher,CString & plain);
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPlayfairDlg dialog
CPlayfairDlg::CPlayfairDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPlayfairDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPlayfairDlg)
m_cipher = _T("");
m_dec = _T("");
m_key = _T("");
m_plain = _T("");
m_keymtx = _T("密钥矩阵");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CPlayfairDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPlayfairDlg)
DDX_Text(pDX, IDC_EDIT_CIPHER, m_cipher);
DDX_Text(pDX, IDC_EDIT_DEC, m_dec);
DDX_Text(pDX, IDC_EDIT_KEY, m_key);
DDX_Text(pDX, IDC_EDIT_PLAIN, m_plain);
DDV_MaxChars(pDX, m_plain, 1000);
DDX_Text(pDX, IDC_STATIC_KEYMTX, m_keymtx);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPlayfairDlg, CDialog)
//{{AFX_MSG_MAP(CPlayfairDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_ENC, OnButtonEnc)
ON_BN_CLICKED(IDC_BUTTON_DEC, OnButtonDec)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPlayfairDlg message handlers
BOOL CPlayfairDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CPlayfairDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CPlayfairDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CPlayfairDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CPlayfairDlg::OnButtonEnc()
{
UpdateData(true);
if(m_plain=="" || m_key=="") return;
CString plain=m_plain;
CString pExpand="";
plainExpand(plain,pExpand); //明文分组
CString key=m_key;
keyMtxGen(key); //排列密钥矩阵
CString strKeyMtx="";
for(int i=0;i<5;i++) //显示密钥矩阵
{
for(int j=0;j<5;j++)
strKeyMtx=strKeyMtx+keyMtx[i][j]+" ";
strKeyMtx=strKeyMtx+"\r";
}
m_keymtx=strKeyMtx;
CString cipher="";
playfairEnc(pExpand,cipher); //加密
m_cipher=cipher;
UpdateData(false);
}
void CPlayfairDlg::OnButtonDec()
{
UpdateData(true);
if(m_cipher=="" || m_key=="") return;
CString key=m_key;
keyMtxGen(key); //排列密钥矩阵
CString strKeyMtx="";
for(int i=0;i<5;i++) //显示密钥矩阵
{
for(int j=0;j<5;j++)
strKeyMtx=strKeyMtx+keyMtx[i][j]+" ";
strKeyMtx=strKeyMtx+"\r";
}
m_keymtx=strKeyMtx;
CString cipher=m_cipher;
CString plain="";
playfairDec(cipher,plain); //解密
m_dec=plain;
UpdateData(false);
}
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