📄 spp_dev_a_buttons.c
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/*
This file was autogenerated by buttonparse
*/
#include "spp_dev_a_buttons.h"
#include <pio.h>
#include <app/message/system_message.h>
#include <panic.h>
#include <ps.h>
#include <stdlib.h>
enum {internal_pio_timer_message = 0, double_pio_press_timer};
static InternalState pio_encode(uint16 pressed)
{
switch(pressed)
{
case (1UL<<12) : return sBUTTON_RESET;
default : return Unknown;
}
}
typedef struct
{
unsigned release:1;
unsigned double_tap:1;
unsigned timeout:15;
MessageId id;
} EnterMessage;
/* Messages sent on state entry */
static const EnterMessage enter_messages_sBUTTON_RESET[] = { { 0, 0, 0, BUTTON_RESET_PRESS } };
static const struct
{
uint16 count; const EnterMessage *send;
} enter_messages[] = {
{ 1, enter_messages_sBUTTON_RESET }
};
static void send_pio_enter_messages(PioState *pioState, InternalState state)
{
uint16 init_count = enter_messages[state].count;
uint16 count = init_count;
const EnterMessage *p = enter_messages[state].send;
while(count--)
{
if (p->double_tap)
{
if (pioState->pio_states.double_press == state)
{
if (MessageCancelAll(&pioState->task, double_pio_press_timer))
{
pioState->pio_states.store_held = Unknown;
MessageSend(pioState->client, p->id, 0);
}
else
MessageSendLater(&pioState->task, double_pio_press_timer, 0, p->timeout);
}
else
{
pioState->pio_states.double_press = state;
(void) MessageCancelAll(&pioState->task, double_pio_press_timer);
MessageSendLater(&pioState->task, double_pio_press_timer, 0, p->timeout);
}
}
else
if (!p->release)
MessageSend(pioState->client, p->id, 0);
else
{
pioState->pio_states.store_held = state;
pioState->pio_states.store_count = init_count - (count + 1);
}
p++;
}
}
/* Timed messages to be sent to the client */
typedef struct
{
unsigned repeat:1;
unsigned msec:15; /* Limit to 32767ms. Sounds reasonable. */
unsigned msecRepeat:15;
unsigned release:1;
MessageId id;
} TimedMessage;
static const struct
{
uint16 count;
const TimedMessage *send;
} timed_messages[] =
{
{ 0, 0 }
};
static void send_pio_timed_message(PioState *pioState, const TimedMessage *p, int hold_repeat)
{
const TimedMessage **m = (const TimedMessage **) PanicNull(malloc(sizeof(const TimedMessage *)));
*m = p;
if (hold_repeat)
MessageSendLater(&pioState->task, internal_pio_timer_message, m, p->msecRepeat);
else
MessageSendLater(&pioState->task, internal_pio_timer_message, m, p->msec);
}
static void send_pio_timed_messages(PioState *pioState, InternalState state)
{
uint16 count = timed_messages[state].count;
const TimedMessage *p = timed_messages[state].send;
while(count--)
send_pio_timed_message(pioState, p++, 0);
}
static void pioChanged(Task task, PioState *pioState, uint16 pio_bits)
{
InternalState next;
uint16 raw_bits = 0;
uint16 mState = pio_bits;
mState &= ~ 0;
raw_bits = (pio_bits & 0);
if (raw_bits != pioState->pio_states.pio_raw_bits)
{
PIO_RAW_T *message = malloc(sizeof(PIO_RAW_T));
message->pio = raw_bits;
MessageSend(pioState->client, PIO_RAW, message);
pioState->pio_states.pio_raw_bits = raw_bits;
}
next = pio_encode(mState);
if ((pioState->pio_states.store_held != Unknown) && (next != pioState->pio_states.store_held))
{
uint16 changed = mState ^ pioState->pio_states.store_bits;
uint16 released = changed & pioState->pio_states.store_bits;
if (released == pioState->pio_states.store_bits)
{
const EnterMessage *p = enter_messages[pioState->pio_states.store_held].send;
MessageSend(pioState->client, p[pioState->pio_states.store_count].id, 0);
}
pioState->pio_states.store_held = Unknown;
}
if (pioState->pio_states.timed_id)
{
MessageSend(pioState->client, pioState->pio_states.timed_id, 0);
pioState->pio_states.timed_id = 0;
}
(void) MessageCancelAll(task, internal_pio_timer_message);
if(next != Unknown)
{
send_pio_enter_messages(pioState, next);
send_pio_timed_messages(pioState, next);
}
pioState->pio_states.store_bits = mState;
}
static void pioHandler(Task task, MessageId id, Message data)
{
PioState *pioState = (PioState *) task;
switch(id)
{
case internal_pio_timer_message:
{
const TimedMessage **m = (const TimedMessage **) data;
const TimedMessage *p = *m;
if (p->release)
pioState->pio_states.timed_id = p->id;
else
{
MessageSend(pioState->client, p->id, 0);
pioState->pio_states.timed_id = 0;
}
pioState->pio_states.store_held = Unknown;
if(p->repeat)
{
if(p->msecRepeat)
send_pio_timed_message(pioState, p, 1);
else
send_pio_timed_message(pioState, p, 0);
}
}
break;
case MESSAGE_PIO_CHANGED:
{
const MessagePioChanged *m = (const MessagePioChanged *)data;
pioChanged(task, pioState, m->state^pioState->pio_states.pskey_wakeup);
}
break;
case double_pio_press_timer:
default:
break;
}
}
void pioInit(PioState *pioState, Task client)
{
MessagePioChanged *m = malloc(sizeof(MessagePioChanged));
uint16 pio_get = PioGet();
uint16 pskey_wakeup = 0xFFFF;
pioState->task.handler = pioHandler;
pioState->client = client;
PsFullRetrieve(PSKEY_PIO_WAKEUP_STATE, &pskey_wakeup, sizeof(pskey_wakeup));
pskey_wakeup = ~pskey_wakeup;
pioState->pio_states.store_held = Unknown;
pioState->pio_states.double_press = Unknown;
pioState->pio_states.store_count = 0;
pioState->pio_states.store_bits = 0;
pioState->pio_states.timed_id = 0;
pioState->pio_states.pskey_wakeup = pskey_wakeup;
pioState->pio_states.pio_raw_bits = ~(pio_get^pskey_wakeup) & (0);
(void) MessagePioTask(&pioState->task);
PioDebounce((1UL<<12), 2, 20);
m->state = pio_get & ((1UL<<12));
m->time = 0;
MessageSend(&pioState->task, MESSAGE_PIO_CHANGED, m);
}
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