📄 os_cpu_c.c
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#include "INCLUDES.H"
OS_STK *OSTaskStkInit (void (*task)(void *pd), void *pdata, OS_STK *ptos, INT16U opt)
{
INT32U *stk; //console 下寄存器为32位宽
opt = opt; /* 'opt' is not used, prevent warning */
stk = (INT32U *)ptos; /* Load stack pointer */
*--stk = (INT32U)pdata; /* Simulate call to function with argument */
*--stk = (INT32U)0X00000000; //子程序是从当前esp+4处取得传入的参数,所以此处要空出4个字节
*--stk = (INT32U)task; /* Put pointer to task on top of stack */
*--stk = (INT32U)0x00000202; /* EFL = 0X00000202 */
*--stk = (INT32U)0xAAAAAAAA; /* EAX = 0xAAAAAAAA */
*--stk = (INT32U)0xCCCCCCCC; /* ECX = 0xCCCCCCCC */
*--stk = (INT32U)0xDDDDDDDD; /* EDX = 0xDDDDDDDD */
*--stk = (INT32U)0xBBBBBBBB; /* EBX = 0xBBBBBBBB */
*--stk = (INT32U)0x00000000; /* ESP = 0x00000000 esp可以任意,因为 */
*--stk = (INT32U)0x11111111; /* EBP = 0x11111111 */
*--stk = (INT32U)0x22222222; /* ESI = 0x22222222 */
*--stk = (INT32U)0x33333333; /* EDI = 0x33333333 */
return ((OS_STK *)stk);
}
void OSStartHighRdy(void)
{
OSTaskSwHook();
OSRunning = TRUE;
_asm{
mov ebx, [OSTCBCur] ;//OSTCBCur结构的第一个参数就是esp
mov esp, [ebx] ;//恢复堆栈
popad ;//恢复所有通用寄存器,共8个
popfd ;//恢复标志寄存器
ret ;//ret 指令相当于pop eip 但保护模式下不容许使用eip
;//永远都不返回
}
}
void OSCtxSw(void)
{
_asm{
lea eax, nextstart ;//任务切换回来后从nextstart开始
push eax
pushfd ;//标志寄存器的值
pushad ;//保存EAX -- EDI
mov ebx, [OSTCBCur]
mov [ebx], esp ;//把堆栈入口的地址保存到当前TCB结构中
}
OSTaskSwHook();
OSTCBCur = OSTCBHighRdy;
OSPrioCur = OSPrioHighRdy;
_asm{
mov ebx, [OSTCBCur]
mov esp, [ebx] ;//得到OSTCBHighRdy的esp
popad ;//恢复所有通用寄存器,共8个
popfd ;//恢复标志寄存器
ret ;//跳转到指定任务运行
}
nextstart: //任务切换回来的运行地址
return;
}
extern CONTEXT Context;
extern HANDLE mainhandle;
void OSIntCtxSw(void)
{
OS_STK *sp;
OSTaskSwHook();
sp = (OS_STK *)Context.Esp; //得到主线程当前堆栈指针
//在堆栈中保存相应寄存器。
*--sp = Context.Eip; //先保存eip
*--sp = Context.EFlags; //保存efl
*--sp = Context.Eax;
*--sp = Context.Ecx;
*--sp = Context.Edx;
*--sp = Context.Ebx;
*--sp = Context.Esp; //此时保存的esp是错误的,但OSTCBCur保存了正确的
*--sp = Context.Ebp;
*--sp = Context.Esi;
*--sp = Context.Edi;
OSTCBCur->OSTCBStkPtr = (OS_STK *)sp; //保存当前esp
OSTCBCur = OSTCBHighRdy; //得到当前就绪最高优先级任务的tcb
OSPrioCur = OSPrioHighRdy; //得到当前就绪任务最高优先级数
sp = OSTCBHighRdy->OSTCBStkPtr; //得到重新执行的任务的堆栈指针
//恢复所有处理器的寄存器
Context.Edi = *sp++;
Context.Esi = *sp++;
Context.Ebp = *sp++;
Context.Esp = *sp++; //此时上下文中得到的esp是不正确的
Context.Ebx = *sp++;
Context.Edx = *sp++;
Context.Ecx = *sp++;
Context.Eax = *sp++;
Context.EFlags = *sp++;
Context.Eip = *sp++;
Context.Esp = (unsigned long)sp; //得到正确的esp
SetThreadContext(mainhandle, &Context); //保存主线程上下文
}
void OSInitHookBegin (void)
{
}
void OSInitHookEnd (void)
{
}
void OSTaskCreateHook (OS_TCB *ptcb)
{
ptcb = ptcb; /* Prevent compiler warning */
}
void OSTaskDelHook (OS_TCB *ptcb)
{
ptcb = ptcb; /* Prevent compiler warning */
}
void OSTaskSwHook (void)
{
}
void OSTaskStatHook (void)
{
}
void OSTCBInitHook (OS_TCB *ptcb)
{
ptcb = ptcb; /* Prevent Compiler warning */
}
void OSTimeTickHook (void)
{
}
void OSTaskIdleHook (void)
{
Sleep(1);
}
void CALLBACK OSTickISR(unsigned int a,unsigned int b,unsigned long c,unsigned long d,unsigned long e)
{
if(!FlagEn)
return; //如果当前中断被屏蔽则返回
//挂起线程 --//中止主线程的运行,模拟中断产生.但没有保存寄存器
SuspendThread(mainhandle);
//得到主线程上下文,为切换任务做准备
GetThreadContext(mainhandle, &Context);
OSIntNesting++;
if (OSIntNesting == 1)
{
OSTCBCur->OSTCBStkPtr = (OS_STK *)Context.Esp; //保存当前esp
}
OSTimeTick(); // ucos内部定时
OSIntExit(); // 由于不能使用中断返回指令,所以此函数是要返回的
ResumeThread(mainhandle); //模拟中断返回,主线程得以继续执行
}
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