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📄 perl_codegen.py

📁 用python写的ide开发环境,巨强大,不过需要wxpython的支持
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# codegen.py: code generator functions for wxStaticBitmap objects# $Id: perl_codegen.py,v 1.11 2007/03/27 07:01:53 agriggio Exp $## Copyright (c) 2002-2007 Alberto Griggio <agriggio@users.sourceforge.net># License: MIT (see license.txt)# THIS PROGRAM COMES WITH NO WARRANTYimport common, os#this should be in common _bmp_str_types = {    '.bmp' : 'wxBITMAP_TYPE_BMP',    '.gif' : 'wxBITMAP_TYPE_GIF',    '.xpm' : 'wxBITMAP_TYPE_XPM',    '.jpg' : 'wxBITMAP_TYPE_JPEG',    '.jpeg': 'wxBITMAP_TYPE_JPEG',    '.png' : 'wxBITMAP_TYPE_PNG',    '.pcx' : 'wxBITMAP_TYPE_PCX'    }class PerlCodeGenerator:    def get_code(self, obj):        init = []        plgen = common.code_writers['perl']        prop = obj.properties        attribute = plgen.test_attribute(obj)        id_name, id = plgen.generate_code_id(obj)         if not obj.parent.is_toplevel:            parent = '$self->{%s}' % obj.parent.name        else:            parent = '$self'        bmp_file = prop.get('bitmap', '')        if not bmp_file:            bmp = 'wxNullBitmap'        elif bmp_file.startswith('var:'):            # this is a variable holding bitmap path            var = bmp_file[4:].strip()            if var[0] != "$":                var = "$" + var            bmp = 'Wx::Bitmap->new(%s, wxBITMAP_TYPE_ANY)' % var        elif bmp_file.startswith('code:'):            bmp = '(%s)' % bmp_file[5:].strip()        else:            bmp = 'Wx::Bitmap->new(%s, wxBITMAP_TYPE_ANY)' % \                  plgen.quote_path(bmp_file)        if id_name: init.append(id_name)        if attribute:            prefix = '$self->{%s}' % obj.name        else:            prefix = '$self'        style = prop.get('style')        if not style: style = ''        klass = obj.base;        if klass != obj.klass : klass = obj.klass;         else: klass = klass.replace('wx','Wx::',1);        init.append('%s = %s->new(%s, %s, %s, wxDefaultPosition, wxDefaultSize,'                    ' %s);\n' %  (prefix, klass, parent, id, bmp, style))        props_buf = plgen.generate_common_properties(obj)        if not attribute:            # the object doesn't have to be stored as an attribute of the            # custom class, but it is just considered part of the layout            return [], [], init + props_buf        return init, props_buf, []# end of class PerlCodeGeneratordef initialize():    common.class_names['EditStaticBitmap'] = 'wxStaticBitmap'    plgen = common.code_writers.get('perl')    if plgen:        plgen.add_widget_handler('wxStaticBitmap', PerlCodeGenerator())

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