playertank.java
来自「J2ME编程的50个例子,适合掌上系统的编程」· Java 代码 · 共 45 行
JAVA
45 行
package demo;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
//玩家控制的坦克
public class PlayerTank extends TankSprite{
PlayerTank(Image image, int frameWidth, int frameHeight)
{
super(image, frameWidth, frameHeight);
}
//处理按键的操作,参数keyStates为按键状态
public void Input( int keyStates )
{
if ((keyStates & GameCanvas.UP_PRESSED) != 0)
{//向上移动坦克
SetDir( 0 );
setTransform(TRANS_NONE);
Move( 0, -m_nSpeed );
}
if ((keyStates & GameCanvas.RIGHT_PRESSED) != 0)
{//向右移动坦克
SetDir( 1 );
setTransform(TRANS_ROT90);
Move( m_nSpeed, 0 );
}
if ((keyStates & GameCanvas.DOWN_PRESSED) != 0)
{//向下移动坦克
SetDir( 2 );
setTransform(TRANS_ROT180);
Move( 0, m_nSpeed );
}
if ((keyStates & GameCanvas.LEFT_PRESSED) != 0)
{//向左移动坦克
SetDir( 3 );
setTransform(TRANS_MIRROR_ROT270);
Move( -m_nSpeed, 0 );
}
if ((keyStates & GameCanvas.FIRE_PRESSED) != 0)
{//发射炮弹
CreateBullet();
}
}
}
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