📄 scene.java
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package demo;
import java.io.IOException;
import java.io.InputStream;
import java.util.Random;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.TiledLayer;
public class Scene {
public TiledLayer m_TLayer; //场景
//构造方法
Scene(Random rand, int scrWidth, int scrHeight){
//读取场景的tile图像
try{
Image image = Image.createImage("/demo/map.png");
m_TLayer = new TiledLayer( 10, 25, image, 20, 20 );
int x = scrWidth/2 - m_TLayer.getWidth()/2;
int y = scrHeight - m_TLayer.getHeight();
m_TLayer.setPosition( x, y );
}
catch(Exception e){}
}
public void LoadMap(){
try{
//读取地图文件
InputStream is = getClass().getResourceAsStream("/demo/map.txt");
int ch = -1;
for( int nRow = 0; nRow < m_TLayer.getRows(); nRow ++ )
{
for( int nCol = 0; nCol < m_TLayer.getColumns(); nCol ++ )
{
ch = -1;
while( ( ch < 0 || ch > 3 ) ){
ch = is.read();
if( ch == -1 )
return;
ch = ch - '0';
}
m_TLayer.setCell( nCol, nRow, ch );
}
}
}
catch(IOException ioe){}
catch(Exception e){}
}
//逻辑操作,让场景向下运动
//参数scrWidth、scrHeight分别是屏幕的宽和高
public void Logic( int scrWidth, int scrHeight ){
int x = m_TLayer.getX();
int y = m_TLayer.getY();
y = y + 1;
if( y >= 0 ){ //如果运动到头了,则重新开始
x = scrWidth/2 - m_TLayer.getWidth()/2;
y = scrHeight - m_TLayer.getHeight();
}
m_TLayer.setPosition( x, y );
}
}
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