📄 planesprite.java
字号:
package demo;
import java.io.IOException;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
public class PlaneSprite extends Sprite{
protected int m_nSpeedX = 0; //飞机X方向的移动速率
protected int m_nSpeedY = 0; //飞机Y方向的移动速率
public MissileSprite m_Missile = null;
public PlaneSprite(Image img, int nWidth, int nHeight ) {
super(img, nWidth, nHeight);
try{
Image BImg = Image.createImage( "/demo/missile.png");
m_Missile = new MissileSprite( BImg, 5, 5 );
}
catch (IOException e){}
setVisible( false );
defineReferencePixel( nWidth / 2, nHeight / 2);
}
//设置移动速率,注意速率与速度的差别
public void SetSpeed( int nSpeedX, int nSpeedY ){
m_nSpeedX = nSpeedX;
m_nSpeedY = nSpeedY;
}
//逻辑操作,参数scrWidth、scrHeight分别是屏幕的宽和高
public void Logic( int scrWidth, int scrHeight ){
m_Missile.Logic(scrWidth, scrHeight);
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -