📄 enemyplane.java
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package demo;
import java.util.Random;
import javax.microedition.lcdui.Image;
public class EnemyPlane extends PlaneSprite{
private Random m_Random;
EnemyPlane( Image img, int nWidth, int nHeight ){
super( img, nWidth, nHeight );
m_Random = new Random();
}
//逻辑操作
public void Logic( int scrWidth, int scrHeight ){
super.Logic(scrWidth, scrHeight);
if( isVisible() == false )
return;
int nX = getRefPixelX() + m_nSpeedX;
int nY = getRefPixelY() + m_nSpeedY;
setRefPixelPosition( nX, nY );
if( getRefPixelX() < -getWidth() ||
getRefPixelX() > scrWidth + getWidth() ||
getRefPixelY() < -getHeight()||
getRefPixelY() > scrHeight + getHeight() )
setVisible(false);
CreateMissile();
}
//发射炮弹
private void CreateMissile(){
//如果已经发射了炮弹,则暂时不能发射
if( m_Missile.isVisible() )
return;
int RS = Math.abs(m_Random.nextInt() % 30 );
if( RS != 0 )
return;
int nSpeedX = m_Random.nextInt() % 2;
int nSpeedY = Math.abs(m_Random.nextInt() % 2 ) + 1;
m_Missile.SetSpeed( nSpeedX, nSpeedY );
m_Missile.setRefPixelPosition(
getRefPixelX(), getRefPixelY() );
m_Missile.setVisible(true);
}
}
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