📄 maincanvas.java
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package demo;
import CardMidlet;
import java.util.Random;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.Sprite;
public class MainCanvas extends GameCanvas implements Runnable{
public static final int GAME_UI = 0; //进入用户界面
public static final int GAME_GAMING = 1; //进行游戏
public static final int GAME_END = 2; //游戏结束
public static final int GAME_STATE_NUM = 3; //状态总数
private int m_nState = GAME_UI; //存储当前的游戏状态
private boolean m_bRunning; //控制线程运行
private MyUI m_UI; //界面对象
private MyBack m_Back; //背景对象
private CardSprite m_aCard[]; //纸牌对象
private int m_nCardNum; //玩家手中牌的数目
private int m_nComValue; //电脑的分数
private Sprite m_TextSp; //图形文字对象
private Random m_Random; //随机数对象
public MainCanvas( ){
super(true);
try{
//创建用户界面,并设置界面中的按钮
MyButton button = new MyButton();
m_UI = new MyUI(button);
//创建背景
m_Back = new MyBack();
//创建图形文字对象
Image img = Image.createImage("/demo/text.png");
m_TextSp = new Sprite(img, 82, 25);
int x = getWidth()/2;
int y = getHeight()/2 - 10;
m_TextSp.setRefPixelPosition(x, y);
}
catch(Exception exception){}
setState(GAME_UI);
Start();
}
//重新开牌
private void Reset(){
if( m_aCard == null ){
//创建纸牌对象
try{
m_aCard = new CardSprite[52];
Image img = Image.createImage("/demo/card.png");
for( int n = 0; n < m_aCard.length; n ++ )
{//创建纸牌,并给支派赋予初始的类型和面值
m_aCard[n] = new CardSprite(img, 13, 24);
int type = n / 13;
int value = n % 13 + 1;
m_aCard[n].setCard(type, value);
}
}
catch(Exception exception){}
}
//洗牌操作
int times = 25; //洗牌的次数
//创建随机数对象
if( m_Random == null )
m_Random = new Random();
int index1, index2;
CardSprite temp;
for( int n = 0; n < times; n ++ )
{//随机交换两个位置上的牌
index1 = Math.abs(m_Random.nextInt() % 52);
index2 = Math.abs(m_Random.nextInt() % 52);
temp = m_aCard[index1];
m_aCard[index1] = m_aCard[index2];
m_aCard[index2] = temp;
}
//玩家手中牌的数目清0
m_nCardNum = 0;
//电脑分数范围是:10~21
m_nComValue = Math.abs( m_Random.nextInt() % 12 ) + 10;
}
private void setState( int state ){ //设置游戏状态
if( state < 0 || state >= GAME_STATE_NUM )
return;
m_nState = state;
switch( m_nState ){
case GAME_UI: //进入用户界面
m_UI.setState(MyUI.UI_TITLE); //显示标题界面
break;
case GAME_GAMING: //正在游戏
m_UI.setState(MyUI.UI_HIDE);
break;
}
}
public void Start(){
m_bRunning = true;
Thread thread = new Thread(this); //分配新线程
thread.start(); //线程启动
}
public void run() {
//得到系统当前时间,并将时间换算成毫秒
long T1 = System.currentTimeMillis();
long T2 = T1;
while(m_bRunning){
T2 = System.currentTimeMillis();
if( T2 - T1 > 200 ){ //间隔150毫秒
T1 = T2;
Input();
Logic();
Paint();
}
}
}
public void Stop(){
m_bRunning = false;
}
public void Input(){
int keyStates = getKeyStates();
switch( m_nState ){
case GAME_UI:
{
switch( m_UI.Input( keyStates ) ){
case MyButton.BUTTON_START: //按下开始键
Reset();
setState(GAME_GAMING);
break;
case MyButton.BUTTON_EXIT: //按下退出键
CardMidlet.midlet.notifyDestroyed();
break;
}
}
break;
case GAME_GAMING: //游戏中
if( ( keyStates & GameCanvas.FIRE_PRESSED ) != 0 )
{//按下中心键,继续发牌
m_nCardNum ++;
if( getTotalScore() > 21 )
{//如果总分值大于21,则本次游戏结束,玩家失败
m_TextSp.setFrame(1);
setState(GAME_END);
}
}
else if( ( keyStates & GameCanvas.UP_PRESSED ) != 0 )
{//按下方向键的上键,不再继续发牌,直接比较牌面值
if( getTotalScore() >= m_nComValue )
m_TextSp.setFrame(0); //玩家胜利
else
m_TextSp.setFrame(1); //电脑胜利
setState(GAME_END);
}
break;
case GAME_END:
if( ( keyStates & GameCanvas.FIRE_PRESSED ) != 0 ){
Reset();
setState(GAME_GAMING);
}
break;
}
}
public void Logic(){
}
public void Paint(){
Graphics g = getGraphics();
//用黑色清屏
g.setColor(0);
g.fillRect( 0, 0, getWidth(), getHeight() );
g.setColor(0xFFFFFFFF);
switch( m_nState ){
case GAME_UI: //显示界面
m_UI.Paint(g, getWidth(), getHeight());
break;
case GAME_GAMING: //显示游戏画面
m_Back.Paint(g, getWidth(), getHeight());
int x = getWidth() / 2 - m_nCardNum * m_aCard[0].getWidth() / 2;
int y = getWidth() / 2 + 20;
//显示玩家的纸牌
for( int n = 0; n < m_nCardNum; n ++ ){
m_aCard[n].setPosition(x, y);
m_aCard[n].paint(g);
x += m_aCard[n].getWidth();
}
break;
case GAME_END: //显示结束画面
m_Back.Paint(g, getWidth(), getHeight());
StringBuffer buffer = new StringBuffer();
buffer.append("Computer value:");
buffer.append(m_nComValue);
g.drawString(buffer.toString(), 10, 10, 0 );
//显示胜负文字图像
m_TextSp.paint(g);
break;
}
flushGraphics();
}
//获取玩家手中纸牌的总分数
private int getTotalScore(){
int score = 0;
for( int n = 0; n < m_nCardNum; n ++ ){
score += m_aCard[n].getScore();
}
return score;
}
}
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