📄 maincanvas.java
字号:
package demo;
import TrizoneMidlet;
import java.util.Random;
import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.CommandListener;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
public class MainCanvas extends GameCanvas
implements Runnable, CommandListener{
public static final int GAME_UI = 0; //进入用户界面
public static final int GAME_GAMING = 1; //进行游戏
public static final int GAME_BUTTON = 2; //游戏时显示界面按钮
public static final int GAME_END = 3; //游戏结束
public static final int GAME_STATE_NUM = 4; //状态总数
private int m_nState = GAME_UI; //存储当前的游戏状态
private boolean m_bRunning; //控制线程运行
private MyUI m_UI; //界面对象
private ManSprite m_Man; //英雄对象
private EnemySprite m_Enemy; //敌人对象
private MyBack m_Back; //场景对象
private Random m_Random; //随机数对象
private Command MenuCommand; //高级按钮对象
public MainCanvas( ){
super(true);
try{
//创建用户界面,并设置界面中的按钮
MyButton button = new MyButton(41, 21, 0, 1, -1, -1, -1, 2);
m_UI = new MyUI(button);
}
catch(Exception exception){}
setState(GAME_UI);
Start();
}
//重新开牌
private void Reset(){
//创建随机数对象
if( m_Random == null )
m_Random = new Random();
//创建背景
if( m_Back == null )
m_Back = new MyBack();
//创建英雄
if( m_Man == null ){
try{
Image img = Image.createImage("/demo/man.png");
m_Man = new ManSprite(img, 43, 47);
}
catch(Exception e){}
}
//创建敌人
if( m_Enemy == null ){
try{
Image img = Image.createImage("/demo/enemy.png");
m_Enemy = new EnemySprite(img, 35, 47 );
}
catch(Exception e){}
}
m_Man.setPosition( 50, 80 );
if( MenuCommand == null ){
//创建菜单
MenuCommand = new Command("Menu", Command.OK, 0);
addCommand(MenuCommand);
setCommandListener(this);
}
}
private void setState( int state ){ //设置游戏状态
if( state < 0 || state >= GAME_STATE_NUM )
return;
m_nState = state;
switch( m_nState ){
case GAME_UI: //进入用户界面
m_UI.setState(MyUI.UI_TITLE); //显示标题界面
//设置本游戏的按钮类型,本游戏有:开始及退出两种按钮
m_UI.getButton().setShow(true, false, false, false, false, true );
break;
case GAME_BUTTON: //在游戏中途显示按钮
m_UI.setState(MyUI.UI_BUTTON);
//游戏中途,显示复位与退出按钮
m_UI.getButton().setShow(false, true, false, false, false, true );
break;
case GAME_GAMING: //正在游戏
m_UI.setState(MyUI.UI_HIDE);
break;
case GAME_END: //游戏结束
m_UI.setState(MyUI.UI_HIDE);
break;;
}
}
public void Start(){
m_bRunning = true;
Thread thread = new Thread(this); //分配新线程
thread.start(); //线程启动
}
public void run() {
//得到系统当前时间,并将时间换算成毫秒
long T1 = System.currentTimeMillis();
long T2 = T1;
while(m_bRunning){
T2 = System.currentTimeMillis();
if( T2 - T1 > 100 ){ //间隔100毫秒
T1 = T2;
Input();
Logic();
Paint();
}
}
}
public void Stop(){
m_bRunning = false;
}
public void Input(){
int keyStates = getKeyStates();
switch( m_nState ){
case GAME_UI:
{
switch( m_UI.Input( keyStates ) ){
case MyButton.BUTTON_START: //按下开始键
Reset();
setState(GAME_GAMING);
break;
case MyButton.BUTTON_EXIT: //按下退出键
TrizoneMidlet.midlet.notifyDestroyed();
break;
}
}
break;
case GAME_GAMING: //游戏中
m_Man.Input(keyStates, getWidth(), getHeight());
break;
case GAME_BUTTON: //游戏中途显示按钮
{
switch( m_UI.Input( keyStates ) ){
case MyButton.BUTTON_RESET: //按下复位键
Reset();
setState(GAME_GAMING);
break;
case MyButton.BUTTON_EXIT: //按下退出键
TrizoneMidlet.midlet.notifyDestroyed();
break;
}
}
break;
case GAME_END:
if( ( keyStates & GameCanvas.FIRE_PRESSED ) != 0 ){
Reset();
setState(GAME_GAMING);
}
break;
}
}
public void Logic(){
switch( m_nState ){
case GAME_GAMING:
//碰撞检测
CheckCollision();
//英雄逻辑
m_Man.Logic();
//敌人逻辑
m_Enemy.Logic();
CreateEnemy();
break;
}
}
public void Paint(){
Graphics g = getGraphics();
//清屏
g.setColor(0xFF008800);
g.fillRect( 0, 0, getWidth(), getHeight() );
g.setColor(0xFFFF0000);
switch( m_nState ){
case GAME_UI: //显示界面
m_UI.Paint(g, getWidth(), getHeight());
break;
case GAME_GAMING: //显示游戏画面
case GAME_BUTTON:
case GAME_END:
m_Back.Paint(g, getWidth(), getHeight());
//根据英雄与敌人的位置关系,调整显示顺序
if( m_Man.getY() + m_Man.getHeight() > m_Enemy.getY() + m_Enemy.getHeight() ){
m_Enemy.paint(g);
m_Man.paint(g);
}
else{
m_Man.paint(g);
m_Enemy.paint(g);
}
m_UI.Paint(g, getWidth(), getHeight());
break;
}
flushGraphics();
}
//碰撞检测
private void CheckCollision()
{
switch( m_Man.m_nState ){
case ManSprite.MAN_ATTACK:
if( m_Man.collidesWith( m_Enemy, true) ){
m_Enemy.BeHit(m_Man.getRefPixelX(), getWidth());
}
break;
}
}
//随机产生敌人
public void CreateEnemy() {
if( m_Enemy.isVisible() )
return;
int x = m_Random.nextInt() % (getWidth() - 30);
x = Math.abs(x) + 30;
int y = m_Random.nextInt() % (getHeight()-60);
y = Math.abs(y) + 60;
m_Enemy.Start(x, y);
}
public void commandAction(Command c, Displayable s){
if( c == MenuCommand ){
switch( m_nState ){
case GAME_END: //游戏结束,显示按钮
case GAME_GAMING: //正在游戏,显示按钮
setState(GAME_BUTTON);
break;
case GAME_BUTTON: //正显示按钮,退回游戏
setState(GAME_GAMING);
break;
default:
break;
}
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -