⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 maincanvas.java

📁 J2ME编程的50个例子,适合掌上系统的编程
💻 JAVA
字号:
package demo;
import PipeMidlet;

import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.CommandListener;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.game.GameCanvas;

public class MainCanvas extends GameCanvas 
				implements Runnable, CommandListener{
	public static final int GAME_UI				= 0;	//进入用户界面
	public static final int GAME_GAMING			= 1;	//进行游戏
	public static final int GAME_BUTTON			= 2;	//游戏时显示界面按钮
	public static final int GAME_END				= 3;	//游戏结束
	public static final int GAME_STATE_NUM 		= 4;	//状态总数
	private int m_nState	= GAME_UI;						//存储当前的游戏状态
	
	private boolean		m_bRunning;			    		//控制线程运行
	private MyUI			m_UI;							//界面对象
	private Pipe 			m_Pipe;							//水管对象
	private Command MenuCommand;							//高级按钮对象
	public MainCanvas( ){
		super(true);			
		try{
			//创建用户界面,并设置界面中的按钮
			MyButton button = new MyButton(41, 21, 0, 1, -1, -1, -1, 2);
			m_UI = new MyUI(button);
			//创建方块
			m_Pipe = new Pipe( getWidth(), getHeight() );
        }
        catch(Exception exception){}
        //添加菜单
        MenuCommand 	= new Command("Menu", Command.OK, 0);
        //先不添加菜单按钮
        setCommandListener(this);
        setState(GAME_UI);
		Start();
	}
	private void Reset(){
		m_Pipe.Reset();
	}
	private void setState( int state ){					//设置游戏状态
		if( state < 0 || state >= GAME_STATE_NUM )
			return;
		m_nState = state;
		switch( m_nState ){
		case GAME_UI:										//进入用户界面
			m_UI.setState(MyUI.UI_TITLE);					//显示标题界面
			//设置本游戏的按钮类型,本游戏有:开始、退出两种按钮
			m_UI.getButton().setShow(true, false, false, false, false, true );
			break;
		case GAME_BUTTON:									//在游戏中途显示按钮
			m_UI.setState(MyUI.UI_BUTTON);
			//游戏中途,显示复位与退出按钮
			m_UI.getButton().setShow(false, true, false, false, false, true );
			break;
		case GAME_GAMING:									//正在游戏
			addCommand(MenuCommand);
			m_UI.setState(MyUI.UI_HIDE);
			break;
		case GAME_END:										//游戏结束
			m_UI.setState(MyUI.UI_HIDE);
			break;;
		}
	}
	public void Start(){
		m_bRunning = true;
		Thread thread = new Thread(this);	//分配新线程
		thread.start();						//线程启动
	}
	public void run() {
		//得到系统当前时间,并将时间换算成毫秒
		long T1 = System.currentTimeMillis();
		long T2 = T1;
		while(m_bRunning){
			T2 = System.currentTimeMillis();
			if( T2 - T1 > 100 ){			//间隔100毫秒
				T1 = T2;
				Input();
				Logic();
				Paint();
			}
		}
	}
	public void Stop(){
		m_bRunning = false;
	}
	public void Input(){
		int keyStates = getKeyStates();
		switch( m_nState ){
		case GAME_UI:
			{
				switch( m_UI.Input( keyStates ) ){
				case MyButton.BUTTON_START:					//按下开始键
					Reset();
					setState(GAME_GAMING);
					break;
				case MyButton.BUTTON_EXIT:					//按下退出键
					PipeMidlet.midlet.notifyDestroyed();
					break;
				}
			}
			break;			
		case GAME_GAMING:									//游戏中
			{
				int col = m_Pipe.getCurCol();
				int row = m_Pipe.getCurRow();
				//移动当前水管
				if( ( keyStates & GameCanvas.LEFT_PRESSED ) != 0 )
					m_Pipe.setCurSel(col-1, row);
				if( ( keyStates & GameCanvas.RIGHT_PRESSED ) != 0 )
					m_Pipe.setCurSel(col+1, row);
				if( ( keyStates & GameCanvas.UP_PRESSED ) != 0 )
					m_Pipe.setCurSel(col, row-1);
				if( ( keyStates & GameCanvas.DOWN_PRESSED ) != 0 )
					m_Pipe.setCurSel(col, row+1);
				
				if( ( keyStates & GameCanvas.FIRE_PRESSED ) != 0 ){
					m_Pipe.rotPipe( col, row );		//旋转当前水管
					if( m_Pipe.isFinish() )			//判断是否连接好
						setState(GAME_END);
				}
			}
			break;
		case GAME_BUTTON:									//游戏中途显示按钮
			{
				switch( m_UI.Input( keyStates ) ){
				case MyButton.BUTTON_RESET:					//按下复位键
					Reset();
					setState(GAME_GAMING);
					break;
				case MyButton.BUTTON_EXIT:					//按下退出键
					PipeMidlet.midlet.notifyDestroyed();
					break;
				}
			}
			break;
		case GAME_END:
			break;
		}
	}
	public void Logic(){
	}
	public void Paint(){
		Graphics g = getGraphics();
		//用黑色清屏
		g.setColor(0);
		g.fillRect( 0, 0, getWidth(), getHeight() );
		
		g.setColor(0xFFFFFFFF);
		switch( m_nState ){
		case GAME_UI:								//显示界面
			m_UI.Paint(g, getWidth(), getHeight());
			break;			
		case GAME_GAMING:							//显示游戏画面
		case GAME_BUTTON:
			m_Pipe.Paint(g);
			m_UI.Paint(g, getWidth(), getHeight());
			break;
		case GAME_END:
			m_Pipe.Paint(g);
			g.drawString("恭喜成功", getWidth()/2 - 10, getHeight()/2, 0);
			m_UI.Paint(g, getWidth(), getHeight());
			break;
		}
		flushGraphics();
	}
	public void commandAction(Command c, Displayable s){
		if( c == MenuCommand ){
			switch( m_nState ){	
			case GAME_END:							//游戏结束,显示按钮
			case GAME_GAMING:						//正在游戏,显示按钮	
				setState(GAME_BUTTON);
				break;
			case GAME_BUTTON:						//正显示按钮,退回游戏
				setState(GAME_GAMING);
				break;
			default:
				break;
			}
		}
	}
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -