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📄 swarm.defobj.getname.protocol.html

📁 set for Swarm2.1是圣菲研究院的开发人员对Swarm的特性及其使用描述的最为完备的指南性文档。从这里可以获得最细致的平台说明。
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<HTML><HEAD><TITLE>GetName</TITLE><METANAME="GENERATOR"CONTENT="Modular DocBook HTML Stylesheet Version 1.53"><LINKREL="HOME"TITLE="Documentation Set for Swarm 2.1.1"HREF="set.html"><LINKREL="UP"TITLE="Defobj Library"HREF="swarm.defobj.sgml.reference.html"><LINKREL="PREVIOUS"TITLE="FCall"HREF="swarm.defobj.fcall.protocol.html"><LINKREL="NEXT"TITLE="GetOwner"HREF="swarm.defobj.getowner.protocol.html"></HEAD><BODYCLASS="REFENTRY"BGCOLOR="#FFFFFF"TEXT="#000000"LINK="#0000FF"VLINK="#840084"ALINK="#0000FF"><DIVCLASS="NAVHEADER"><TABLEWIDTH="100%"BORDER="0"CELLPADDING="0"CELLSPACING="0"><TR><THCOLSPAN="3"ALIGN="center">Documentation Set for Swarm 2.1.1</TH></TR><TR><TDWIDTH="10%"ALIGN="left"VALIGN="bottom"><AHREF="swarm.defobj.fcall.protocol.html">Prev</A></TD><TDWIDTH="80%"ALIGN="center"VALIGN="bottom">Reference I. Defobj Library</TD><TDWIDTH="10%"ALIGN="right"VALIGN="bottom"><AHREF="swarm.defobj.getowner.protocol.html">Next</A></TD></TR></TABLE><HRALIGN="LEFT"WIDTH="100%"></DIV><H1><ANAME="SWARM.DEFOBJ.GETNAME.PROTOCOL">GetName</A></H1><DIVCLASS="REFNAMEDIV"><ANAME="AEN3989"></A><H2>Name</H2>GetName&nbsp;--&nbsp; Get name which identifies object in its context of use.</DIV><DIVCLASS="REFSECT1"><ANAME="AEN3992"></A><H2>Description</H2><P> Get name which identifies object in its context of use.</P></DIV><DIVCLASS="REFSECT1"><ANAME="AEN3995"></A><H2>Protocols adopted by GetName</H2><P>None</P></DIV><DIVCLASS="REFSECT1"><ANAME="AEN3998"></A><H2>Methods</H2><DIVCLASS="REFSECT2"><ANAME="AEN4000"></A><H3>Phase: Using</H3><P></P><UL><LI><DIVCLASS="FUNCSYNOPSIS"><ANAME="SWARM.DEFOBJ.GETNAME.METHOD.PU.M431"></A><P></P>- (const char *)<BCLASS="FUNCPROTOTYPE">getName</B><BR> The getName message returns a null-terminated character string that identifies an object in some context of use.  This message is commonly used for objects that are created once in some fixed context where they are also assigned a unique name.  Constant objects defined as part of a program or library are examples.  This message is intended only for returning a name associated with an object throughout its lifetime.  It does not return any data that ever changes.<P></P></DIV></LI></UL></DIV></DIV><DIVCLASS="NAVFOOTER"><HRALIGN="LEFT"WIDTH="100%"><TABLEWIDTH="100%"BORDER="0"CELLPADDING="0"CELLSPACING="0"><TR><TDWIDTH="33%"ALIGN="left"VALIGN="top"><AHREF="swarm.defobj.fcall.protocol.html">Prev</A></TD><TDWIDTH="34%"ALIGN="center"VALIGN="top"><AHREF="set.html">Home</A></TD><TDWIDTH="33%"ALIGN="right"VALIGN="top"><AHREF="swarm.defobj.getowner.protocol.html">Next</A></TD></TR><TR><TDWIDTH="33%"ALIGN="left"VALIGN="top">FCall</TD><TDWIDTH="34%"ALIGN="center"VALIGN="top"><AHREF="swarm.defobj.sgml.reference.html">Up</A></TD><TDWIDTH="33%"ALIGN="right"VALIGN="top">GetOwner</TD></TR></TABLE></DIV></BODY></HTML>

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