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📄 swarm.overview.mag4.build-agents.sect1.html

📁 set for Swarm2.1是圣菲研究院的开发人员对Swarm的特性及其使用描述的最为完备的指南性文档。从这里可以获得最细致的平台说明。
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<HTML><HEAD><TITLE>Building Agents</TITLE><METANAME="GENERATOR"CONTENT="Modular DocBook HTML Stylesheet Version 1.53"><LINKREL="HOME"TITLE="Documentation Set for Swarm 2.1.1"HREF="set.html"><LINKREL="UP"TITLE="Mag 4x:Sketch of Code "HREF="swarm.overview.mag4.chapter.html"><LINKREL="PREVIOUS"TITLE="Defining an Agent"HREF="swarm.overview.mag4.define-agent.sect1.html"><LINKREL="NEXT"TITLE="Building Space objects"HREF="swarm.overview.mag4.build-space.sect1.html"></HEAD><BODYCLASS="SECT1"BGCOLOR="#FFFFFF"TEXT="#000000"LINK="#0000FF"VLINK="#840084"ALINK="#0000FF"><DIVCLASS="NAVHEADER"><TABLEWIDTH="100%"BORDER="0"CELLPADDING="0"CELLSPACING="0"><TR><THCOLSPAN="3"ALIGN="center">Documentation Set for Swarm 2.1.1</TH></TR><TR><TDWIDTH="10%"ALIGN="left"VALIGN="bottom"><AHREF="swarm.overview.mag4.define-agent.sect1.html">Prev</A></TD><TDWIDTH="80%"ALIGN="center"VALIGN="bottom">Chapter 4. Mag 4x:Sketch of Code</TD><TDWIDTH="10%"ALIGN="right"VALIGN="bottom"><AHREF="swarm.overview.mag4.build-space.sect1.html">Next</A></TD></TR></TABLE><HRALIGN="LEFT"WIDTH="100%"></DIV><DIVCLASS="SECT1"><H1CLASS="SECT1"><ANAME="SWARM.OVERVIEW.MAG4.BUILD-AGENTS.SECT1">4.3. Building Agents</A></H1><P>Now that Heatbugs have been defined, the model swarm needs    to create them.  This code fragment is from the    <TTCLASS="LITERAL">buildObjects</TT> method on HeatbugModelSwarm.</P><TABLEBORDER="0"BGCOLOR="#E0E0E0"WIDTH="100%"><TR><TD><PRECLASS="PROGRAMLISTING">&#13;// A loop to create a bunch of heatbugs.for (i = 0; i &lt; numBugs; i++)  {  Heatbug * hbug;  int idealTemp, outputHeat;  // Choose a random ideal temperature, output heat from the specified  // range (model parameters).  idealTemp = [uniformRandom rMin: minIdealTemp Max: maxIdealTemp];  outputHeat = [uniformRandom rMin: minOutputHeat Max: maxOutputHeat];  // Create the heatbug, set the creation time variables  hbug = [Heatbug createBegin: [self getZone]];  [hbug setWorld: world Heat: heat];  hbug = [hbug createEnd];  // Add the bug to the end of the list.  [heatbugList addLast: hbug];  // Now initialize the rest of the heatbug's state.  [hbug setIdealTemperature: idealTemp];  [hbug setOutputHeat: outputHeat];  [hbug setX: [uniformRandom rMax: worldXSize] // random position         Y: [uniformRandom rMax: worldYSize]];}    </PRE></TD></TR></TABLE><P>The details of this code are best explained in reading the    documentation for the libraries and the heatbugs demo application    itself. Essentially, we first generate two random numbers: an    ideal temperature and an output heat for the new Heatbug. We then    create the Hheatbug itself with <TTCLASS="LITERAL">createBegin</TT> and    fill in the required parameters of world and heat. Once those are    set, we can send <TTCLASS="LITERAL">createEnd</TT> to the Heatbug and    it is finished being created. After it's done being created we add    it into a list of Heatbugs in the model and set a few parameters    on it like the ideal temperature and the initial position.</P></DIV><DIVCLASS="NAVFOOTER"><HRALIGN="LEFT"WIDTH="100%"><TABLEWIDTH="100%"BORDER="0"CELLPADDING="0"CELLSPACING="0"><TR><TDWIDTH="33%"ALIGN="left"VALIGN="top"><AHREF="swarm.overview.mag4.define-agent.sect1.html">Prev</A></TD><TDWIDTH="34%"ALIGN="center"VALIGN="top"><AHREF="set.html">Home</A></TD><TDWIDTH="33%"ALIGN="right"VALIGN="top"><AHREF="swarm.overview.mag4.build-space.sect1.html">Next</A></TD></TR><TR><TDWIDTH="33%"ALIGN="left"VALIGN="top">Defining an Agent</TD><TDWIDTH="34%"ALIGN="center"VALIGN="top"><AHREF="swarm.overview.mag4.chapter.html">Up</A></TD><TDWIDTH="33%"ALIGN="right"VALIGN="top">Building Space objects</TD></TR></TABLE></DIV></BODY></HTML>

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