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<HTML><HEAD><TITLE>InternalState</TITLE><METANAME="GENERATOR"CONTENT="Modular DocBook HTML Stylesheet Version 1.53"><LINKREL="HOME"TITLE="Documentation Set for Swarm 2.1.1"HREF="set.html"><LINKREL="UP"TITLE="Random Library"HREF="swarm.random.sgml.reference.html"><LINKREL="PREVIOUS"TITLE="IntegerDistribution"HREF="swarm.random.integerdistribution.protocol.html"><LINKREL="NEXT"TITLE="LCG1gen"HREF="swarm.random.lcg1gen.protocol.html"></HEAD><BODYCLASS="REFENTRY"BGCOLOR="#FFFFFF"TEXT="#000000"LINK="#0000FF"VLINK="#840084"ALINK="#0000FF"><DIVCLASS="NAVHEADER"><TABLEWIDTH="100%"BORDER="0"CELLPADDING="0"CELLSPACING="0"><TR><THCOLSPAN="3"ALIGN="center">Documentation Set for Swarm 2.1.1</TH></TR><TR><TDWIDTH="10%"ALIGN="left"VALIGN="bottom"><AHREF="swarm.random.integerdistribution.protocol.html">Prev</A></TD><TDWIDTH="80%"ALIGN="center"VALIGN="bottom">Reference V. Random Library</TD><TDWIDTH="10%"ALIGN="right"VALIGN="bottom"><AHREF="swarm.random.lcg1gen.protocol.html">Next</A></TD></TR></TABLE><HRALIGN="LEFT"WIDTH="100%"></DIV><H1><ANAME="SWARM.RANDOM.INTERNALSTATE.PROTOCOL">InternalState</A></H1><DIVCLASS="REFNAMEDIV"><ANAME="AEN13749"></A><H2>Name</H2>InternalState -- Archiving routines for internal generator and distribution state.</DIV><DIVCLASS="REFSECT1"><ANAME="AEN13752"></A><H2>Description</H2><P> Methods to save the internal state of an object (generator, distribution) to a memory buffer allocated by the calling program, and to set the state of an object from previously saved state data, provided in a memory buffer.</P><P> NOTE: the putStateInto/setStateFrom methods are NOT portable across architectures, since they store integers and doubles using different byte orders. A portable storage method may be provided in the next release.</P></DIV><DIVCLASS="REFSECT1"><ANAME="AEN13756"></A><H2>Protocols adopted by InternalState</H2><P>None</P></DIV><DIVCLASS="REFSECT1"><ANAME="AEN13759"></A><H2>Methods</H2><DIVCLASS="REFSECT2"><ANAME="AEN13761"></A><H3>Phase: Using</H3><P></P><UL><LI><DIVCLASS="FUNCSYNOPSIS"><ANAME="SWARM.RANDOM.INTERNALSTATE.METHOD.PU.M493"></A><P></P>- (unsigned)<BCLASS="FUNCPROTOTYPE">getStateSize</B><BR> Specifies the minimum buffer size needed.<P></P></DIV></LI><LI><DIVCLASS="FUNCSYNOPSIS"><ANAME="SWARM.RANDOM.INTERNALSTATE.METHOD.PU.M623"></A><P></P>- (void)<BCLASS="FUNCPROTOTYPE">putStateInto:</B> (void *)<VARCLASS="PDPARAM">buffer</VAR> <BR><P></P></DIV></LI><LI><DIVCLASS="FUNCSYNOPSIS"><ANAME="SWARM.RANDOM.INTERNALSTATE.METHOD.PU.M859"></A><P></P>- (void)<BCLASS="FUNCPROTOTYPE">setStateFrom:</B> (void *)<VARCLASS="PDPARAM">buffer</VAR> <BR><P></P></DIV></LI><LI><DIVCLASS="FUNCSYNOPSIS"><ANAME="SWARM.RANDOM.INTERNALSTATE.METHOD.PU.M248"></A><P></P>- (void)<BCLASS="FUNCPROTOTYPE">describe:</B> <VARCLASS="PDPARAM">outStream</VAR> <BR><P></P></DIV></LI><LI><DIVCLASS="FUNCSYNOPSIS"><ANAME="SWARM.RANDOM.INTERNALSTATE.METHOD.PU.M431"></A><P></P>- (const char *)<BCLASS="FUNCPROTOTYPE">getName</B><BR><P></P></DIV></LI><LI><DIVCLASS="FUNCSYNOPSIS"><ANAME="SWARM.RANDOM.INTERNALSTATE.METHOD.PU.M420"></A><P></P>- (unsigned)<BCLASS="FUNCPROTOTYPE">getMagic</B><BR><P></P></DIV></LI></UL></DIV></DIV><DIVCLASS="NAVFOOTER"><HRALIGN="LEFT"WIDTH="100%"><TABLEWIDTH="100%"BORDER="0"CELLPADDING="0"CELLSPACING="0"><TR><TDWIDTH="33%"ALIGN="left"VALIGN="top"><AHREF="swarm.random.integerdistribution.protocol.html">Prev</A></TD><TDWIDTH="34%"ALIGN="center"VALIGN="top"><AHREF="set.html">Home</A></TD><TDWIDTH="33%"ALIGN="right"VALIGN="top"><AHREF="swarm.random.lcg1gen.protocol.html">Next</A></TD></TR><TR><TDWIDTH="33%"ALIGN="left"VALIGN="top">IntegerDistribution</TD><TDWIDTH="34%"ALIGN="center"VALIGN="top"><AHREF="swarm.random.sgml.reference.html">Up</A></TD><TDWIDTH="33%"ALIGN="right"VALIGN="top">LCG1gen</TD></TR></TABLE></DIV></BODY></HTML>
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