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📄 swarm.space.value2ddisplay.protocol.html

📁 set for Swarm2.1是圣菲研究院的开发人员对Swarm的特性及其使用描述的最为完备的指南性文档。从这里可以获得最细致的平台说明。
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<HTML><HEAD><TITLE>Value2dDisplay</TITLE><METANAME="GENERATOR"CONTENT="Modular DocBook HTML Stylesheet Version 1.53"><LINKREL="HOME"TITLE="Documentation Set for Swarm 2.1.1"HREF="set.html"><LINKREL="UP"TITLE="Space Library"HREF="swarm.space.sgml.reference.html"><LINKREL="PREVIOUS"TITLE="Object2dDisplay"HREF="swarm.space.object2ddisplay.protocol.html"><LINKREL="NEXT"TITLE="General"HREF="swarm.space.generic.module.html"></HEAD><BODYCLASS="REFENTRY"BGCOLOR="#FFFFFF"TEXT="#000000"LINK="#0000FF"VLINK="#840084"ALINK="#0000FF"><DIVCLASS="NAVHEADER"><TABLEWIDTH="100%"BORDER="0"CELLPADDING="0"CELLSPACING="0"><TR><THCOLSPAN="3"ALIGN="center">Documentation Set for Swarm 2.1.1</TH></TR><TR><TDWIDTH="10%"ALIGN="left"VALIGN="bottom"><AHREF="swarm.space.object2ddisplay.protocol.html">Prev</A></TD><TDWIDTH="80%"ALIGN="center"VALIGN="bottom">Reference X. Space Library</TD><TDWIDTH="10%"ALIGN="right"VALIGN="bottom"><AHREF="swarm.space.generic.module.html">Next</A></TD></TR></TABLE><HRALIGN="LEFT"WIDTH="100%"></DIV><H1><ANAME="SWARM.SPACE.VALUE2DDISPLAY.PROTOCOL">Value2dDisplay</A></H1><DIVCLASS="REFNAMEDIV"><ANAME="AEN23388"></A><H2>Name</H2>Value2dDisplay&nbsp;--&nbsp; Value2dDisplay displays 2d arrays of values.</DIV><DIVCLASS="REFSECT1"><ANAME="AEN23391"></A><H2>Description</H2><P> Value2dDisplay helps display 2d arrays of values. Value2dDisplay goes through a given Discrete2d array, turn states into colours, and draws them into a Raster widget. </P></DIV><DIVCLASS="REFSECT1"><ANAME="AEN23394"></A><H2>Protocols adopted by Value2dDisplay</H2><P> <AHREF="swarm.objectbase.swarmobject.protocol.html">SwarmObject</A> <AHREF="swarm.defobj.creatable.protocol.html">CREATABLE</A></P></DIV><DIVCLASS="REFSECT1"><ANAME="AEN23399"></A><H2>Methods</H2><DIVCLASS="REFSECT2"><ANAME="AEN23401"></A><H3>Phase: Creating</H3><P></P><UL><LI><DIVCLASS="FUNCSYNOPSIS"><ANAME="SWARM.SPACE.VALUE2DDISPLAY.METHOD.PC.M11"></A><P></P>+ <BCLASS="FUNCPROTOTYPE">create:</B> (id &lt;Zone&gt;)<VARCLASS="PDPARAM">aZone</VAR> <BCLASS="FUNCPROTOTYPE">setDisplayWidget:</B> (id &lt;Raster&gt;)<VARCLASS="PDPARAM">r</VAR> <BCLASS="FUNCPROTOTYPE">colormap:</B> (id &lt;Colormap&gt;)<VARCLASS="PDPARAM">c</VAR> <BCLASS="FUNCPROTOTYPE">setDiscrete2dToDisplay:</B> (id &lt;Discrete2d&gt;)<VARCLASS="PDPARAM">d</VAR> <BR> Convenience constructor for Value2dDisplay<P></P></DIV></LI><LI><DIVCLASS="FUNCSYNOPSIS"><ANAME="SWARM.SPACE.VALUE2DDISPLAY.METHOD.PC.M744"></A><P></P>- <BCLASS="FUNCPROTOTYPE">setDisplayWidget:</B> (id &lt;Raster&gt;)<VARCLASS="PDPARAM">r</VAR> <BCLASS="FUNCPROTOTYPE">colormap:</B> (id &lt;Colormap&gt;)<VARCLASS="PDPARAM">c</VAR> <BR> Set the display widget and the colourmap to use to draw the value array. <P></P></DIV></LI><LI><DIVCLASS="FUNCSYNOPSIS"><ANAME="SWARM.SPACE.VALUE2DDISPLAY.METHOD.PC.M737"></A><P></P>- <BCLASS="FUNCPROTOTYPE">setDiscrete2dToDisplay:</B> (id &lt;Discrete2d&gt;)<VARCLASS="PDPARAM">c</VAR> <BR> Set which array to draw. <P></P></DIV></LI><LI><DIVCLASS="FUNCSYNOPSIS"><ANAME="SWARM.SPACE.VALUE2DDISPLAY.METHOD.PC.M228"></A><P></P>- <BCLASS="FUNCPROTOTYPE">createEnd</B><BR><P></P></DIV></LI></UL></DIV><DIVCLASS="REFSECT2"><ANAME="AEN23447"></A><H3>Phase: Using</H3><P></P><UL><LI><DIVCLASS="FUNCSYNOPSIS"><ANAME="SWARM.SPACE.VALUE2DDISPLAY.METHOD.PU.M739"></A><P></P>- <BCLASS="FUNCPROTOTYPE">setDisplayMappingM:</B> (int)<VARCLASS="PDPARAM">m</VAR> <BCLASS="FUNCPROTOTYPE">C:</B> (int)<VARCLASS="PDPARAM">c</VAR> <BR> Linear transform of states to colours for drawing.  color = state / m + c  If not set, assume m == 1 and c == 0. <P></P></DIV></LI><LI><DIVCLASS="FUNCSYNOPSIS"><ANAME="SWARM.SPACE.VALUE2DDISPLAY.METHOD.PU.M253"></A><P></P>- <BCLASS="FUNCPROTOTYPE">display</B><BR> Draw the array on the given widget. Note that you still have to tell the widget to draw itself afterwards. The code for display uses the fast macro access in Discrete2d on the cached return value from getLattice. It also caches the drawPointX:Y: method lookup on the display widget - this is a nice trick that you might want to look at. <P></P></DIV></LI></UL></DIV></DIV><DIVCLASS="NAVFOOTER"><HRALIGN="LEFT"WIDTH="100%"><TABLEWIDTH="100%"BORDER="0"CELLPADDING="0"CELLSPACING="0"><TR><TDWIDTH="33%"ALIGN="left"VALIGN="top"><AHREF="swarm.space.object2ddisplay.protocol.html">Prev</A></TD><TDWIDTH="34%"ALIGN="center"VALIGN="top"><AHREF="set.html">Home</A></TD><TDWIDTH="33%"ALIGN="right"VALIGN="top"><AHREF="swarm.space.generic.module.html">Next</A></TD></TR><TR><TDWIDTH="33%"ALIGN="left"VALIGN="top">Object2dDisplay</TD><TDWIDTH="34%"ALIGN="center"VALIGN="top"><AHREF="swarm.space.sgml.reference.html">Up</A></TD><TDWIDTH="33%"ALIGN="right"VALIGN="top">General</TD></TR></TABLE></DIV></BODY></HTML>

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