📄 encapsulatethreaddlg.h
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// EncapsulateThreadDlg.h : header file
//
#if !defined(AFX_ENCAPSULATETHREADDLG_H__3F078C1B_ED16_4993_9C63_B788D21B48DB__INCLUDED_)
#define AFX_ENCAPSULATETHREADDLG_H__3F078C1B_ED16_4993_9C63_B788D21B48DB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <afxcoll.h>
/////////////////////////////////////////////////////////////////////////////
// CEncapsulateThreadDlg dialog
class CEncapsulateThreadDlg : public CDialog
{
// Construction
public:
CEncapsulateThreadDlg(CWnd* pParent = NULL); // standard constructor
//Declare thread pointer map---hashtable
CMapPtrToPtr m_ThreadList;
//Declare thread function
static UINT ThreadFunction(LPVOID lParam);
// Dialog Data
//{{AFX_DATA(CEncapsulateThreadDlg)
enum { IDD = IDD_ENCAPSULATETHREAD_DIALOG };
CButton m_Worker;
CButton m_Interface;
CProgressCtrl m_Progress;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEncapsulateThreadDlg)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CEncapsulateThreadDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
virtual void OnOK();
afx_msg void OnInterfaceThread();
afx_msg void OnWorkerThread();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ENCAPSULATETHREADDLG_H__3F078C1B_ED16_4993_9C63_B788D21B48DB__INCLUDED_)
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