threadapp.h

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#if !defined(AFX_THREADAPP_H__96E0056E_4937_4B2A_9C61_FED3509FF1E2__INCLUDED_)
#define AFX_THREADAPP_H__96E0056E_4937_4B2A_9C61_FED3509FF1E2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ThreadApp.h : header file
//



/////////////////////////////////////////////////////////////////////////////
// CThreadApp thread

class CThreadApp : public CWinThread
{
	DECLARE_DYNCREATE(CThreadApp)
protected:
	CThreadApp();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CThreadApp)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CThreadApp();

	// Generated message map functions
	//{{AFX_MSG(CThreadApp)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_THREADAPP_H__96E0056E_4937_4B2A_9C61_FED3509FF1E2__INCLUDED_)

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