📄 encapsulatethreaddlg.cpp
字号:
// EncapsulateThreadDlg.cpp : implementation file
//
#include "stdafx.h"
#include "EncapsulateThread.h"
#include "EncapsulateThreadDlg.h"
#include "ThreadApp.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEncapsulateThreadDlg dialog
CEncapsulateThreadDlg::CEncapsulateThreadDlg(CWnd* pParent /*=NULL*/)
: CDialog(CEncapsulateThreadDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CEncapsulateThreadDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CEncapsulateThreadDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEncapsulateThreadDlg)
DDX_Control(pDX, IDC_WorkerThread, m_Worker);
DDX_Control(pDX, IDC_InterfaceThread, m_Interface);
DDX_Control(pDX, IDC_PROGRESSONE, m_Progress);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CEncapsulateThreadDlg, CDialog)
//{{AFX_MSG_MAP(CEncapsulateThreadDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_InterfaceThread, OnInterfaceThread)
ON_BN_CLICKED(IDC_WorkerThread, OnWorkerThread)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEncapsulateThreadDlg message handlers
BOOL CEncapsulateThreadDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
//Set progress control range
m_Progress.SetRange(0,100000);
return TRUE; // return TRUE unless you set the focus to a control
}
void CEncapsulateThreadDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CEncapsulateThreadDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CEncapsulateThreadDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CEncapsulateThreadDlg::OnOK()
{
}
void CEncapsulateThreadDlg::OnInterfaceThread()
{
CWinThread* pThread = AfxBeginThread(RUNTIME_CLASS(CThreadApp),THREAD_PRIORITY_NORMAL,0,0,NULL);
m_ThreadList.SetAt(pThread->m_hThread,pThread);
}
void CEncapsulateThreadDlg::OnWorkerThread()
{
CWinThread* pThread =AfxBeginThread(ThreadFunction,this,THREAD_PRIORITY_NORMAL,0,CREATE_SUSPENDED,NULL);
m_ThreadList.SetAt(pThread->m_hThread,pThread);
pThread->ResumeThread();
}
BOOL CEncapsulateThreadDlg::DestroyWindow()
{
HANDLE handle;
POSITION pos = m_ThreadList.GetStartPosition();
DWORD dwExitID;
void* pThread;
m_ThreadList.GetNextAssoc(pos,(void *&)handle,(void*&)pThread);
GetExitCodeThread(handle,&dwExitID);
if (dwExitID==STILL_ACTIVE)
{
CWinThread * ptemp = (CWinThread*)pThread;
delete(ptemp);
}
while (pos != NULL)
{
m_ThreadList.GetNextAssoc(pos,(void *&)handle,(void*&)pThread);
dwExitID = -1;
GetExitCodeThread(handle,&dwExitID);
if (dwExitID==STILL_ACTIVE)
{
CWinThread * ptemp = (CWinThread*)pThread;
delete(ptemp);
}
}
return CDialog::DestroyWindow();
}
UINT CEncapsulateThreadDlg::ThreadFunction(LPVOID lParam)
{
CEncapsulateThreadDlg* pDlg = (CEncapsulateThreadDlg*)lParam;
int pos = pDlg->m_Progress.GetPos();
int min,max;
pDlg->m_Progress.GetRange(min,max);
while (pos<max)
{
pos+=1;
pDlg->m_Progress.SetPos(pos);
}
return 0;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -