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📄 serial_communicationdlg.cpp

📁 串口通信,界面一般,调用api函数来实现
💻 CPP
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// Serial_CommunicationDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Serial_Communication.h"
#include "Serial_CommunicationDlg.h"
//#pragma comment( lib, "Ws2_32.lib" );

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSerial_CommunicationDlg dialog

CSerial_CommunicationDlg::CSerial_CommunicationDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSerial_CommunicationDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSerial_CommunicationDlg)
	m_Check_Send_Hex = FALSE;
	m_Check_Send_Auto = FALSE;
	m_Check_Receive_Hex = FALSE;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CSerial_CommunicationDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSerial_CommunicationDlg)
	DDX_Control(pDX, IDC_BUTTON_Switch, m_Button_Switch);
	DDX_Control(pDX, IDC_COMBO_Check, m_Combo_Check);
	DDX_Control(pDX, IDC_COMBO_Stop, m_Combo_Stop);
	DDX_Control(pDX, IDC_COMBO_Data, m_Combo_Data);
	DDX_Control(pDX, IDC_COMBO_Baud, m_Combo_Baud);
	DDX_Control(pDX, IDC_COMBO_Port, m_Combo_Port);
	DDX_Control(pDX, IDC_EDIT_Send_Time, m_Edit_Send_Time);
	DDX_Control(pDX, IDC_EDIT_Receive, m_Edit_Receive);
	DDX_Control(pDX, IDC_EDIT_Send, m_Edit_Send);
	DDX_Check(pDX, IDC_CHECK_Send_Hex, m_Check_Send_Hex);
	DDX_Check(pDX, IDC_CHECK_Send_Auto, m_Check_Send_Auto);
	DDX_Check(pDX, IDC_CHECK_Receive_Hex, m_Check_Receive_Hex);
	DDX_Control(pDX, IDC_MSCOMM1, m_CMSComm);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSerial_CommunicationDlg, CDialog)
	//{{AFX_MSG_MAP(CSerial_CommunicationDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON_End, OnBUTTONEnd)
	ON_BN_CLICKED(IDC_BUTTON_Send_Clear, OnBUTTONSendClear)
	ON_BN_CLICKED(IDC_BUTTON_Reveive_Clear, OnBUTTONReveiveClear)
	ON_BN_CLICKED(IDC_CHECK_Send_Hex, OnCHECKSendHex)
	ON_BN_CLICKED(IDC_CHECK_Send_Auto, OnCHECKSendAuto)
	ON_BN_CLICKED(IDC_CHECK_Receive_Hex, OnCHECKReceiveHex)
	ON_BN_CLICKED(IDC_BUTTON_Switch, OnBUTTONSwitch)
	ON_BN_CLICKED(IDC_BUTTON_Save_Data, OnBUTTONSaveData)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSerial_CommunicationDlg message handlers

BOOL CSerial_CommunicationDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here

	//////////
	//My code starts here
	//////////
	
	m_Combo_Port.SelectString(-1,"COM1");
	m_Combo_Baud.SelectString(-1,"1200");
	m_Combo_Data.SelectString(-1,"8");
	m_Combo_Stop.SelectString(-1,"1");
	m_Combo_Check.SelectString(-1,"NONE");	
	
	UpdateData(FALSE);



	//////////
	//My code ends here
	/////////

	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CSerial_CommunicationDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CSerial_CommunicationDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CSerial_CommunicationDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CSerial_CommunicationDlg::OnBUTTONEnd() 
{
	// TODO: Add your control notification handler code here

	//////////
	//My code starts here
	//////////

	OnOK();

	//////////
	//My code ends here
	//////////
}

void CSerial_CommunicationDlg::OnBUTTONSendClear() 
{
	// TODO: Add your control notification handler code here

	//////////
	//My code starts here
	//////////
	
	m_Edit_Send.SetSel(0,-1);
	m_Edit_Send.ReplaceSel("");

	//////////
	//My code ends here
	//////////
	
}

void CSerial_CommunicationDlg::OnBUTTONReveiveClear() 
{
	// TODO: Add your control notification handler code here

	//////////
	//My code starts here
	//////////
	
	m_Edit_Receive.SetSel(0,-1);
	m_Edit_Receive.ReplaceSel("");

	//////////
	//My code ends here
	//////////
	
}

void CSerial_CommunicationDlg::OnCHECKSendHex() 
{
	// TODO: Add your control notification handler code here
	
}

void CSerial_CommunicationDlg::OnCHECKSendAuto() 
{
	// TODO: Add your control notification handler code here
	
	///////////
	//My code starts here
	//////////
	
	UpdateData(TRUE);

	if(m_Check_Send_Auto==TRUE)
		GetDlgItem(IDC_EDIT_Send_Time)->EnableWindow(TRUE);
	else
		GetDlgItem(IDC_EDIT_Send_Time)->EnableWindow(FALSE);

	//////////
	//My code ends here
	//////////
}

void CSerial_CommunicationDlg::OnCHECKReceiveHex() 
{
	// TODO: Add your control notification handler code here
	
}

void CSerial_CommunicationDlg::OnBUTTONSwitch() 
{
	// TODO: Add your control notification handler code here

	//////////
	//My code starts here
	//////////
	
	CString theName;
	
	GetDlgItemText(IDC_BUTTON_Switch, theName);
	
	if(theName=="打开串口")
	{
		theName="关闭串口";
		
		HANDLE hCom; //打开串口,调用CreateFile()函数
		hCom=CreateFile("COM1",
				GENERIC_READ|GENERIC_WRITE,//读写
				0,
				NULL,
				OPEN_EXISTING,
				FILE_FLAG_OVERLAPPED, //异步方式
				NULL);

		if(hCom==INVALID_HANDLE_VALUE)
		{
			AfxMessageBox("打开串口失败!");
			//return FALSE;
		} 
		else
		{
			AfxMessageBox("端口COM1打开!");
		}
			//return TRUE;
	}
		
	else
	{
		theName="打开串口";

		//CloseHandle(hCom);
	}
		

	SetDlgItemText(IDC_BUTTON_Switch, theName);

	//////////
	//My code ends here
	//////////
	
}

void CSerial_CommunicationDlg::OnBUTTONSaveData() 
{
	// TODO: Add your control notification handler code here

	//////////
	//My code starts here
	//////////
	
	UpdateData(TRUE);

	CFile f;
	f.Open("C:\\Downloads\\filedata.txt",CFile::modeCreate|CFile::modeWrite);

	CArchive ar(&f,CArchive::store);

	CString Receive;
	GetDlgItemText(IDC_EDIT_Send,Receive);//还需要改,改为接收区的数据保存
	ar<<Receive;

	ar.Close();

	f.Close();

	
	//////////
	//My code ends here
	//////////
	
}

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