📄 rotate.h
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/* * rotate.h * * Include file for handling image rotation. * * Copyright 2004-2005, Per Jonsson (per@pjd.nu) * * This software is distributed under the GNU Public license * Version 2. See also the file 'COPYING'. */#ifndef _INCLUDE_ROTATE_H#define _INCLUDE_ROTATE_H#include "motion.h" /* for struct context *//** * rotate_init * * Sets up rotation data by allocating a temporary buffer for 90/270 degrees * rotation, and by determining the right rotate-180-degrees function. * * Parameters: * * cnt - current thread's context structure * * Returns: nothing */void rotate_init(struct context *cnt);/** * rotate_deinit * * Frees memory allocated by rotate_init. * * Parameters: * * cnt - current thread's context structure */void rotate_deinit(struct context *cnt);/** * rotate_map * * Rotates the image stored in map according to the rotation data * available in cnt. Rotation is performed clockwise. Supports 90, * 180 and 270 degrees rotation. 180 degrees rotation is performed * in-place by simply reversing the image data, which is a very * fast operation. 90 and 270 degrees rotation are performed using * a temporary buffer and a somewhat more complicated algorithm, * which makes them slower. * * Note that to the caller, all rotations will seem as they are * performed in-place. * * Parameters: * * map - the image map/data to rotate * cnt - current thread's context structure * * Returns: * * 0 - success * -1 - failure (rare, shouldn't happen) */int rotate_map(struct context *cnt, unsigned char *map);#endif
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