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📄 3dlg.cpp

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// 3Dlg.cpp : implementation file
//

#include "stdafx.h"
#include "3.h"
#include "3Dlg.h"
#include "MyMain.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMy3Dlg dialog

CMy3Dlg::CMy3Dlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMy3Dlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMy3Dlg)
	m_strInput = _T("");
	m_strOutput = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CMy3Dlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMy3Dlg)
	DDX_Control(pDX, IDC_RADIO5, m_radio5);
	DDX_Control(pDX, IDC_RADIO1, m_radio1);
	DDX_Text(pDX, IDC_EDIT1, m_strInput);
	DDX_Text(pDX, IDC_EDIT2, m_strOutput);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMy3Dlg, CDialog)
	//{{AFX_MSG_MAP(CMy3Dlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_RADIO1, OnRadio1)
	ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	ON_BN_CLICKED(IDC_RADIO2, OnRadio2)
	ON_BN_CLICKED(IDC_RADIO3, OnRadio3)
	ON_BN_CLICKED(IDC_RADIO4, OnRadio4)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMy3Dlg message handlers

BOOL CMy3Dlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	UpdateData();
	
   	this->m_radio1.SetCheck(1);
	this->m_radio5.SetCheck(1);

	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CMy3Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMy3Dlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CMy3Dlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}





void CMy3Dlg::OnButton1() 
{
	// TODO: Add your control notification handler code here
	int iRadio1,iRadio2;
	iRadio1 = GetCheckedRadioButton(IDC_RADIO1,IDC_RADIO4);	
	iRadio2 = GetCheckedRadioButton(IDC_RADIO5,IDC_RADIO6);
	UpdateData();
	CString strInput = this->m_strInput;
	strInput += " ";
	CStringArray stra;
	int nL = strInput.GetLength();
	for(int i=0;i<strInput.GetLength();i++)
	{
		if( (strInput.GetAt(i) == ' ') || (strInput.GetAt(i) == '\t') )
		{
			stra.Add(strInput.Left(i));
			for(int j = 0;j < (stra.GetSize()-1);j++)
			{
				stra[stra.GetSize()-1] = stra[stra.GetSize()-1].Right(stra[stra.GetSize()-1].GetLength()-stra[j].GetLength()-1);
			}
		}
	}

	int *nA = new int[stra.GetSize()];
	for(int k = 0;k < stra.GetSize();k++)
		nA[k] = atoi(stra[k]);

	if(iRadio1 ==IDC_RADIO1 )
		CMySort::OnRadio1(nA,stra.GetSize());
	if(iRadio1 == IDC_RADIO2)
		CMySort::OnRadio2(nA,stra.GetSize());
	if(iRadio1 == IDC_RADIO3)
		CMySort::OnRadio3(nA,stra.GetSize());
	if(iRadio1 == IDC_RADIO4)
		CMySort::OnRadio4(nA,0,stra.GetSize()-1);
	CString strOutput;
	if(iRadio2 == IDC_RADIO5)
	{
		for(int l = 0;l < stra.GetSize();l++)
		{
			char buffer[20];
			itoa(nA[l],buffer,10);
			CString strT = buffer;
			strOutput += strT + " ";
		}
	}
	else
	{
		for(int m = stra.GetSize()-1;m >= 0;m--)
		{
			char buffer[20];
			itoa(nA[m],buffer,10);
			CString strT = buffer;
			strOutput += strT + " ";
		}
	}
	this->m_strOutput = strOutput;
	UpdateData(false);
	
}
void CMy3Dlg::OnButton2() 
{
	// TODO: Add your control notification handler code here
	OnOK();
	
}
void CMy3Dlg::OnRadio1() 
{
	// TODO: Add your control notification handler code here
	
}
void CMy3Dlg::OnRadio2() 
{
	// TODO: Add your control notification handler code here
	
}

void CMy3Dlg::OnRadio3() 
{
	// TODO: Add your control notification handler code here
	
}



void CMy3Dlg::OnRadio4() 
{
	// TODO: Add your control notification handler code here
	
}

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