📄 maincanvas.java
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import java.io.IOException;
import java.io.InputStream;
import java.util.Random;
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.CommandListener;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.media.Manager;
import javax.microedition.media.MediaException;
import javax.microedition.media.Player;
import javax.microedition.midlet.MIDlet;
/**
* Title: MainCanvas类
*
* @version 1.00
*/
class MainCanvas extends Canvas implements Runnable,CommandListener{
final MIDlet midlet;
Player player;
Thread thread;
Command cmdStart, cmdStop,cmdExit, cmdFirst,cmdSecond,cmdThird, cmdRandom;
Image imgFloor, imgWall, imgSuccess, imgFailure, offImageWall,offImageFloor;
Graphics offGraphicsWall,offGraphicsFloor;
int wallWidth, wallHeight, topMargin, leftMargin;
int ROW = 30, COL = 25;
private boolean m_bRunning,m_bFailed;
int curRow, curCol;
long startTime,endTime;
byte[][] map;
byte[][] map1 = {
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1},
{1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0},
{1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1},
{0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 0},
{1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0},
{0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 0, 1},
{1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1},
{0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0},
{1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1},
{1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1},
{1, 0, 1, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0},
{1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 0},
{0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 0},
{1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0},
{0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0},
{1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1},
{0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1},
{0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0}
};
byte[][]map2={
{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0},
{0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1},
{1, 0, 1, 0, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 1, 1, 1, 0, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0},
{1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0},
{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0},
{1, 1, 1, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0},
{1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 1, 0},
{1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1},
{0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 1},
{0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0}
};
byte[][] map3={
{0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1},
{1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0},
{0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0},
{1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1},
{0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1},
{0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0},
{0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0},
{0, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0},
{1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1},
{0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 1, 0, 1},
{1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1},
{1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1},
{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1},
{1, 1, 1, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0},
{1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0},
{0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0},
{1, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1, 0}
};
public MainCanvas(MIDlet midlet) {
this.midlet=midlet;
curRow = 0;
curCol = 0;
map=new byte[ROW][COL];
for(int i=0;i<ROW;i++){
for(int j=0;j<COL;j++){
map[i][j]=map1[i][j];
}
}
try {
imgFloor = Image.createImage("/floor.png");
imgWall = Image.createImage("/wall.png");
imgSuccess = Image.createImage("/success.png");
imgFailure = Image.createImage("/failure.png");
} catch (Exception e) {
System.err.println(e.getMessage());
}
wallWidth = this.getWidth() / COL;
wallHeight = this.getHeight() / ROW;
topMargin = (this.getHeight() - wallHeight * ROW) / 2;
leftMargin = (this.getWidth() - wallWidth * COL) / 2;
offImageFloor = Image.createImage(wallWidth * COL, wallHeight * ROW);
offGraphicsFloor = offImageFloor.getGraphics();
offImageWall = Image.createImage(wallWidth, wallHeight);
offGraphicsWall = offImageWall.getGraphics();
cmdFirst=new Command("地图一",Command.ITEM,1);
cmdSecond=new Command("地图二",Command.ITEM,2);
cmdThird=new Command("地图三",Command.ITEM,3);
cmdRandom=new Command("随机地图",Command.ITEM,4);
cmdStart = new Command("开始", Command.ITEM, 5);
cmdStop = new Command("停止", Command.ITEM, 6);
cmdExit = new Command("退出", Command.CANCEL,7);
this.addCommand(cmdFirst);
this.addCommand(cmdSecond);
this.addCommand(cmdThird);
this.addCommand(cmdRandom);
this.addCommand(cmdStart);
this.addCommand(cmdStop);
this.addCommand(cmdExit);
this.setCommandListener(this);
try {
InputStream is = getClass().getResourceAsStream("/backmusic.mid");
player = Manager.createPlayer(is, "audio/midi");
player.setLoopCount(-1);
} catch (IOException e) {
System.err.println(e.getMessage());
} catch (MediaException e) {
System.err.println(e.getMessage());
}
}
public void Start() {
m_bRunning = true;
m_bFailed=false;
// 播放音乐
try {
player.start();
} catch (MediaException e) {
e.printStackTrace();
}
curRow=0;
curCol=0;
startTime=System.currentTimeMillis();
thread=new Thread(this);
thread.start();
}
public void Stop() {
m_bRunning = false;
// 停止音乐
try {
player.stop();
} catch (MediaException e) {
e.printStackTrace();
}
}
public void keyPressed(int keyCode) {
if (m_bRunning) {
switch(getGameAction(keyCode)){
case Canvas.UP:
if (curRow > 0 && map[curRow - 1][curCol] == 0) {
curRow--;
repaint(); // 重绘屏幕
}
break;
case Canvas.DOWN:
if (curRow < ROW - 1 && map[curRow + 1][curCol] == 0) {
curRow++;
repaint(); // 重绘屏幕
}
break;
case Canvas.LEFT:
if (curCol > 0 && map[curRow][curCol - 1] == 0) {
curCol--;
repaint(); // 重绘屏幕
}
break;
case Canvas.RIGHT:
if (curCol < COL - 1 &&map[curRow][curCol + 1] == 0) {
curCol++;
repaint(); // 重绘屏幕
}
break;
}
}
}
public void paint(Graphics g) {
// 将屏幕填充为黑色
g.setColor(0, 0, 0);
g.fillRect(0, 0, this.getWidth(), this.getHeight());
// 绘制地板
offGraphicsFloor.drawImage(imgFloor, 0, 0, 0);
g.drawImage(offImageFloor, leftMargin, topMargin, 0);
if(m_bRunning){
// 绘制墙壁
offGraphicsWall.drawImage(imgWall, 0, 0, 0);
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL; j++) {
if (map[i][j] == 1) {
g.drawImage(offImageWall, leftMargin + wallWidth * j, topMargin+ wallHeight * i, 0);
}
}
}
//绘制起点红色圆球
g.setColor(255, 0, 0);
g.fillArc(leftMargin + (curCol) * wallWidth, topMargin + (curRow)* wallHeight, wallWidth, wallHeight, 0, 360);
//绘制终点黄色方块
g.setColor(255, 255, 0);
g.fillRect(leftMargin + wallWidth * (COL - 1), topMargin + wallHeight * (ROW - 1), wallWidth, wallHeight);
//显示剩余时间
g.setFont(Font.getFont(Font.FACE_SYSTEM,Font.STYLE_BOLD,Font.SIZE_LARGE));
g.setColor(255,255,255);
g.drawString(String.valueOf(60-(endTime-startTime)/1000), 0, 0, 0);
}else{
// 绘制墙壁
offGraphicsWall.drawImage(imgWall, 0, 0, 0);
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL; j++) {
g.drawImage(offImageWall, leftMargin + wallWidth * j, topMargin+ wallHeight * i, 0);
}
}
}
//走出迷宫,显示“恭喜”图片
if (curRow == ROW - 1 && curCol == COL - 1 && !m_bFailed) {
g.drawImage(imgSuccess,(this.getWidth() - imgSuccess.getWidth()) / 2, (this.getHeight() - imgSuccess.getHeight()) / 2, 0);
Stop();
}
//时间到了未走出迷宫,显示“失败”图片
if(m_bFailed){
g.drawImage(imgFailure,(this.getWidth() - imgFailure.getWidth()) / 2, (this.getHeight() - imgFailure.getHeight()) / 2, 0);
}
}
public void run() {
while(m_bRunning){
endTime=System.currentTimeMillis();
if(endTime-startTime>60000){
m_bRunning=false;
m_bFailed=true;
}
repaint();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void commandAction(Command cmd, Displayable dis) {
if (cmd == cmdStart){
Start();
}else if(cmd==cmdStop){
Stop();
}else if(cmd==cmdExit){
midlet.notifyDestroyed();
}else if(cmd==cmdFirst){
for(int i=0;i<ROW;i++){
for(int j=0;j<COL;j++){
map[i][j]=map1[i][j];
}
}
repaint();
}else if(cmd==cmdSecond){
for(int i=0;i<ROW;i++){
for(int j=0;j<COL;j++){
map[i][j]=map2[i][j];
}
}
repaint();
}else if(cmd==cmdThird){
for(int i=0;i<ROW;i++){
for(int j=0;j<COL;j++){
map[i][j]=map3[i][j];
}
}
repaint();
}else if(cmd==cmdRandom){
Random r=new Random();
for(int i=0;i<ROW;i++){
for(int j=0;j<COL;j++){
map[i][j]=(byte) (Math.abs(r.nextInt())%2);
}
}
map[0][0]=0;
map[ROW-1][COL-1]=0;
repaint();
}
}
}
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