📄 soundout.h
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// SoundOut.h: interface for the CSoundOut class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUNDOUT_H__F926DE0E_4F1A_4A8C_B189_5E4D63446A95__INCLUDED_)
#define AFX_SOUNDOUT_H__F926DE0E_4F1A_4A8C_B189_5E4D63446A95__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "soundbase.h"
// CWinThread must be before CSoundBase -> and it's very difficult to debug!
// Trust me! Thomas.Holme@openmpeg4.org
class CSoundOut : public CWinThread, public CSoundBase
{
// DECLARE_DYNCREATE(CSoundOut)
public:
CSoundOut();
virtual ~CSoundOut();
// pointer to function
void (*GetDataToSoundOut)(CBuffer* buffer, void* Owner);
void* m_pOwner;
virtual void Stop();
virtual bool Start(WAVEFORMATEX* format = NULL);
static void waveOutErrorMsg(MMRESULT result, LPCTSTR addstr);
afx_msg void OnMM_WOM_DONE(UINT parm1, LONG parm2);
DECLARE_MESSAGE_MAP()
protected:
bool m_bPlaying;
HWAVEOUT m_hPlay;
DWORD m_ThreadID;
int m_QueuedBuffers;
BOOL InitInstance();
int AddOutputBufferToQueue(CBuffer* buffer);
};
#endif // !defined(AFX_SOUNDOUT_H__F926DE0E_4F1A_4A8C_B189_5E4D63446A95__INCLUDED_)
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