📄 player.java
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import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
public class Player extends Sprite
{
protected static final int RAW_FRAMES=1;
protected static int xPos;
protected static int yPos;
protected static VaderCanvas gameCanvas;
protected static VaderManager layerManager;
public Player(Image image, int width, int height, int xPos, int yPos)
{
super (image,width,height);
this.yPos=yPos;
this.xPos=xPos;
setPosition(xPos, yPos);
gameCanvas=layerManager.getGameCanvas();
}
public static void setLayerManager(VaderManager manager) {layerManager=manager;}
public void setY(int y) {setPosition(this.getX(),this.getY()+y);}
public void left()
{
if(this.getX()>0)
{
move(-2,0);
}
// TO DO create a sense of momentum for the UIQ jog dial input method.
}
public void right()
{
if((this.getX()+getWidth())<=gameCanvas.getWidth())
{
move(2,0);
}
// TO DO create a sense of momentum for the UIQ jog dial input method.
}
public void fire()
{
layerManager.initBullets();
}
}
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